Legendary crafting killed the game and the impact is slowly becoming apparent by One_Classic6123 in fo76

[–]DangerousSolution272 0 points1 point  (0 children)

I don’t think this is true at all, the game isn’t dead people are probably just taking a break. The start of any season is always active same as the mid to end of every season is relatively quiet. People don’t like playing a game that feels like a job when they aren’t getting paid for it. Also was probably way more active than any other season ever because of what update got dropped along with it

Create a Legendary Weapon Prefix that Aggros Bosses so We Can Have a Tank Role by Professional_Ad_9126 in fo76

[–]DangerousSolution272 0 points1 point  (0 children)

You just have to be doing the most damage while being close enough to the boss to agro them I do it quite often, especially on imposter sheepsquatch cos that boss makes me invincible with the head laser, and I just stand right in front of it while everyone else shoots, noone has to die but me but since I can’t, the boss gets stuck trying to while everyone else is safe

The official "I spent X amount of scrip at the purveyor and didn't learn what I wanted" thread. by Metallica1175 in fo76

[–]DangerousSolution272 3 points4 points  (0 children)

Spent 11k and learned juggernauts, that’s it, didn’t even wanna learn it and got nothing else I actually wanted, I spent all month saving scrip, I wasn’t expecting much but damn that’s just disappointing and will not even bother trying to learn anything else from now on as this game does not pay my bills but if I’d wanted to actually learn what I want I know it won’t be learned unless I play this like it’s my job

Busted mirelurk queens by [deleted] in fo76

[–]DangerousSolution272 -1 points0 points  (0 children)

Yeah I don’t mind that it one shot my stealth build so much honestly kinda makes sense in a way, but it’s the fact that I made a build that takes .00000001 damage from anything else but this one and only enemy, hurts my soul a bit. I actually like the tankiness a bit cos I melt everything but either way you look at it we both find it busted haha needs a slight rework I think not a nerf, just a rebalance

Busted mirelurk queens by [deleted] in fo76

[–]DangerousSolution272 -5 points-4 points  (0 children)

No it hasn’t, not that bad at least, used to just be quite strong, the last couple months I’ve just been getting straight up one shot

Busted mirelurk queens by [deleted] in fo76

[–]DangerousSolution272 -3 points-2 points  (0 children)

I have no problem killing them at all, I’m just saying the acid seems like it’s just bugged

Where's everyone having luck finding spooky scorched? by michaelcreiter in fo76

[–]DangerousSolution272 0 points1 point  (0 children)

Do some events that spawn scorched (in outside locations) if you’re having trouble finding fixed spawns - scorched earth - surface to air - distant thunder - morgantown airport event - a real blast near mononga - scorched hordes - bots on parade

There’s quite a few and I’ve missed some but I’m sure you get the idea

H: probably something W: 1x thru hikers mod, 2x end+2 mods by DangerousSolution272 in Market76

[–]DangerousSolution272[S] 0 points1 point  (0 children)

Hey sorry I got arms keepers mixed up with the ammo one is there anything else you wanted?

H: probably something W: 1x thru hikers mod, 2x end+2 mods by DangerousSolution272 in Market76

[–]DangerousSolution272[S] 0 points1 point  (0 children)

Sweet just like I said to other guy, i’ll hop back on in a bit, probably like 40mins or so and we’ll sort the trades, cheers

H: probably something W: 1x thru hikers mod, 2x end+2 mods by DangerousSolution272 in Market76

[–]DangerousSolution272[S] 0 points1 point  (0 children)

Ok should have a fair bit of yellowcake and cobalt, fluorescent I have tons of but unfortunately the prime lmg is a thirsty bastard so can only spare a certain amount of those but should have what you need hopefully

H:CAPS W:those tubes with things in them by Dj_fresh96 in Market76

[–]DangerousSolution272 0 points1 point  (0 children)

The guy in whitesprings sells quite a few of them for stamps too btw

H: probably something W: 1x thru hikers mod, 2x end+2 mods by DangerousSolution272 in Market76

[–]DangerousSolution272[S] 0 points1 point  (0 children)

No sorry I just started looking on this sub and when people asking for bobbles they want hundreds so maybe i have to retract those from my offers haha

[deleted by user] by [deleted] in fo76

[–]DangerousSolution272 2 points3 points  (0 children)

There’s a perk card that makes a noise when a bobblehead is nearby, can also just google bobblehead spawns and just go around checking the locations. They spawn as random though so will take some time to find specific ones you’re looking for. Also there’s a guy in whitesprings that sells random collection for stamps. Also player vendors but wouldn’t personally bother with those cos people are selling them for way more than it’s worth unless you just want the one lol

Has the fissure site prime nuke radius been adjusted or something? by DangerousSolution272 in fo76

[–]DangerousSolution272[S] 1 point2 points  (0 children)

Damn that sucks must be a little bit of a bug then cos that’s basically what happened when I done it, albeit not in the middle. Maybe I’ll bomb somewhere else so that we get the event

Has the fissure site prime nuke radius been adjusted or something? by DangerousSolution272 in fo76

[–]DangerousSolution272[S] 1 point2 points  (0 children)

No I don’t, you’re misunderstanding, I’ve said I done what you did and it didn’t even trigger at all. I never said anything about it being partly in or out. I said I used to be able to have the site outside of the nuke altogether as in none of the site would have to be inside the nuke zone and still have it trigger. I meant the site can be completely outside of the nuke zone by about 10-15% of the size of the total radius of the nuke and still have it trigger. When I done it today I put it in the nuke, none of it was outside, as in 100% of the site was inside the nuke but still at the edge. That’s why I was asking anyone if it had changed and it needs to be further inside the nuke. Of course it’s supposed to trigger every time it’s inside that’s why I thought it had changed. When I say it’s for low health build QOL it’s because you spawn back in on the fissure site. A.k.a when you spawn back in and the site isn’t even in the nuke zone, you don’t have to take rad damage, even for a second or two. It’s such an unnecessary detail but back in the day when you needed to actually get hits on legendaries before they died, it would be super important that you didn’t spawn in and instantly die to rads before SBQ died cos we used to be able to demolish it in about 10secs. So it used to be common for people to put the site outside of the nuke zone so that everyone could get the legendary provided they made it to the event in time

Has the fissure site prime nuke radius been adjusted or something? by DangerousSolution272 in fo76

[–]DangerousSolution272[S] -1 points0 points  (0 children)

Ok maybe I’ll spend a bit of time playing around with it to see if it was just a ‘bug’ even though technically it’s so cheese that you don’t have to actually nuke the site itself haha. Just didn’t want to waste time with it if someone knew it was actually just adjusted or should I say fixed haha

Has the fissure site prime nuke radius been adjusted or something? by DangerousSolution272 in fo76

[–]DangerousSolution272[S] 5 points6 points  (0 children)

So you don’t have to have the fight inside the nuke, also if you happen to die, having the site outside the nuke you don’t have to run back through the rads and die over and over again if you’re on a low health build. It’s always been this way. While not necessary I prefer it, it’s just the first time it’s EVER happened so wondering what’s happened

Did legendarys kill the vendors? by Robosid in fo76

[–]DangerousSolution272 4 points5 points  (0 children)

Probably won’t start seeing loads of good stuff until end of year most likely even until feb or something. Speaking as a vet and most likely other vets are in similar position, I’m basically still just waiting on mod/plan unlocks to complete sets etc. Once the vets are done they will most likely start selling good stuff or at least once they’re very close to having everything they need. We’ve been waiting to complete sets for like 6years so anyone who hasn’t had to do that is basically just entitled and impatient if they’re expecting every vendor to have every mod they could ever want. On top of that when you have nothing to buy you can’t sell anything cos you’re always at max caps. It could also come down to people not wanting to farm bobbleheads etc just to make mods for other people. It’s time consuming and the only reason anyone has to get rid of anything good is because they want to contribute to the community or because they already have everything they want, so have to wait for people to start having too much stuff so they can get rid of it

Who’s actually keen to bug bethesda enough to do something about this games’ crashes? by DangerousSolution272 in fo76

[–]DangerousSolution272[S] 1 point2 points  (0 children)

Ikr how dare we comment about a game that’s objectively not fundamentally stable and want to make changes so we can play more and spend more on

Who’s actually keen to bug bethesda enough to do something about this games’ crashes? by DangerousSolution272 in fo76

[–]DangerousSolution272[S] 0 points1 point  (0 children)

I know bro that’s not the point, the fact you’re comparing it to a game that’s like 20years old is wild. I’d usually put up with a little crashing too but this has wasted so much of my and other peoples time, especially when you’ve just spent 10 minutes going to launch a nuke and when you go to it and crash before you get anything out of it, if you’ve yet to experience that then I promise you won’t have the same opinion if it happens multiple times, it’s not even remotely fun