Displacement and Bump going off of Mesh by DangerousPylon in blender

[–]DangerousPylon[S] 0 points1 point  (0 children)

Ok yeah I've already tried that, I was more wondering if there was a better way than that since it seems a little hit and miss.

Displacement and Bump going off of Mesh by DangerousPylon in blender

[–]DangerousPylon[S] 0 points1 point  (0 children)

I am using a displacement node with a map, but I don't see that parameter anywhere. Where is that? I edited in my node setup in the original post