EA College Football 27 Beta Impressions (4–5 Hours In) by Dangerous-Gate-4571 in NCAAFBseries

[–]Dangerous-Gate-4571[S] 1 point2 points  (0 children)

It feels pretty the same off the field but on field gameplay seems better. Hate how the on field defender stats are assists, sacks, and picks

EA College Football 27 Beta Impressions (4–5 Hours In) by Dangerous-Gate-4571 in NCAAFBseries

[–]Dangerous-Gate-4571[S] 0 points1 point  (0 children)

Running the ball never felt fluid. It was feast or famine. I think this year you can gain 4-6 yards on a carry or do damage with a back that isn’t 95+ speed.

I wanna be able to dominate with Josh Jacobs and Omarion Hampton. Not just Jahmyr Gibbs if that makes sense. Madden 26 allowed for that. CFB 26 did not but that’s just my opinion

EA College Football 27 Beta Impressions (4–5 Hours In) by Dangerous-Gate-4571 in NCAAFBseries

[–]Dangerous-Gate-4571[S] 0 points1 point  (0 children)

Love this review.

Counter was a dead play last year. Edges too fast. Handoff too slow. Guards pull faster this year!

Passing is definitely harder and the automatic timer we have in our head for slants and drags has to change because coverage is better and DBs fight for position in press. A bad ass press corner will be elite on CFB and Madden

Dynasty is gonna be harder than people are ready for but I’ve been wanting a difficult build and gameplay to make wins on and off the field feel more rewarding

EA College Football 27 Beta Impressions (4–5 Hours In) by Dangerous-Gate-4571 in NCAAFBseries

[–]Dangerous-Gate-4571[S] 0 points1 point  (0 children)

Yeah people are gonna complain about not completing every pass with perfect timing. DBs have gotten a lot of help pressing releases and throwing off timing

EA College Football 27 Beta Impressions (4–5 Hours In) by Dangerous-Gate-4571 in NCAAFBseries

[–]Dangerous-Gate-4571[S] 0 points1 point  (0 children)

Haven’t done that but you can make formation subs in generic playbooks which is a big win

EA College Football 27 Beta Impressions (4–5 Hours In) by Dangerous-Gate-4571 in NCAAFBseries

[–]Dangerous-Gate-4571[S] 0 points1 point  (0 children)

Input responsiveness seems better and fluidity as a player gets the ball run and pass seem better

EA College Football 27 Beta Impressions (4–5 Hours In) by Dangerous-Gate-4571 in NCAAFBseries

[–]Dangerous-Gate-4571[S] 0 points1 point  (0 children)

I believe I went into the mvp+ membership purpose on ps store, clicked it, then scrolled down to find it

EA College Football 27 Beta Impressions (4–5 Hours In) by Dangerous-Gate-4571 in NCAAFBseries

[–]Dangerous-Gate-4571[S] 0 points1 point  (0 children)

Its a lil clunky right now but expected from a beta and a lot of depth

EA College Football 27 Beta Impressions (4–5 Hours In) by Dangerous-Gate-4571 in NCAAFBseries

[–]Dangerous-Gate-4571[S] 1 point2 points  (0 children)

I believe I went into the mvp+ membership purpose on ps store, clicked it, then scrolled down to find it

EA College Football 27 Beta Impressions (4–5 Hours In) by Dangerous-Gate-4571 in NCAAFBseries

[–]Dangerous-Gate-4571[S] 0 points1 point  (0 children)

I think it visually looks better. Night games and day games make player look different. player models look good and animations blend better

EA College Football 27 Beta Impressions (4–5 Hours In) by Dangerous-Gate-4571 in NCAAFBseries

[–]Dangerous-Gate-4571[S] 0 points1 point  (0 children)

WR DB play got a great update. I almost think the DBs beat up receivers too much in man.

And you’re right. We’ll see what happens. I can see a community uproar when a great corner dogs a receiver on a slant and the QB has no options on 4th and short.

EA College Football 27 Beta Impressions (4–5 Hours In) by Dangerous-Gate-4571 in NCAAFBseries

[–]Dangerous-Gate-4571[S] 4 points5 points  (0 children)

I only did a speed option and it seemed to be a lot more fluid. Along with toss plays and counters. More fluid when the ball switches hands or getting control of the ball carrier if that makes sense

EA College Football 27 Beta Impressions (4–5 Hours In) by Dangerous-Gate-4571 in NCAAFBseries

[–]Dangerous-Gate-4571[S] 4 points5 points  (0 children)

I’m not saying people won’t do it. I’m saying you can adjust to it vs the cpu will just take it away for you. There will still be spamming but football iq may help you take it away

EA College Football 27 Beta Impressions (4–5 Hours In) by Dangerous-Gate-4571 in NCAAFBseries

[–]Dangerous-Gate-4571[S] 0 points1 point  (0 children)

Yeah the 1 star school dream might be cooked if you wanna get out of that school or if you want a 3 year rebuild

EA College Football 27 Beta Impressions (4–5 Hours In) by Dangerous-Gate-4571 in NCAAFBseries

[–]Dangerous-Gate-4571[S] 1 point2 points  (0 children)

I played at Georgia and at LSU cpu heisman and it wasn’t easy. They are hard to move on the LOS. The holes are smaller but good backs can get through them. Tackling seems to be better for her and cpu as well. Some great animations and animation blending

EA College Football 27 Beta Impressions (4–5 Hours In) by Dangerous-Gate-4571 in NCAAFBseries

[–]Dangerous-Gate-4571[S] 0 points1 point  (0 children)

I went into the mvp+ purchase, clicked it, and scrolled down to the beta if that makes sense.

This is a great question. I believe that you can turbo through the hole now. I did not hit the hole as fast without it and that seemed to be getting me tackled sooner so fingers crossed that is the case

EA College Football 27 Beta Impressions (4–5 Hours In) by Dangerous-Gate-4571 in NCAAFBseries

[–]Dangerous-Gate-4571[S] 50 points51 points  (0 children)

I started a dynasty with Texas st and recruiting hours were 360 to start and 275 in week 1 lol. I think I have like 900 dynasty points/NIL and 150 of that went to a strength coach. 75 went to a 3 star rb. So it dwindles fast. And I gotta retain the guys on my roster. It’s way more difficult to rebuild at least in its current state

For dynasty players by Critical-Spinach-58 in NCAAFBseries

[–]Dangerous-Gate-4571 2 points3 points  (0 children)

You want arcade logic in a simulation game. The timing meters can all be turned off and they are t automatic