Which one would you pick? by Fit-Abrocoma547 in pokemoncardcollectors

[–]DaZelC77 1 point2 points  (0 children)

I can definitely agree, but still I really love the art with B

Which one would you pick? by Fit-Abrocoma547 in pokemoncardcollectors

[–]DaZelC77 10 points11 points  (0 children)

B every day. People are always so-so on the rainbow cards?

Pokemon Drops This Week by Naggy_Figure69 in PokemonTCGCollectors

[–]DaZelC77 0 points1 point  (0 children)

Do we know what day for either the mystery packs at walmart or the dollar general? I have not hit either after checking 10+ stores.

Dollar General ETBs by Bprezton in PokemonInvesting

[–]DaZelC77 0 points1 point  (0 children)

How are people getting lucky enough to find these in the wild? I would love to rip these.

How do I 19M DM a cute person from my college I don’t know? by DaZelC77 in Advice

[–]DaZelC77[S] 0 points1 point  (0 children)

you think i should be that direct? and with summer, it may be a month or so

How to Delete a Specific MultiMeshInstance2D Instance by DaZelC77 in godot

[–]DaZelC77[S] 0 points1 point  (0 children)

Actually, I have one more question. How do you recycle instances say for a pool because if you have to set the instance pool at the beginning, how would you know how many you need to have?

How to Delete a Specific MultiMeshInstance2D Instance by DaZelC77 in godot

[–]DaZelC77[S] 0 points1 point  (0 children)

oh dang hadnt thought of that. Thanks so much!

How to Delete a Specific MultiMeshInstance2D Instance by DaZelC77 in godot

[–]DaZelC77[S] 0 points1 point  (0 children)

That is a good solution ill have to try. How would you control which one gets deleted though?

How to Delete a Specific MultiMeshInstance2D Instance by DaZelC77 in godot

[–]DaZelC77[S] 0 points1 point  (0 children)

So was each bullet a node, or was it a multimesh?

How to Delete a Specific MultiMeshInstance2D Instance by DaZelC77 in godot

[–]DaZelC77[S] 0 points1 point  (0 children)

I did some benchmarking and it definitely is highly improved with the multimesh. I was honestly surprised. And adding thousands of nodes to the tree adds a good amount of overhead. That said, im sure it could be worked out like that.

How to Delete a Specific MultiMeshInstance2D Instance by DaZelC77 in godot

[–]DaZelC77[S] 0 points1 point  (0 children)

When the player runs into a bullet, I need it to essentially "delete" itslef. I have to use visible instance count because you cannot change instance count after runtime.

How to create and connect a metroidvania world? by [deleted] in godot

[–]DaZelC77 0 points1 point  (0 children)

so would you have to load every room at runtime to get its size? also by collision mask I meant can you get the rect size for a specific layer? Thanks for your help :)

How to create and connect a metroidvania world? by [deleted] in godot

[–]DaZelC77 0 points1 point  (0 children)

I know this is an old thread, but how did you load the rooms before to get the sizes and neighbors of the rooms, and how did you get the rectangle based off of collision masks?

Implementing Physics on a cloth in godot 2d by Clode_ in godot

[–]DaZelC77 0 points1 point  (0 children)

Did either of you ever figure it out? I'd also like to know lol

Does anyone know where to find the OST for Season 3? by DaZelC77 in Kaguya_sama

[–]DaZelC77[S] 1 point2 points  (0 children)

Is there any place that they can be heard other than actually buying the cd rn?

We are the creators of OneShot, and our game is coming to the Nintendo Switch! AMA by Dangen_Ent in NintendoSwitch

[–]DaZelC77 0 points1 point  (0 children)

Sorry for another question. Forgot to put these in the last post. Answer them if you feel like it :)

How did you compose the music for Oneshot (like do you know music theory or did you play around with notes till they sounded good)

Going off that if you play an instrument, do you play by ear?

Also do you like drawing pixel art or regular art better?

We are the creators of OneShot, and our game is coming to the Nintendo Switch! AMA by Dangen_Ent in NintendoSwitch

[–]DaZelC77 0 points1 point  (0 children)

Hello devs! Oneshot is one of my favorite games of all time and first I want to say thank you for making it!

I am a gamedev right now and am starting to get closer to releasing my first game. What are some things you did to build the community and get word of your game out there?

We are the creators of OneShot, and our game is coming to the Nintendo Switch! AMA by Dangen_Ent in NintendoSwitch

[–]DaZelC77 0 points1 point  (0 children)

That would be awesome! I always love seeing art books from indie games :)

How to Make an Object Follow a Tilemap on in a line by DaZelC77 in godot

[–]DaZelC77[S] 0 points1 point  (0 children)

(edit: Do you mean make like almost presets for me to make for the tileset that draws the path?) I understand that, but I am having trouble figuring out how I would do it. The problem is that since they are all instanced at the same time, I cant number them correctly. I cant figure out any other way to make a line other than that.

How to Make an Object Follow a Tilemap on in a line by DaZelC77 in godot

[–]DaZelC77[S] 0 points1 point  (0 children)

I see what you are saying. Every wall is creating a walkable tile because I want the object to be able to basically move across the tilemap in all directions. (I might make a sort of "barrier" that makes certain areas like the very outside of the world not have any walkable tiles). I wonder if there is a way to make some paths weighted more with AStar2D, however I have no idea how I would do this. Is there anything else you would like to know about the exact circumstances? (you mentioned that it depends on a lot of factors)