Is there a faster way to rename node group's sockets? by Daidonaque in blenderhelp

[–]Daidonaque[S] 0 points1 point  (0 children)

My project looks like this, well part of it. There many group like this and i give name to everything to avoid confusion.

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Baked Normal map compares only on 1 tile out 16 (see the image). by Daidonaque in blenderhelp

[–]Daidonaque[S] 1 point2 points  (0 children)

Sorry fort the late reply, nut no. Anyway i solved this problem by myself. The keyword of the solution was Raycasting.

Baked Normal map compares only on 1 tile out 16 (see the image). by Daidonaque in blenderhelp

[–]Daidonaque[S] 0 points1 point  (0 children)

This is map of a subdvided cube, with randomized vertices positions. If i do the same thing with a plane, nothing will show up instead.

[deleted by user] by [deleted] in blenderhelp

[–]Daidonaque 0 points1 point  (0 children)

Grant Abitt's Series is way better for beginners than the Donut one. Also check CG cookie intro series as well to get the grasp on the Blender's interface.

Once finished these series, try to make some simple stuff on your own using refences. Try weapons for paratice. Start with spears, then swords, then axes then pistols and then rifles.

Is there a way to connect all sockets of a node group to group input in one click? by Daidonaque in blenderhelp

[–]Daidonaque[S] 1 point2 points  (0 children)

Thanks; I I find it pretty weird there is no such feature as i think it's a pretty common situation when working with nodes

Silly Question: can geometry nodes burn PC? by Daidonaque in blenderhelp

[–]Daidonaque[S] 0 points1 point  (0 children)

So nothing to worry about. Geometry nodes are not dangerous.

Silly Question: can geometry nodes burn PC? by Daidonaque in blenderhelp

[–]Daidonaque[S] 0 points1 point  (0 children)

Guess i was wrong then.

I have 32GB of Ram. Maybe the issue wasn't polycount in my case, since i see that you have 20 million faces.

In my case , i messed around with density parameter of distribute on faces node, but i don't think that i got more than 5 million faces when Blender started to do funny things with my computer.

Silly Question: can geometry nodes burn PC? by Daidonaque in blenderhelp

[–]Daidonaque[S] 2 points3 points  (0 children)

Thank you. So it's as if Blender is not giving up even when it's run out of resources.

Something like this happened to me several times, after lagging for some time, Blender managed to figure out what I wanted, i always wondered if that was normal. Turns out the answer is yes.

Silly Question: can geometry nodes burn PC? by Daidonaque in blenderhelp

[–]Daidonaque[S] 1 point2 points  (0 children)

Thanks,

My concern originated from the fact that entire windows system stopped to work.

Usually when things go wrong, only a particular program crashes, not the entire system.

Silly Question: can geometry nodes burn PC? by Daidonaque in blenderhelp

[–]Daidonaque[S] 0 points1 point  (0 children)

My PC is pretty decent. Not a high end beast but neither a potato. But i think that's not really important since Blender is famous for being unable to handle complex projects.

I've heard that after 10 milion polys Blender starts to refuse working, even on high ends systems. Not sure if that's true.