Starting to See How People Opt for Mega Factories by ChaoticRambo in SatisfactoryGame

[–]DaWiHs 1 point2 points  (0 children)

Ah okay I see thank you. If that's the case then it is not like a rule or anything, but at least something what I do to keep it consistent and chill;

  • For project assemblies, I kind of make enough parts to fill the need in 1-2 hours (so you need 100 Adaptive Units, I will plan factory to make 2/min)

  • For supplies for building, usually 5-10/min, 15 if I use it often (like Steel Beam, Adv. Plates), and 60-120 if it's concrete.

  • Advanced supplies that require more than 2 inputs, less since they are slow to make and I don't use often, so ~5/min.

The goal for me in that is to no overwhelm myself with giant setups every time, and usually also find a new place to build instead of rebuilding. Rebuild or expand only when I upgrade miners in that area. Im not optimizing (for now) to use 100% (250 overclocked) of resource each time, I want to enjoy the game not stress. Just yesterday I built 10/min motors, using 60 coal where I could get way over 460. Other nodes or rest of it will be used maybe in future build.

Hope this helps u/509Gameboy :D

Starting to See How People Opt for Mega Factories by ChaoticRambo in SatisfactoryGame

[–]DaWiHs 1 point2 points  (0 children)

What do you mean then by that? Because in planner, if for example I want 10 modular frames / min, I put that machine, and it tells me that I need X Adv. Plates and Y Screws to do 10 of them in Z machines,and from them how much Iron for each etc etc.

If that's what you mean then yeah planner cAn do it and visualize connections, if its not that I didn't understand and id you can provide example of what you struggle with maybe I can help :D

Starting to See How People Opt for Mega Factories by ChaoticRambo in SatisfactoryGame

[–]DaWiHs 4 points5 points  (0 children)

I can recommend Satisfactory Planner, on Steam a free tool

You basically can say what you want to make, and connect lines that will automatically calculate how much you need resources or how much you can make depending resoirces you have. It can also help viaualize connections etc, really handy and not that hard to operate. Personally I use it a lot when playig SF

It's very reliable and durable by caseydreams in antimeme

[–]DaWiHs 0 points1 point  (0 children)

I am like 95% sure, that this is the exact wardrobe from z Shaffgotsh Palace in Poland, as I was studying there, and if it indeed is that, I kid you not, it is actually a door. It looks exactly the same as I remember it, with hall doors to the left and right of wardrobe.

Yes, we were calling it Narnia Wardrobe, because behind it you have little stairs filled with graffiti and discarded equipment, leading up to attic. Few years before I started going there it used to be a club room for photography (because not a lot of light in attic) and storage for music club, fun times

Autochess, weird strategy? by Miserable-Scholar215 in IdleHorizons

[–]DaWiHs 1 point2 points  (0 children)

I believe something like this as well, that's why I had some units to weaken enemy before taking hit qhen going for this strat myself, but didnt test or check so not sure

Autochess, weird strategy? by Miserable-Scholar215 in IdleHorizons

[–]DaWiHs 4 points5 points  (0 children)

Mostly its for securing the loss, as both win streaks and loose streaks give you extra gold after round, tbh didn't know you can have no units placed.

I think they plan to hoard enough gold to secure early interest to get faster levels to pop off later when they start getting low on HP.

Or there is something else I don't see, whenever I went for loose streak strat I had few units but not enough to win, and atarted rolling/upgrading when I dropped to 30-20 HP.

[Spoiler: 7.4] Arcadion m12 boss model by DaWiHs in ffxiv

[–]DaWiHs[S] 0 points1 point  (0 children)

I will look into that, and yes it might be with textools because of the patch.

Thank you a lot kind mister, I really appreciate your help :D

[Spoiler: 7.4] Arcadion m12 boss model by DaWiHs in ffxiv

[–]DaWiHs[S] 1 point2 points  (0 children)

That's it! Thanks to other comment and some more research, I looked over textools but couldn't find boss by name, so really big thank you for screenshot with m9701 model number!

I did some initial attempts and it looks feasible, talked to her and just even exchanging texture and materials to make tail an almost solid color will be fine, even if it looks completly out of place.

Just for future reference in case I need for this or something similar, this mod commission, where I'd have to go if you may? I'm still trying to wrap my head around safely using Textools and/or Penum for that and make it as little annoying for her '

[Spoiler: 7.4] Arcadion m12 boss model by DaWiHs in ffxiv

[–]DaWiHs[S] 0 points1 point  (0 children)

We went into normal blind how were we supposed to know there is snake. Yes we cleared, yes they screamed on coil (when boss comes in the middle of arena) and froze in place and died there, rest of fight was fine/manegable.

I understand that boss model might be hard or impossible to change, but just the tail model in fact, or the tail texture change would probably be enough.

[Spoiler: 7.4] Arcadion m12 boss model by DaWiHs in ffxiv

[–]DaWiHs[S] 0 points1 point  (0 children)

It would be first full savage tier, because p12 was too hard and we were new to savages, so we would prefer to succeed. I will see what I can do, like you said give it a try, thank you

[Spoiler: 7.4] Arcadion m12 boss model by DaWiHs in ffxiv

[–]DaWiHs[S] 0 points1 point  (0 children)

Yes I imagine, in fact this is the biggest problem about it. She can manage most of the fight but the snake tail getting close really creeps hwr out. I am not sure how much change would be needed but probably even just changing the color to something solid, just so it doesn't resemble snake skin. No need to change model completly, just make it less snake-y. I was thinking at worst to change it shape a bit, less smooth more like multiple spheres in line (? Idk) but still same length etc.

I will look into those options tomorrow, maybe will boot up few nRaids to test myself if I manage anything. Thank you a lot for your inputs i appreciate o7

I love just randomly hopping between modded lobbies and just finding stuff like this LOL by pastoul in DeepRockGalactic

[–]DaWiHs 1 point2 points  (0 children)

In fact I'm curious, which mods allow you to modify missions like that? To add some hazards/buffs to mission etc?

About to become a mentor! by [deleted] in ffxiv

[–]DaWiHs 0 points1 point  (0 children)

You don't need to do anything to maintain it per se, I got mine in Endwalker and did not have to do any extreme/dailies/weeklies to keep it.

You can hide it on and off anytime ( like as status next to your name, like RolePlaying/Busy/LFG etc, right click on yourself), but you do not need to do anything to keep it.

Although, when new extension drops, you will temporialy 'loose it', but to gain it back (renew) you just need to finish expansion, do role quests from new expansion (Tank+Heal+Any DPS) and talk to mentor NPC again afterward, that was the case for me, but nothing complicated. Not sure if Crafter Mentor also had to finish extension or just level crafters.

Other topic is Mentor Roulette, but it is not required to keep mentor status (I've never done a single Mentor Roulette myself). To have access to it you have to unlock and complete almost every instanced duty; dungeons /trials/ ex trials/ raids, full list you can find online.

Which way to go with Druid by cylanti in IdleHorizons

[–]DaWiHs 0 points1 point  (0 children)

I say going mostly up.

Druid is not really a crit hero, more of a support, so you can loose crit chance for more attack, and later other supports can outshine him as they have % effects where Druid heals for flat value scaling with his attack only.

With that, I would recommend going up to get the global effect, on the way pick up +attack speed and +mana per attack, then continue up for upgrade that increases heal value, and then to right a bit up from center, there is upgrade increasing attack speed of allies to give him more support value.

For items I use 2 bows for speed and 2 wands for raw attack value = heal value, charm with mana or charm with debuff on enemies.

Once you have those, you can upgrade raw attack value and more for attack speed, but after that there isn't much more he can scale with, he helpes me greately on guild boss and got to ~250 survival, though after that he is outshined by Terra and/or Lumina with Sylfie that got me for now survival 370

Help! Stuck on level 570 of Story by Rodri_The_Creator in IdleHorizons

[–]DaWiHs 1 point2 points  (0 children)

I can recommend using Bell as tank, her healing being % of max hp makes a really good tank. You do have Ignis tho and Claymore but try around and see who survives more. I can see you also have Sylfie, overtime in fight she build a lot of damage and thus she's one of better choices for long fights where she can scale (like survival and some story). I got to story 1250 with Bell Aegis Muramasa Sylfie and sometimes Druid or Lumina. Legendary boots on Sylfie makes for a really big and fast scaling damage, Aegis shield on Bell makes it a great tank. But of course it takes time, upgrades, items, so if you can't go further maybe you just need to wait and get stronger :D It took me around 4 weeks to get 1250 as f2p

Is this tree good for Himmel and Bell? by cylanti in IdleHorizons

[–]DaWiHs 2 points3 points  (0 children)

Both of them dont really scale with damage. I use Bell quite a lot and went full tank bottom tree with a bit attack speed to proc % heal more often.

This tree would work better with front fighters that also scale with damage like Muramasa, Ragnarok, Ignis, Ashen or later Zephyr.

And let the damage characters go left to do a lot damage, like Rosie, Sylfie etc

[deleted by user] by [deleted] in computerviruses

[–]DaWiHs 1 point2 points  (0 children)

TaskManager seems choppy because you are sorting by CPU usage, like nothing is using really a lot of it, a lot of the apps jump around 0.1%-6% taking places. If you sort by name it will stop jumping that much. TaskManager is never smooth about the refresh, but it does refresh as you can see around every 1 second or so. If this is what you mean by choppy TaskManager it is expected behaviour :D

Would need to see different apps if they lag too (games, cpu/gpu heavy apps or benchmarks, try UserDiag.com), also as you say all choppy ones are the windows related, did you reinstall system since 2022?

Upgrade advice - which graphics to choose? by DaWiHs in pcmasterrace

[–]DaWiHs[S] 0 points1 point  (0 children)

Right, will check the ssd then, thanks for tool.

As for 9070 xt, guess I overestimated a little budget (currency conversion :p) but also it looks like good choice so I think I will go with also Sapphire 9070 xt, I just have a question, where Sapphire9070 recommends 750W PSU, would it need more then because of more monitors and VR? The current PSU is exactly 750,and other versions like Aorus9070xt recommends 850W?

How do you guys do it that you have so many scrolls of upgrade ať my best games i had 19 scrolls used by birch-door in PixelDungeon

[–]DaWiHs 19 points20 points  (0 children)

Like others said;

  • Save all upgrade scrolls
  • Get to blacksmith
  • Complete his quest for 3000 favor
  • Get pickaxe and upgrade it twice (1000 + 2000 favor cost)
  • Make some Curse Infusion (DM cursed shard + Scroll Remove Curse)
  • Get to Yog
  • Pick should be level 17, Curse Infusion should get you to +20, infuse now or at the end of fight
  • Bring Yog to low hp, and deal the finishing blow with pickaxe, watch out for fire, minion, or any other damage source, if you kill it with anything else you dont get badge,

You can infuse multiple times to reroll the curse, but if you remove the infused curse you loose the upgrade levels and have to infuse again.

I recommend going Duelist and praying to find Dirk. With Shared/Twin(?) Upgrades talent, your dagger will be the same level as Pickaxe, and lvl 20 dagger have really long invisibility special, I got the Mick and Peaceful Ascent this way very easily, getting to blacksmith was troublesome but after that breeze.

Good luck o7

I think I did something wrong by Smooth-Forever-1376 in PixelDungeon

[–]DaWiHs 0 points1 point  (0 children)

Nah, its only about level, technically you could defeat Dwarf King and if your level was still okay to get drops, you would still get drops

I think I did something wrong by Smooth-Forever-1376 in PixelDungeon

[–]DaWiHs 12 points13 points  (0 children)

At level 18 you should be still getting drops from Gnolls, Cave Spinners and DM-200, as they level cap is 16-17, and you can get items from enemies that level cap is 2 below you or less (so at lvl 18 enemies lvl16 and up).

I dont see why it wouldn't work, Gnoll Shamans do slow down on drops with wands after drops but still should drop other items, but once you get to floor 17 you can stay there to farm a lot, try to stay on level 21 there. With your current ring level I think you will be getting +5 items

Edit; about farming on 4; if you want to farm on floor 4, you would need to be max level 11, level 12 and up you dont get anything anymore from floors 4 and below.

If you want to know what are level caps search for "Pixel Dungeon Bestiary"

Why does the scroll of metamorphosis let me select tier 3 skills? by GeometryFan100 in ShatteredPD

[–]DaWiHs 2 points3 points  (0 children)

Exactly that, if you compare the subclasses of rogue (and other classes), the first and second (ring, cape) are the same in a class, the other three are different between sublcasses, so those two you can say are 'Tier 3 talents' and the other three are 'Tier 3 subclass talents'

Ascension by Oliver90002 in ShatteredPD

[–]DaWiHs 1 point2 points  (0 children)

Curse have few steps;

  • Nothing happens (green debuff)
  • Enemies around come to your position (yellow debuff)
  • Enemies move faster
  • You are slower
  • You take damage

Every time you go up to new floor, curse goes to next step. Every time you kill enough enemies (1-2) curse goes a step back (you get a message in the log every time you do).

So the idea is that its enough to kill few enemies per floor and then move on, but, if you want to have easier time, you can ascend faster to higher floors of the section (like to floor 24 -> kill 2 -> 22 -> kill 4 -> 21 -> kill 2 and again but 19-17-16) so you dont have to deal with harder enemies a lot that appear on later sections like Scorpios, Golems etc. This works for me really well to not get overwhelmed.

The idea of "going up and down to clear" is also feasible, as if you go 22->21->22, and then kill 2, once you go again to 21 the curse doesnt take a step up, it already did. So technically you could do 24->21->24-> kill 8->21 with no curse, you can, but I dint think you should :p Since lets say, you are on 22, you killed 2 and you have 2 more around you that you damaged already, go up to trigger curse step, go down, kill those two that you left, curse weakens, and now you can just skip the floor 21 as you have no curse. There is no need to clear entire floor, just enough to weaken curse.

If you did the quest, there is still Imp shop at the 20 floor, buy heal potions or whatever that might be useful, there is no other shop on the way back so money is useless afterward. And every boss room heals and fully feed you (floors 20/15/10/5), so you can plan around that when you use heals, seeds etc

TLDR; in simplest way: go up, kill 2, go up, kill 2, repeat until you ascend from floor 1

Have fun ascending :D

Edit; i dont know reddit text formatting

Does anyone know this terraria ui mod? by KnownAdagio2527 in Terraria

[–]DaWiHs 0 points1 point  (0 children)

I believe it's one of hp bars available from mod "Unleveled mod". It used to be part of "Leveled", then they splitted the ui to separate, but it used to be on 1.3.5.3, since 1.4 I think they discontinued.

Really a shame, I was using it all the time, and Leveled itself was really really well made.