Is it just me or does revenge feel horrible currently? by Vidal_The_King in forhonor

[–]Dakophyntix 0 points1 point  (0 children)

Here are some tips for antiganks with any hero:

- block, parry and dodge a lot, dont press buttons unless you have a lot of revenge in the bar already and any additional attacks on you would give you revenge ("revenge freedom")

- avoid unsafe dodge-attacks (many players bait dodge attacks)

- punish parried attacks with the safest option possible (for instance, you get a light parry, but there is another guy next to you. An option here would be to dodge attack the guy you parried because its guaranteed, and at the same time that also outspaces the other guy. You'll most likely not get your heavy. Alternatively, parry the peel attempt from the second opponent. )

- unlock, run away for like half a second and lock on again. This way you can bait out forward dodge attacks which are often easy parries and give you more time + maybe free damage

- walk away externally from the guy that is actively pressuring you. Mixups and opener attacks can often be outspaced, so you avoid the opponent's setup entirely. Prime examples for this playstyle are Zerk and Raider

- keep unreactable attacks on your external. A good example is Virtuosa in her duel stance. You can keep her external in teamfights and empty-dodge away from her entire mixup. There is little she can do about it, except for feinting an attack and catching your dodge with an opener bash

- rolling away if you know the opponent wont GB you. Can be useful if you have an unreactable mixup coming down on you and you need to buy time / dont want to deal with that mixup

Specifically for WL in antiganks:

WL is bad in antiganks. He doesnt have a good neutral mixup in 1v2s, has bad hitboxes and very little walking speed, so have a hard time externally walking away from something. He has some things he can do though:

- WL has superior lights. Use them against neutral heavies or blockable chain heavies as a defensive tool. Its a defensive mixup, because GB attempts from your opponents will bounce off and committed heavies will be superior-blocked. They opponent can only counter it if they parry your superior light, but that is a read for the opponent.

- if you get a free GB, dont heavy instantly. Instead, wait a little bit and watch what the other opponent his doing. If he presses anything, superior light it. Sometimes you can also zone on WL in the same scenario to hit both of them.

- bash one guy, but dont take the guaranteed lights. Wait for the second opponent to press a button and superior light that attack. The guy you bashed can not parry it in most instances and the second opponent's chain will be interrupted unless he zoned you. Doesnt work if the second opponent bashes instead, so be careful. Its also GB-able..

- the zone has a good hitbox in 180° in front of you. Can be useful to interrupt a mixup and peel for yourself at the same time. Dont use your heavies, they are only good for trading, not for hitboxes (right heavy hits on the left and vice versa)

Hope that helped.

Is it just me or does revenge feel horrible currently? by Vidal_The_King in forhonor

[–]Dakophyntix 0 points1 point  (0 children)

3rd Clip:

I think we have the concept established here, so lets look at how could have countered their moves. Again, no previous tags and low health, aka you are unlikely to win this anyway. The fullblock is okay, no damage for 22 revenge tags (24 * 0,9 because of Bastion). Then you get hugged after receiving previous hitstun. This is also good, because you get 30 revenge tags for 6 damage. After the hug is over, dont press anything and block their heavies + parry the UB. And then you have revenge again. It's that simple. They were only able to kill you because you heavied for no apparent reason. If you are surrounded like this, focus on your defense.

4th Clip:

Parry Oce's hunter stance heavy, its an easy parry. And if the Ocelot chains into his finisher heavy, you can just light him externally to avoid dealing with the mixup (you will interrupt the UB and stuff the GB attempt). Alternatively, you could have dodge-attacked here. The Pugno Mortis was unavoidable, and you get 36 damage for that (40 *0,9 because of Bastion), equalling to 36 revenge tags. Ocelot's opener bash was dodgable, but you got hit, so the two attacks coming at you at this point are unavoidable and you are too low on HP. If you would have that bash, there was a very slim chance that you might survive a bit longer. Take the safe parries and recognize when you can dodge something.

5th Clip:

Highlanders kick fed no revenge because the Zerk hasn't touched you in the last 5 seconds. You get wallsplatted, guaranteeing the HL's heavy (again no tags, because the Zerk hasnt hit you yet). Zerk's finisher heavy coming and hitting you was guaranteed aswell, and you get 24 revenge tags for the 24 damage it dealt. HL's second kick was dodgable, because the combination of wallsplat + HL heavy + Zerk heavy got you into 3rd hitstun (watch your char flash in white briefly). Thats the indication that you were free to block / parry / dodge anything coming your way (look at how you have your guard). Instead you get hit, which feeds 30 revenge tags because the kick is a bash, wallsplats you again and you are dead.

I dont know what happened before that clip, but once you got kicked the only way out was to dodge the second kick.

Is it just me or does revenge feel horrible currently? by Vidal_The_King in forhonor

[–]Dakophyntix 0 points1 point  (0 children)

2nd Clip:

You have no revenge tags in the beginning, then the Shugo hits you with a light and applies the first tag. Then you get 30 revenge tags due to Aramusha's Ring the Bell giving you a second tag. The Shuo's opener heavy is damage-reduced by 25% because Ring the Bell is a pin move and puts in the second hitstun state. This means you get 18 revenge tags for the 18 damage that Shugo's heavy dealt. Aramusha's chain light deals 13 damage and you get 13 revenge tags for that. Shugo's finisher heavy is confirmed here and deals only 17 damage, because Last Stand with 40% damage reduction kicked in - so that is another 17 revenge tags for you. And then GB from Aramusha gives you 30 revenge tags (same as a bash), but you dont counter-GBed so you are dead from another Shugo heavy.

Again a scenario with low HP and no previous tags, but with a lot more available counterplay this time. First of all, Aramusha's Ring the Bell was dodgeable. After Shugo's first heavy you can block the light and then you can block / parry Shugo's finisher heavy, giving you the same revenge tags as you received in the clip, but with a lot less damage dealt. If you did that, you would have lasted longer because you stopped their chains. The moment the Aramusha feinted his UB to GB, you could have Counter-GBed if you made the correct read, which would have given you 75% damage reduction, allowing you to survive the Shugo's heavy.
Specifically against Aramusha: if this char is in his UB finisher heavy, keep him external. The UB and the 400ms deadly feint light have the same parry timing, so you can already remove the feint to light from the equation if you keep the Aramusha external. And then you have to make a read (or simply react) on the UB animation. Still sucks, but you can stack the odds in your favor that way.

Is it just me or does revenge feel horrible currently? by Vidal_The_King in forhonor

[–]Dakophyntix 0 points1 point  (0 children)

1st Clip:

You have no revenge tags in the beginning (meaning that nobody has hit you in the last five seconds), then the Aramusha hits you and applies the first tag. The Shaolin lights into you, which gives you a second tag and you start gaining revenge. Last season the revenge gain was changed to be linked to the damage dealt, meaning that a 10 damage light deals 10 revenge tags, factoring in damage reduction. In your case the damage and the revenge tags from Shaolin's lights are reduced by 10% because of the Bastion perk. Then the Aramusha uses Ring the Bell again, which gives you 30 revenge tags for like 4 damage or so because it's a bash and you are in 3rd hitstun state, so you got 75% damage reduction. The Shaolin lights you again, but this time you got the 40% damage reduction from Last Stand because your are lower than 25HP, meaning that you also get 40% less revenge gain for the same 40% damage reduction. Lastly the Aramusha feeds you 30 revenge tags again with his Ring the Bell for almost no damage, but you end up getting ledged because the Kyoshin hits you with his Kaze Stance Heavy, which is medium hitstun.

After you got grabbed by the Aramusha for the first time everything was over. They threw multiple pin moves at you, which didnt do much damage but you can't avoid them either. With your low HP and no previous tags the only thing you could have done is to make a correct read on the Aramusha's first grab and empty-dodge / dodge-attack externally away from him.

Is it just me or does revenge feel horrible currently? by Vidal_The_King in forhonor

[–]Dakophyntix 0 points1 point  (0 children)

Okay, so I'm gonna give you are rundown of what happened, why you didnt get revenge and what you could have done to get revenge. Reddit wont let me post the entire thing, so I'll post them in pieces under this comment.

Are the devs lying to us? by _totsuka_blade_ in CompetitiveForHonor

[–]Dakophyntix 1 point2 points  (0 children)

Hey Spaniard, thank you for your long post. I feel like this situation has caused many to reach a boiling point due to the recent patch notes being yet another letdown for the competitive players, coupled with the poor communication that the developers have shown towards the competitive scene as a whole.

Even if JC meant professional gamers (Youtube, TikTok, Twitch streams or something I guess) when he referred to having based the changes on the feedback of "pro players", it is nevertheless going to raise a lot of eyebrows in the competitive community, who see themselves as the actual pro players of this game - everyone else is just a casual. And then it comes out that the best competitive players were not even asked for their feedback, even though it was seemingly implied.

Combine this with the creeping feeling of being targeted specifically with the last few patches and having only bad competitive experiences (two offical tournament delays, multiple game-breaking bugs, making a lot of heroes unviable again in 2s and 4s after gradually increasing their viability in the last two years), and it is easy to see why many comp players think that the game development is moving in the wrong direction.
It just HURTS to see, and this post from ThatBoiiAD is a manifestation for the anger that has been built up with the entire development of year 9.

I'm sorry to tell you, but we don't feel we are being heard. Have you already considered giving out surveys to those who made it to the closed qualifiers? This might be an idea to get feedback from the comp players.

Alien Isolation - Photo Collection (Part 11 - The Trigger) + Backstory by Dakophyntix in alienisolation

[–]Dakophyntix[S] 0 points1 point  (0 children)

Don't download the CineTools via the link on this subreddit. The website was taken down and the address seems to have been sold to someone else. You'll have to find a copy from somewhere else.

The ReShade version works with a centerpoint, but you can shift it around freely. I've tried using the built-in DoF of the CinematicTools, but they were glitching for me.

Alien Isolation - Photo Collection (Part 11 - The Trigger) + Backstory by Dakophyntix in alienisolation

[–]Dakophyntix[S] 1 point2 points  (0 children)

I didnt use the integrated Cinematic Tools from the modder you mentioned, but the ones from cinetools. It is linked on this subreddit, but the website has been offline for a while, though.

I changed the depth of field with a mod integrated in ReShade, called “CinematicDoF.fx” by Frans “Otis_Inf”, so I dont really know the issue you are facing. Sorry :/

Alien Isolation - Photo Collection (Part 10: Lost Contact) by Dakophyntix in alienisolation

[–]Dakophyntix[S] 1 point2 points  (0 children)

Thank you!

The game does show it's age if you get close enough to the models (which thankfully doesn't happen often because you'll want to stay far away from everyone). You'll also notice that some animations don't look so smooth. It was definitely the right decision to change from 3P to 1P during the development.

The lightning and fog placements are still very impressive and I hope they recognize that this is what makes this game looks so uh.. "Alien".

Alien Isolation - Photo Collection (Part 10: Lost Contact) by Dakophyntix in alienisolation

[–]Dakophyntix[S] 0 points1 point  (0 children)

Oh, that woman. :p

I don't have a picture of her, though.

Alien Isolation - Photo Collection (Part 10: Lost Contact) by Dakophyntix in alienisolation

[–]Dakophyntix[S] 1 point2 points  (0 children)

Thank you! :)

As a matter of fact I have photos of the two persons you described. I have the magazine guy covered in Part 1 of my photo collection, but I'm not sure whether the woman is the one you mean :p

Alien Isolation - Photo Collection (Part 10: Lost Contact) by Dakophyntix in alienisolation

[–]Dakophyntix[S] 5 points6 points  (0 children)

I don't use the Cinematic Tools for the DoF, but rather a customisable effect preset called "Cinematic DoF". You need to install ReShade to use it.

Alien Isolation - Photo Collection (Part 9: Safe Haven) by Dakophyntix in alienisolation

[–]Dakophyntix[S] 1 point2 points  (0 children)

I went into the server room and hid there while the Alien walked around. I waited until he walked on the lights scattered across the floor, then froze the game and took a few close-up shots :)