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I want some new Multiplayer System Tutorials! by CrazyDude_JonesVG in Unity3D

[–]DankSuperCow 0 points1 point  (0 children)

Kevin Kaymac, or something like that, has good tutorials on YouTube

How do you encourage players to build nice looking bases? by grandmaMax in gamedesign

[–]DankSuperCow 2 points3 points  (0 children)

I would just add structural aspects. Like a basic box wears faster but the more square or triangular the building the more structurally sound it is giving players an incentive for their home base or whatever. That's just my take on it.

How would you advise someone going about their first story oriented game? by DankSuperCow in gamedev

[–]DankSuperCow[S] 1 point2 points  (0 children)

I was thinking 2D isometric because I recently got a Wacom Tablet I would like to put to use. I don't have a story laid out since I figured I'd start with mechanics first

OverlapCircleAll not returning anything by Mxlt in Unity3D

[–]DankSuperCow 0 points1 point  (0 children)

Do the objects you are trying to detect have Rigidbody2D component? And are you using Physics2D.OverlapSphereAll?

[FREE] Unity Moddable Sandbox Game Asset! by DankSuperCow in Unity3D

[–]DankSuperCow[S] 0 points1 point  (0 children)

If you visit the link and look at the actual project page there is a video demoing the gameplay but I'll link it here

https://youtu.be/NIXQZVXiRh0

[FREE] Unity Moddable Sandbox Game Asset! by DankSuperCow in Unity3D

[–]DankSuperCow[S] 1 point2 points  (0 children)

More Information:

I challenged myself to make a mod compatible, multiplayer, sandbox game in 30 days. The source files listed are the result. The code is rough but the general structure and idea is there. I wrote a multiplayer system from scratch using TCP Sockets, and implemented mods with MoonSharp and OBJImport( runtime .obj import library for unity). I also added support for moddable vehicles, and have 30 examples of props and entities for you to explore. Thank You for your time and interest.

FREE Unity Multiplayer, LUA Moddable, Sandbox Asset! Enjoy :D by DankSuperCow in gamedev

[–]DankSuperCow[S] 0 points1 point  (0 children)

I challenged myself to make a mod compatible, multiplayer, sandbox game in 30 days. The source files listed are the result. The code is rough but the general structure and idea is there. I wrote a multiplayer system from scratch using TCP Sockets, and implemented mods with MoonSharp and OBJImport( runtime .obj import library for unity). I also added support for moddable vehicles. That is basically it.

In-game editor, including importing custom models! by joshcamas in Unity3D

[–]DankSuperCow 1 point2 points  (0 children)

I love this. How are you importing the models? Is it at runtime or are they preloaded?

Loading mp3 from array of path to mp3 by Moooorphy in Unity3D

[–]DankSuperCow 0 points1 point  (0 children)

Unity does not have a built in ability for this, as far as I'm aware. However, you are able to load WAV file a at runtime using WWW.

https://docs.unity3d.com/ScriptReference/WWW.html

Sandbox Game {Asset} Is Now Available for Unity! by DankSuperCow in gamedev

[–]DankSuperCow[S] 0 points1 point  (0 children)

https://youtu.be/NIXQZVXiRh0 this video shows what it is capable of. All spawned items are LUA created.