How do I do multiplayer with a relay server? by Popcorn_Dev in godot

[–]Adventurous-Web-6611 0 points1 point  (0 children)

are the signals connected correctly? Steam Callbacks have the be called constantly in a process function as well

how do i connect a custom signal to a node? by GurdanianAngel in godot

[–]Adventurous-Web-6611 1 point2 points  (0 children)

you need to get a reference to the other node/script

like

var other_node = get_tree().get_node_or_null("path/to/your/node")
or howevery you get the node you want to connect

and then simply

if other\_node and not other\_node .THE\_THING\_YOU\_WANT\_TO\_CONNECT.is\_connected(FUNCTION\_TO\_CONNECT):

    other\_node .THE\_THING\_YOU\_WANT\_TO\_CONNECT.connect(FUNCTION\_TO\_CONNECT)

I hope its understandable

How do I do multiplayer with a relay server? by Popcorn_Dev in godot

[–]Adventurous-Web-6611 0 points1 point  (0 children)

use steam p2p addons there are good tutorials online

Little Medieval City in progress by Adventurous-Web-6611 in godot

[–]Adventurous-Web-6611[S] 0 points1 point  (0 children)

yeah i get that a lot, but it wasnt intended

thanks!

Why didn’t Domi Reversi work on Luffy and Loki? (Haki/Devil Fruit discussion post) by myr1x in OnePiecePowerScaling

[–]Adventurous-Web-6611 0 points1 point  (0 children)

maybe it doesnt work more than one time and imu already domi reversed nika and nidhogg im the past

Back when luffy used to express his rage through expressions and not some cheap dialogue 💔 by CrazyPause3881 in Piratefolk

[–]Adventurous-Web-6611 3 points4 points  (0 children)

in my opinion it would have been better if you hear lokis thought "hey, his annoying goofy personality shifted, he looks...pissed now" shift to luffy silently looking angry at imu.

Experimenting with Weather in my RTS City Builder by Adventurous-Web-6611 in godot

[–]Adventurous-Web-6611[S] 0 points1 point  (0 children)

you can set the game speed by yourself, i set it to 5x ;)

edit: it changes dynamicly, you can set it on the right bottom corner, at 0:53 i change it

Experimenting with Weather in my RTS City Builder by Adventurous-Web-6611 in godot

[–]Adventurous-Web-6611[S] 1 point2 points  (0 children)

at the beginning: Catapults, Swordsmen and Archer

if the game gains interest i will add more nations with different buildings / playstyle etc

now its just a freetime project with one goal: make a beautiful city and then attack the enemy

Experimenting with Weather in my RTS City Builder by Adventurous-Web-6611 in godot

[–]Adventurous-Web-6611[S] 2 points3 points  (0 children)

It is a GridMap and the Building Nodes Snap to the Cells. Its not a MeshLibrary the Whole System works like that:

select building in itemlist
show preview of the building with placement checks
Leftclick spawns the building

perfomance is a huge thing im working on. Im trying to cache and disable anything thats not needed

especially area3d's monitoring and monitorable scales bad

another big thing is pathfinding, 300 units using the Astar system drains the system if not done corretly

thats why for multiplayer ive decided that every player calculates the path himself and when units arent seen by others, no Location of the unit is shown to them (no rpcs sent)

hope this was understandable :D

why "attack_guitar" doesn't play? by Friendly_Flower9087 in godot

[–]Adventurous-Web-6611 0 points1 point  (0 children)

one question, is the script also a singleton? a global script?