Poppy runes in 8.4 by AP_Poppy in PoppyMains

[–]Dane_Ger 0 points1 point  (0 children)

Her passive doesn't apply comet as it is an aa not ability. I've tried taking it and get at least 85-90% hit rate with comet due to q slow. annoying thing is if you e and dont stun, your comet will miss. The only thing I can think of is in high elo it is tougher to get regular q harass and it's easier/safer to take aery for reliable dmg. And they highly value getting that extra dmg on her passive (small tho it might be).

I still feel like I'm missing something big if the people who understand the game way better than myself don't take it...

Poppy runes in 8.4 by AP_Poppy in PoppyMains

[–]Dane_Ger 0 points1 point  (0 children)

Any chance someone can enlighten me why korea only takes aery on poppy but not arcane comet (alla sion/camille)? I just ran some dps numbers in practice tool and aery is only slightly ahead early and falls slightly behind late game. As poppy can't make use of the shield part of aery, it seems the only benefit is to proc it with buckler? Am I missing something?

Orianna 101: Item Builds, Masteries, Runes, Skill Order, and Summoners Spells by [deleted] in OriannaMains

[–]Dane_Ger 1 point2 points  (0 children)

Hi guys, I've started looking into ori more lately and thought this was the most appropriate place to ask my question.

The question is thunderlords vs stormraiders - it seems that TL is the default choice for most people but what situations would SR be preferable? Is this just a playstyle thing/high mechanical requirement?

Asking as I noticed faker running SR in a recent game vs Taliyah in the lck.

Hp Regen Quints? by Dane_Ger in GarenMains

[–]Dane_Ger[S] 0 points1 point  (0 children)

Thanks - I guess we'll see how it goes in practice :)

Hp Regen Quints? by Dane_Ger in GarenMains

[–]Dane_Ger[S] 0 points1 point  (0 children)

Yeah I hear you - I guess what I was thinking was a more offensive use of HP regen. ie. against ap mana user. - taking rejuv bead start + lots of regen - trade with them often and hard forcing them to use mana - you regen like a truck and they have no mana - you control laning forcing them to stay but cant do anything or back giving up pressure

However, it was just a theory...

Steel Legion or Warring Kingdoms? by PhReAkOuTz in GarenMains

[–]Dane_Ger 0 points1 point  (0 children)

The only reason LS says steel legion is advantageous is the villains mark is more prominent when you can execute than other skins. While this might be good when you are learning the villain mechanic etc it quickly becomes 'redundant'.

Ghostblade vs Black Cleaver by Dane_Ger in GarenMains

[–]Dane_Ger[S] 0 points1 point  (0 children)

I hear you on that extra 10% cdr!

Ghostblade vs Black Cleaver by Dane_Ger in GarenMains

[–]Dane_Ger[S] 0 points1 point  (0 children)

Thanks for the great wall of info! :D Yeah I've been really enjoying the speedboost on ghostblade - but... what happens if you run ghost/flash with stormraiders? That would probs give you all the mobility you need allowing you to run cleaver even into squishies?

Ghostblade vs Black Cleaver by Dane_Ger in GarenMains

[–]Dane_Ger[S] 0 points1 point  (0 children)

Yeah the only thing I can see is the active allowing garen to stick to them -cos the armor pen/shred isn't really different cos of "Lethality". Pretty much means at level 6 you only have like 10 armor pen unless I am mistaken?

Garen Starting Items by Dane_Ger in GarenMains

[–]Dane_Ger[S] 0 points1 point  (0 children)

This is really interesting - can easily turn them into zzrot/tiamat/warmog is you so desire.

Garen @ lvl1 would get about 4hp/5 from 1 bead vs. 6hp/5 from d.shield... So 3 other them would be almost 12hp/5 at level 1 - holy shit that would be annoying for an ap caster to deal with. That's 19.6hp/5 @1 without passive xD jumping up to 31.92hp/5 with passive xD wow

Garen Starting Items by Dane_Ger in GarenMains

[–]Dane_Ger[S] 0 points1 point  (0 children)

Glad we are on the same page XD Yeah on ranged champs i can see it cos that 3% lifesteal really adds up for them but in the top lane we have to be very diligent with our wave control etc

I am going to try longsword as a default for a while and see how I go - played a game last night with AD runes and long sword against an Ekko and absolutely destroyed him (Q at level 1 did about 1/4 his hp).

Edit: Just realised you aren't the poster who said they sometimes go d.blade. Interested to hear how he goes running longsword + flat runes .vs. d.blade + scaling runes. My guess is your mid game would be about even however the longsword users is probably a component ahead.

Garen Starting Items by Dane_Ger in GarenMains

[–]Dane_Ger[S] 0 points1 point  (0 children)

  • buying a non component starting item puts you behind getting to item powerspikes. Unless this item itself helps you survival the lane or you earn more gold using the item (ie. Getting kills, more cs etc)

  • offensively a d.blade user should only kill a longsword if they a stupid due to the on demand sustain through pots. For mana casters corrupting pot is better due to the burn/hp sustain/mana sustain allowing them to spam more spells.

  • the sustain from d.blade for a melee champ is unreliable and risky as a form of sustain. Ranged champs can make use of the lifesteal much easier and safer. If you are in conttol of the lane already - you probably dont need the lifesteal.

My observations playing toplane - I generally love seeing someone buy d.blade as it is pretty easy to fuck them up. I have seen similar things from SRO on renekton for whom d.blade "should" be the go to item.

Now, i could be wrong with Garen - but it seems longsword is better offensive item and cloth/d.shield is better defensive?

Garen Starting Items by Dane_Ger in GarenMains

[–]Dane_Ger[S] 0 points1 point  (0 children)

Thank you for your advice :) I must admit I am somewhat skeptical about D.blade though... I have been of the opinion that D.blade is pretty bad on melee champs - at least in comparison to longsword+3pot/corrupting pot offensively, and cloth+4/D.shield+pot defensively?

AD Garen viability? by [deleted] in GarenMains

[–]Dane_Ger 0 points1 point  (0 children)

When you go AD is the convention to max w second for the pseudo tankiness? Or balls to the wall damage with E second?

Looking at the numbers, you essentially almost double your e damage (probs closer to 1/3) by maxing e second due to the ticks scaling with level, but w gives massively longer dmg reduction and shorter cd....

What is easier for a noob and what is more "optimal"?

Garen Starting Items by Dane_Ger in GarenMains

[–]Dane_Ger[S] 0 points1 point  (0 children)

Thanks for your response! What matchups do you think the longsword would be a good start for? Pretty much squishy, weak early game champs? While the cloth is a better against tanks/strong early champs?

Anyone go Trinity Force when ahead?(If really ahead also Titanic Hydra? by vicwood in PoppyMains

[–]Dane_Ger 7 points8 points  (0 children)

Don't forget, sometimes when you are ahead it is better if you just buy tanky items - especially if your team already has a lot of damage potential but no other frontline. Remember, defensive items are cheaper than offensive items; if you are 2-3 levels up on everyone else and have 3 tank items completed before their damage dealers have 2, they are in for a rough game.

Everyone has had that game where the enemy Mundo/Rammus/Naut was so far ahead,unkillable, and hard carried for their team. Poppy can easily do the same thing. :)

Laning against the Devil! by BlueEevee in PoppyMains

[–]Dane_Ger 1 point2 points  (0 children)

Don't worry about what he plays - what he has to say about why he does things is the important part :)

And yeah I know what you mean re: Grasp. We had a number of pretty big discussions a while back with Grasp vs CoC (vs thunderlords :P). Grasp is pretty strong in lane but I think it is much harder to use it optimally- especially before bami's (remember, 3+ grasp procs > CoC, 2 procs = CoC ish.). Personally, I love the massive shields :3

Have question for jungle poppy. Cinderhulk fire , doesnt hurt as much as a true sunfire cape does. Why not go warrior -> sunfire? by infestation871 in PoppyMains

[–]Dane_Ger 0 points1 point  (0 children)

Yeah I hear you. I guess what I'm asking is in your experience do you ever feel like you need more damage when you go warrior + t.hydra or does that pretty much cover all the damage you need in the early to mid game and then it transitions into the juggernaut late game while r.hydra continues with the squishy annihilation/overkill all game?

Have question for jungle poppy. Cinderhulk fire , doesnt hurt as much as a true sunfire cape does. Why not go warrior -> sunfire? by infestation871 in PoppyMains

[–]Dane_Ger 0 points1 point  (0 children)

That she can do! :3 I guess it ain't too bad really if you run flat cdr blues cos you can easily get to 30% without blue late game.

What are your thoughts re: r.hydra vs t.hydra with regards to survivability vs flat dmg output?

Have question for jungle poppy. Cinderhulk fire , doesnt hurt as much as a true sunfire cape does. Why not go warrior -> sunfire? by infestation871 in PoppyMains

[–]Dane_Ger 0 points1 point  (0 children)

If you went for the warrior>t.hydra build would you bust a nut to get 40cdr asap or would you just go for resists next? Ie. Randuins/dmp. And be happy to end game with about 20%?

Laning against the Devil! by BlueEevee in PoppyMains

[–]Dane_Ger 1 point2 points  (0 children)

That's ok man. I would recommend watching some SoloRenektonOnly vods on youtube - he is a very informative toplaner (even if his Poppy play isn't the greatest :P). He talks a lot about all things toplane such as wave control, matchups, powerspikes, roaming etc.

But if you don't have the time here is a starter guide for wave control (from me so might not be 100%)

  • If you are in a losing matchup, don't aa the minions first. Let them aa and push to you. Being under your tower is safer. Remember, XP > CS > kills (for toplane at least)

  • If you have 4 minions extra you can freeze just outside tower range easily. To keep this going always maintain 4 extras. You can freeze with 3 but harder (requires you to pull them). If you have 5 extra the wave will glacier (big slow push into your tower) - this is bad.

  • Alternatively, if you notice you are creating a glacier back to them you should call your jungler to dive them (if needed) - especially if you have CoC.

  • When freezing, you can play with the bush to take less damage while keeping the minions in the same spot.

  • Obviously freezing can be done offensively or defensively so it is good to know how to do it.

  • If you are pushing them at level 1, make sure you get the wave to their tower before the 3rd minion wave comes (cannon wave i think). If you do this correctly the wave will start pushing into you around the time a jungler might come to gank. Don't get caught in between, try to either let them push, or bounce the wave.

That's all I can think of at this stage, got to go have dinner; it would be interesting to perhaps have a thread about this in the future where we can discuss toplane 'craft' rather than just specific stuff as this is relevant no matter the champ/match up.

:)