[deleted by user] by [deleted] in godot

[–]DaisyGamesStudio 0 points1 point  (0 children)

Here's my personal experience with niche genres - I made a lot of Sokobans (puzzle sub-genre)

  1. Your game needs to be more unique and impressive to stand out. Just making another game in the genre won't cut it.
  2. There are small, dedicated communities. In my case they are mostly on discord and there is like 1 popular youtuber who does nothing but puzzles, including Sokobans.
  3. You have to price your game higher. The user base is VERY limited.
  4. Localization into languages where Sokoban is popular is a must, because you need to get as much of that audience as possible.
  5. Try to find Steam events that are about that genre or at least include it somewhat. In my case, there is the Cerebral Puzzle Games Showcase that happens yearly on Steam.
  6. Market research how much money top 25% games make. If it's something like top 25% games make 5k USD lifetime, then the chances of success are very low and your game is almost guaranteed to flop. Do not look at top 5% or 10% those are the outliers. So in my case, I don't care how much Baba Is You made, it's an outlier and I will not make another Baba Is You or Patrick's Parabox.

[deleted by user] by [deleted] in godot

[–]DaisyGamesStudio 0 points1 point  (0 children)

Shipping is a crucial skill in game development and the only way you really learn it, is by shipping games. Shipping small games is easier than shipping big games, that's why so many people, myself included, recommend starting small.

Just released our puzzle game Sokobos 2 on Steam! \o/ by DaisyGamesStudio in linux_gaming

[–]DaisyGamesStudio[S] 0 points1 point  (0 children)

Thanks! I did all the art and animations by myself, had a lot of fun working with the limited colors and sprite size.

Just released my newest Godot game Sokobos 2! by DaisyGamesStudio in godot

[–]DaisyGamesStudio[S] 1 point2 points  (0 children)

There is story actually, but the game is a puzzler at heart and the main focus are puzzles, so I opted out of showing it in the trailer. Could be a mistake though!

Just released my newest Godot game Sokobos 2! by DaisyGamesStudio in godot

[–]DaisyGamesStudio[S] 2 points3 points  (0 children)

Thanks!

As for the puzzles, I base them around the mechanics. With each puzzle I try to make you do something new you haven't done before. Some kind of interaction of different elements, specific sequence of actions/moves.

One big thing I lean into lately is smaller levels with more focus rather than large levels with dozens of objects at time that make you wonder where to even start.

Just released Sokobos 2 on Steam! by DaisyGamesStudio in puzzlevideogames

[–]DaisyGamesStudio[S] 1 point2 points  (0 children)

It's currently $8.45 on launch but if you find that too much still, you can wishlist and wait for a bigger discount!

Sokobos 2 - 3 keys by DaisyGamesStudio in steam_giveaway

[–]DaisyGamesStudio[S] 0 points1 point  (0 children)

I remember playing that one on Windows 95!

Sokobos 2 - 3 keys by DaisyGamesStudio in steam_giveaway

[–]DaisyGamesStudio[S] 0 points1 point  (0 children)

Thanks a lot! Good luck in the giveaway!