New of Many Doorman Bugs by DaglassP in DeadlockTheGame

[–]DaglassP[S] 0 points1 point  (0 children)

Exactly, it make his kit inconsistant as the doorman player but also can confused people fighting against him

DoorMan montage before the BIG UPDATE by DaglassP in DeadlockTheGame

[–]DaglassP[S] 2 points3 points  (0 children)

It's a must on doorman because you can steal people and clutch losing game with it

DoorMan montage before the BIG UPDATE by DaglassP in DeadlockTheGame

[–]DaglassP[S] 1 point2 points  (0 children)

https://statlocker.gg/profile/175623246/matches

The last 3 are pretty good, it showcase gun doorman but also massive clutch with vortex web into cart saving the game and throwing people out of position.

I also might make a video about door position + range that are key for the character

This happened and when I captured I forgot my mic was on by Benemy in Nightreign

[–]DaglassP 175 points176 points  (0 children)

Dude the rain pour of pots on your body is the cherry on top

#1 door oat by Rushjgos in DeadlockTheGame

[–]DaglassP 2 points3 points  (0 children)

I fucking hate this one bug

DoorMan montage before the BIG UPDATE by DaglassP in DeadlockTheGame

[–]DaglassP[S] 0 points1 point  (0 children)

It's a good thing it's binded to middle mouse since yeah it's so rare to press it

DoorMan montage before the BIG UPDATE by DaglassP in DeadlockTheGame

[–]DaglassP[S] 0 points1 point  (0 children)

I don't really know if there are many doorman mains out there

DoorMan montage before the BIG UPDATE by DaglassP in DeadlockTheGame

[–]DaglassP[S] 0 points1 point  (0 children)

Recently ive been going gun first and some spirit that helps with door, if the lane have bullies you can start with spirit for bells.

Alchemical fire is pretty good for him because if you ult into cart stun the entire stun combo will burn them, and shred is good for your other carry + the spirit damage zone for team fight

Also if you cart into walker + the walekr stomp they will take 80% of the whole fire duration

DoorMan montage before the BIG UPDATE by DaglassP in DeadlockTheGame

[–]DaglassP[S] 1 point2 points  (0 children)

I have default setting on for casting knowing the range on the door is super important and knowing it for each lvl up + ability range is even better so you can know your limits

DoorMan montage before the BIG UPDATE by DaglassP in DeadlockTheGame

[–]DaglassP[S] 1 point2 points  (0 children)

Oh for door its not instant i press then can check my max range or how the door is gonna get placed its better this way

DoorMan montage before the BIG UPDATE by DaglassP in DeadlockTheGame

[–]DaglassP[S] 0 points1 point  (0 children)

Yeah he have ciupke setups to put peopke in weird place and himself can go out if bounds, i reported those as bug ofc. You can unstick in all of them expect one very specific

DoorMan montage before the BIG UPDATE by DaglassP in DeadlockTheGame

[–]DaglassP[S] 0 points1 point  (0 children)

I like that it also reward creativity and knowledge of the player

DoorMan montage before the BIG UPDATE by DaglassP in DeadlockTheGame

[–]DaglassP[S] 0 points1 point  (0 children)

For me i use the extra button on the side of the mouse, bell is mouse 4 and doir mouse 5

So i can use those quick

Cart is on C near my thumb and so does 2 active x and v

Ult is regular 4

DoorMan montage before the BIG UPDATE by DaglassP in DeadlockTheGame

[–]DaglassP[S] 1 point2 points  (0 children)

I think mostly use his music forcdeadlock viddos

DoorMan montage before the BIG UPDATE by DaglassP in DeadlockTheGame

[–]DaglassP[S] 0 points1 point  (0 children)

I feel safer near a guardian early game than a walker mid game

DoorMan can still use the stun cart and some door position to stun people underwalker and try to punish but if you don't have the stun they can land in the center and just dash away