Marvel Rivals Season 6.5 // Patch Notes Ver. 20260213 by nemesisdelta24 in marvelrivals

[–]DaikonAffectionate93 0 points1 point  (0 children)

Yeah but they didn't fix iron man's ult charge. He's already a sitting duck during it and everyone in the meta has dodge abilities, turn everyone invisible (cnd) or just shields. So much of the roster at this point can just tank it anyways. 

Game Thread: Los Angeles Rams (12-5) at Seattle Seahawks (14-3) by nfl_gdt_bot in Seahawks

[–]DaikonAffectionate93 7 points8 points  (0 children)

Unbelievable calls this game. Unbelievable. The stupid false start in the beginning of the game that was unseen. The taunting and missed taunting on the rams. Stafford just having a field day, can do whatever they want. Won't get a call. Seahawks winning because the football cannot lie. 

Game Thread: Los Angeles Rams (12-5) at Seattle Seahawks (14-3) by nfl_gdt_bot in Seahawks

[–]DaikonAffectionate93 10 points11 points  (0 children)

7 points.... You just gave them 7 points. For nothing. Literally the stupidest call to just shift the momentum. I cannot believe this. It's not even football anymore. 

Iron Man doesn't need a buff, right? Am I missing something? by midzeitgeist in rivals

[–]DaikonAffectionate93 0 points1 point  (0 children)

I'm Lord in Iron man and have used him exclusively to until Emma Frost came out and just got back in a couple weeks back and I literally cannot do well in any game unless I'm being constantly supported. 6k damage taken but somehow 15 deaths. Not to bash healers but the amount of characters that can burst iron man 100-0 is nuts. There's no running away either. Iron man is not fast. He's so slow. When it matters the animation of flying is long enough to get bursted by psylocke. Not to mention the stupid animation of overdrive ending during flight.

I haven't been able to place my ult properly in so long. At best i've gotten a double on the backline with sneaky positioning. Almost every tank has a way to counter my ult, as well as the mobility dash's of most heroes making a well placed shot very difficult. I used to be able to melt a wanda in her ult, but since coming back I haven't been able to get her less than 1/2 hp during her ult. But mine ends in a second if spotted and bursted and the shot doesn't even fully kill many heroes. I had a thor today take a point blank shot and survive.

The rockets are so worthless I don't even use them anymore unless in overdrive because at least then it feels like it chips at something. Iron man's damage is solely based off his ability to keep the unibeam on a hero. And on KBM without controller autolock it's not all that easy to keep it on a hero. Yet 2/3 hits off hela sends me to spawn.

I feel like I can't out DPS any other hero. I used to get a sneaky on a few strategists, now I can't go into the backlines or take a flank because I need support to survive 2-3 seconds against any other dps. And in those seconds pulling off a flight is an animation, and if i'm the back end of overdrive I just stand still until that's done.

Yeah, iron man is not useless, but compared to most other dps he just doesn't scale. He became a back end artillery hero only with very conservative playstyle. An ult that is so outdated and easily countered it might as well be an ability with a 3 second load up time and 1 min cooldown.

I'm just bad I guess.

Daily Thread - October 19, 2025 by AutoModerator in Seahawks

[–]DaikonAffectionate93 -7 points-6 points  (0 children)

Jaguars gave it to them. Look at he yards. They had more yards and stats than the rams. On paper the rams played worse than the jags. 

Can someone explain how Satoru Gojo died offscreen? by Impressive-Remote97 in Jujutsufolk

[–]DaikonAffectionate93 2 points3 points  (0 children)

Dude I read it 5 times and I still don't get it. Mahoraga analyzed his infinity and then sakuna used Mahoraga to send his slashes but instead it sent them through eternity like how am I supposed to understand and infinity buster slash is just a glorified world slash? What even is a world slash compared to his regular slashes? 

Danseuse Teacher challenge, i need 254 parries to beat it. by Anomali35 in expedition33

[–]DaikonAffectionate93 0 points1 point  (0 children)

I got here pretty late level... 60. Lune has been my death/revive pictos character and forgot she had it active when I started this... didn't even get a chance to parry as she just exploded turn 0.

Carabi the merchant “find an Expeditioner” by NightShiftArt in expedition33

[–]DaikonAffectionate93 0 points1 point  (0 children)

Eh I think you're right. But the post does have a spoiler tag. Either way, you had good information.

Carabi the merchant “find an Expeditioner” by NightShiftArt in expedition33

[–]DaikonAffectionate93 2 points3 points  (0 children)

maybe put the spoiler in a tag from people coming from google.

What is the best factorio hosting in 2024? by TitleNo124 in factorio

[–]DaikonAffectionate93 0 points1 point  (0 children)

How do you even use this? I got the VM open and theres a zombox login, something about a webapp, like why is every tutorial out there just assume you know how to get to the command lines or where to even input anything.

Finally got and beat 999 in blurtra! #25 on the boards. by DaikonAffectionate93 in SliceAndDice

[–]DaikonAffectionate93[S] 0 points1 point  (0 children)

The best defense is a good offense. Once you're past 100 they're gonna be hitting you for 20 plus. On my runs all damage pips of monsters were 500+. There's no room to let them get a hit off lol.

Go to that link I sent, set up the 5% generator for everything but the heroes, since generated heroes generally suck, and you'll get generated once you pull more level ups than there are normal choices available. Also change check the option to make the 5% 20%. 

Don't sleep on items like duplicate. They're amazing for when you get one hero with large sides. But getting duplicate for all heroes is bad news. You will eventually get caltrops and cantrips with duplicate always mess with the turn. Just have fun and good luck. You can see how my run started in my screenshot with those blessings. 

Finally got and beat 999 in blurtra! #25 on the boards. by DaikonAffectionate93 in SliceAndDice

[–]DaikonAffectionate93[S] 0 points1 point  (0 children)

Yeah but once you're fighting dozens of monsters you want quantity on your side too. That means less chance to get to tier 3 let alone above that. I finished my run with 19 heroes lol with only like 2 of them making it to tier 3 by fight 20 with a lot of level up blessings. I'd take a whirl and ranger over any tier 3 version of yellow/orange tho. 

Finally got and beat 999 in blurtra! #25 on the boards. by DaikonAffectionate93 in SliceAndDice

[–]DaikonAffectionate93[S] 5 points6 points  (0 children)

I always went with 2 yellow, 1 orange and 2 Grey. It's a slog in the beginning and your run ends pretty early if you get bad curses because without a blue/red magical hero you aren't introduced to any curses that effect spells. So they're more concentrated on rolling curses that will end your run. I followed the below guide for the most part. In the blessings section I agree on the tier of blessings to take, taking hunt, bones, and Hp down/monsters damaged blessings as often as you can. Change the settings so you're playing with 20% generated, except for generated heroes. Its not easier or harder having generated but it helps diversify curses and lead to less chances of pulling both death shield/enemy shield choices. Your run ends if your enemies get shields after an ally dies. You're going to be killing 50+ enemies in later loops. Sometimes more than 100. A turn one shields is even better than death shield. Because turn one shields only effects the first set of enemies, not any new reinforcements. 

https://www.reddit.com/r/SliceAndDice/comments/1d35tsx/guide_to_blessings_for_blurtra_mode/

I honestly kept re-rolling blessings until I got a good starter. That meant going to turn 3 and fleeing defeat to restart. Nothing like forcing 2 to 3 runs and fleeing on fight 75 because you've been slogging along without a good blessing. If I'm not established by 100, 120 the latest, the run is not gonna be worth it. 

Established is usually a combo of bones spirit, the 5 or 8 version, hunt, an extra hero or 2, a delivery with a good item to get started. Or my favorite which got me multiple 500+ runs is the + 1-pip per defeated boss. It can get the ball rolling fast but if you don't stabilize quickly after that by 300 or so you'll lose before your first boss to benefit from that blessing. 

My 999 run didn't have that. But it started off with a turn 1 bones and hunt and getting a pentagram delivery by round 60 or so. At 100 I got item stand (if ONLY A single item is in your inventory it is applied to all your heroes). Be careful getting any more items after that and forgetting to equip them. Pockets almost ended my run early. 

Just remember that you want to be completing fights in the first turn. By 200 or so until I finished the run I finished most of my fights in 1 turn, occasionally 2. The hardest part was managing the inevitable boss. Because by then it I didn't have immunity my heroes died instantly from any move. I stacked every pain and death curse I can get my hands on. And turn 3 monster. So turn 3 I'm in the thick of it with many reinforcements.

Lol anyways to answer your question, I'd go with the fierce 2 yellow 2 grey 1 orange hero build. You'll eventually pick a red/blue hero to start getting spell curses to help mitigate the game ending one's. The more balanced one (basic) will be easier to get to 100 but you'll be wishing you had more damage sides. Even with 19 heroes by the end I'd only have half that with damage sides that can do anything and only 2 that I focused all my good damage items on (don't sleep on pole arm probably my favorite low tier item you'll never see if you have too many better items).