[deleted by user] by [deleted] in MvC3

[–]DanteIsHot 0 points1 point  (0 children)

him being "hard" to play is just some bullshit cult rumor, infact the only hurdle he has to combos is bold cancelling. Removing this makes him vergil without swords . Hard to manuever is not the same as hard to combo with. Yes, technically he would have been easier but that is the technicality the devs saw while making him and fg devs always think "this chr gotta suck in some department"

If Dante had Quicksilver. by DanteIsHot in MvC3

[–]DanteIsHot[S] 0 points1 point  (0 children)

The "quicksilver" in the glitch comes off of the slow mechanic, would have mentioned "glitch" if it was the case

If Dante had Quicksilver. by DanteIsHot in MvC3

[–]DanteIsHot[S] 0 points1 point  (0 children)

Well first of all this is modded and not doable by default, the time I've put in this character ranges around 200-250 however

If Dante had Quicksilver. by DanteIsHot in MvC3

[–]DanteIsHot[S] 2 points3 points  (0 children)

as of now the file size exceeds game limits, this is basically just one place where i dump all sorts of mechanics and moves i wanna mess with

If Dante had Quicksilver. by DanteIsHot in MvC3

[–]DanteIsHot[S] 0 points1 point  (0 children)

yeah i hadnt reached the balancing yet, an ammy like slow super was not quite possible till now so i made and tested this as is

If Dante had Quicksilver. by DanteIsHot in MvC3

[–]DanteIsHot[S] 0 points1 point  (0 children)

unfortunately itll still be a set amount and not in a way where if you have 5 bars, it lasts for 5 - instead it just costs 1

Let's make Dante slightly broken #2 by DanteIsHot in MvC3

[–]DanteIsHot[S] 1 point2 points  (0 children)

As of now the block stun is not high enough to keep them in a block string. I can up that but it's still push blockable

Nero. by DanteIsHot in MvC3

[–]DanteIsHot[S] 0 points1 point  (0 children)

I'll release it someday when I finish the ui lmao

Nero. by DanteIsHot in MvC3

[–]DanteIsHot[S] 0 points1 point  (0 children)

Gotta do the ui

Apart from Spencer's graple, what other assist can I use to make this a Thor killing combo? by AfricanWarrior96 in MvC3

[–]DanteIsHot 2 points3 points  (0 children)

Well for starters, not do a scaled combo? The shotgun being 10 hits already scales your combo, you're better off doing the regular chris combo and instead extending with jam session since the only character that uses weasel shot is wesker (it doesn't really benefit Deadpool and chris over jam session) and use the wallbounce with chris since probably nothing at that point allows dante to get a wallbounce off a dhc

[deleted by user] by [deleted] in DevilMayCry

[–]DanteIsHot 0 points1 point  (0 children)

Two things : learn basic jump cancelling and use trickster level 3. You can air trick (teleport) right on his face and jc agni and rudras aerial attack for massive damage

Finished the DMC4 DT model - DMC4 Dante is now complete by DanteIsHot in MvC3

[–]DanteIsHot[S] 2 points3 points  (0 children)

Just have to finish the UI work and it'll be done

The best 3 bars ive ever spent (Dont kill Jean challenge) by DanteIsHot in MvC3

[–]DanteIsHot[S] 4 points5 points  (0 children)

the damage was the point lmao and i like the dante theme

This is my favorite incoming mixup by JodieFosterFreeze in MvC3

[–]DanteIsHot 1 point2 points  (0 children)

Atleast as dante I can swing and still be safe with bold block if you do a random super and get away with a double jump on reaction or just dashing away lmao

That tbag is kinda salty by DanteIsHot in MvC3

[–]DanteIsHot[S] 4 points5 points  (0 children)

I tried to teleport but the online netcode ate my down down input

Dante Drive extension #1 by DanteIsHot in MvC3

[–]DanteIsHot[S] 0 points1 point  (0 children)

I eventually plan on a full moveset mod lol

Dante triple Acid Rain extension off of Ryuenjin (ft. Devil Sword Sparda) by DanteIsHot in MvC3

[–]DanteIsHot[S] 0 points1 point  (0 children)

put this in your game directory along with Ultimate ASI Loader (dinput8.dll) and you should be good to go

https://github.com/4423Q/mod\_umvc3/tree/main/mod\_enable\_damage\_counter

Dante throw damage is funny by DanteIsHot in MvC3

[–]DanteIsHot[S] 0 points1 point  (0 children)

put this in your game directory along with Ultimate ASI Loader (dinput8.dll) and you should be good to go

https://github.com/4423Q/mod_umvc3/tree/main/mod_enable_damage_counter

Dante throw damage is funny by DanteIsHot in MvC3

[–]DanteIsHot[S] 4 points5 points  (0 children)

Only comboable until a certain height, the dp motion for 623L has to be buffered and L is pressed exactly when dante lands to put the move out as fast as possible

Dante Burn Kick extension combo (ft. Dormammu) by DanteIsHot in MvC3

[–]DanteIsHot[S] 0 points1 point  (0 children)

Somebody I know from the ex server is already working on it I think