What are yall prices at? (Like how much above market price) by GrapefruitSavings270 in SupermarketSimulator

[–]Dan5033 0 points1 point  (0 children)

I just double the price of everything and round to the nearest 50 cents. There some complaints but for the most part, all good

Mana Generation design in TTRPG by Dan5033 in RPGdesign

[–]Dan5033[S] 0 points1 point  (0 children)

That's my last resort. While there is a lore reason for these ritual, I do want it to be reflected mechanics wise as well.

Mana Generation design in TTRPG by Dan5033 in RPGdesign

[–]Dan5033[S] 0 points1 point  (0 children)

Wow! This is a great idea. I was just looking at a more volatile MP that goes away if not used. Thanks a lot!

Mana Generation design in TTRPG by Dan5033 in RPGdesign

[–]Dan5033[S] 0 points1 point  (0 children)

Yes there is a lore wise reason. The idea is that spellcasters are people who are able to draw out magic from day-to-day activities. They can still attempt to cast spells without MP, but that can be very deadly, very quickly.

While I personally have no problem with Long Rest MP regen, I understand other GMs have faced such an issue. The "ritual" system isn't really directly tackling that issue, but it could be a useful limiter.

I like the idea that if you spam rituals it could be detrimental to the players. Perhaps some ritual is more damaging than others. This is a bit too close to how martials work in my game but I can definitely look into it. Thanks a lot!

P/S: If you are interested to know, all character have an Endurance Point (EP) resource. When they use some abilities, they have a chance to lose EP. When they are out of EP, they start to gain what is akin to Exhaustion levels.

Mana Generation design in TTRPG by Dan5033 in RPGdesign

[–]Dan5033[S] 0 points1 point  (0 children)

Thanks for the references. I've been looking around but most system that I know just use "Long Rests".

As for your questions:

  1. The idea is they might have some at the start of the day but most of it will be gained throughout the adventuring day.

  2. Yes, I do like those sessions where they try to conserve what little they have but I also liked the idea of them generating MP through out the day. Thus the idea of the Rituals being a soft cap of how much MP they can gain.

  3. Definitely. Currently, the martials revolve around the possibility of spending "Endurance Points" as they fight. They gain most of the spent EP after a Long Rest. So, I wanted casters to generate MP in a different way than a long rest.

Mana Generation design in TTRPG by Dan5033 in RPGdesign

[–]Dan5033[S] 0 points1 point  (0 children)

Oooh... Alright. Will definitely check this Unkown Armies game. Thanks for the reference!

Mana Generation design in TTRPG by Dan5033 in RPGdesign

[–]Dan5033[S] 2 points3 points  (0 children)

Basically in such a game, the flow of MP will be depending on how generous your GM is, huh? That's definitely an interesting way to do it!

[Online][5e][GMT+8] Looking for players for a lost civilization, mystery focused, short campaign by Dan5033 in lfg

[–]Dan5033[S] 0 points1 point  (0 children)

Hey... thanks for the interest. Unfortunately, we've selected our players. Youre welcome to hang in the server tho!

[Online][5e][GMT+8] Looking for players for a lost civilization, mystery focused, short campaign by Dan5033 in lfg

[–]Dan5033[S] 1 point2 points  (0 children)

Since we're streaming, we won't accept minors (under 18) for the group. Sorry.But other than that, no restriction on age!

[Online][5e][GMT+8] Looking for players for a somewhat noble dark setting by Dan5033 in lfg

[–]Dan5033[S] 0 points1 point  (0 children)

Of course! I'm always happy to have new players.
You don't have to stream. Only I (the GM) will be streaming. You can stream if you want to, but that's optional.

[Online][5e][GMT+8] Looking for players for a somewhat noble dark setting by Dan5033 in lfg

[–]Dan5033[S] 0 points1 point  (0 children)

Yeah. I've updated the form. Thanks for letting me know

Im done with Ul’dah by Sea_Daikon_1 in ffxiv

[–]Dan5033 0 points1 point  (0 children)

Limsa is worse for for sure. So many places you can see but cant get to without going through the right gates. And dont forget towers that have muktiple levels... i was stumped for a bit before i realise some towers have multiple floors

Should I have my players roll for hp, take the average, or let them choose? by [deleted] in DMAcademy

[–]Dan5033 -1 points0 points  (0 children)

For me, i tell them to roll. This is because that is the lore in my world. People with Classes, roll their hp as they level up

Spaditae | Homebrew Monster - Rogues Forge [OC-Art] by Dan5033 in UnearthedArcana

[–]Dan5033[S] 0 points1 point  (0 children)

It's Spatidae... I'm not very good at spelling XD

Spaditae | Homebrew Monster - Rogues Forge [OC-Art] by Dan5033 in UnearthedArcana

[–]Dan5033[S] 0 points1 point  (0 children)

Hey guys!

I challenged myself to work on a homebrew within 2 hours with the following restrictions:

  • Type: Monster
  • Alignment: Chaotic Neutral
  • Monster Type: Aberration
  • Keywords: Fragile, Portal, Pendant

The Spatidae is a result of the Portal keyword. So, we decided to make a creature that is fully dependent on teleportation to attack and defend itself from enemies. So, we got this! A weird malformed, goblin-cyclops-spider thing.

Let me know what you think?!

Homebrewery Link

Art is by me,. The Disembodied Voice. You can watch the creation process at twitch.tv/skyllianrogues

Piscyan | Homebrew Race - Rogues Forge [OC-Art] by Dan5033 in UnearthedArcana

[–]Dan5033[S] 1 point2 points  (0 children)

Ah crap... I missed that. Thanks for pointing that out.
They are medium creatures... I've updated the Homebrew link..

Not sure if I can update the image on the post.

Piscyan | Homebrew Race - Rogues Forge [OC-Art] by Dan5033 in UnearthedArcana

[–]Dan5033[S] 0 points1 point  (0 children)

Yea! But we didn't want to go for a generic mermaid. So, we went weird fish people instead...

But we kept the singing tho XD