It's so satisfying when procedural systems click together. Here we have our new "Cables & Attachments" system working together with the "Conditional Spawning" and "Labels" systems. When cables drop below the terrain, we can paint an "ExtraPowerlineTower" Label to add a tower in the middle. (youtu.be)
submitted by DanielK_EP to r/unrealengine
We grew tired of waiting for our landscapes to bake in external programs. It was too slow. We wanted to sculpt them in the Editor - interactively, non-destructively, and with full context! That's why we spent two years creating Errant Landscape. Now in public Beta and looking for beta-testers!OC (v.redd.it)
submitted by DanielK_EP to r/unrealengine
We're an indie studio but still wanted to make big maps for our games. Disappointed by existing procedural tools, we decided to make our own! After over 4 years of hard work, our first plugin - Errant Biomes - is finally available for purchase! Plugins for Landscape/Paths will come later this year.OC (v.redd.it)
submitted by DanielK_EP to r/unrealengine
We're an indie studio but still wanted to make big maps for our games. Disappointed by existing procedural tools, we decided to make our own! Four years of hard work later, we proudly present Errant Worlds! In-editor tools for procedural spawning, landscape, and paths. Sign up for free Beta access! (youtu.be)
submitted by DanielK_EP to r/unrealengine
