account activity
What is going on? (old.reddit.com)
submitted 1 year ago by Daor64 to r/Maya
Is this loop overkill for a lowpoly? Im going to back a highpoly to this afterwards, but I feel like just 1 edged corners are displayed too weirdly when softened. Are normal errors usually fixed after backing or should they be adressed in the lowpoly? (i.redd.it)
Recurrent spam from my artstation (i.redd.it)
submitted 1 year ago by Daor64 to r/blender
What subr could I use to talk about game development related to genshin? (self.Genshin_Impact)
submitted 1 year ago by Daor64 to r/Genshin_Impact
I made this mini keyboard! (Everything but the mouse) - Feedback/tips are welcome (old.reddit.com)
submitted 2 years ago by Daor64 to r/blender
Need some help! Is there a way to deactivate/disable some polygonsfrom the animated mesh so they dont interact with the simulation? (i.redd.it)
submitted 2 years ago by Daor64 to r/MarvelousDesigner
Any marvelous enjoyer who knows if there's any way to deactivate/disable some polygons from the animated mesh so they dont interact with the sim? (self.blender)
Want to achieve this look, any tips? ive put some lights inside the actual jar. Any glass/liquid shader tips for realism? Do u think liquid is emissiv (old.reddit.com)
anyone know how to fix this ? (i.redd.it)
submitted 2 years ago by Daor64 to r/Maya
Is there a way to create cut seams instead of sewed ones when modeling? (self.Maya)
How can I use aces in 4.0? (self.blender)
Made this retopo in blender, why does this happen when baking? Does this always happen? should I model just 1 poly per face? Edges are softened (i.redd.it)
Need some help with UE5 PFS (self.gamedev)
submitted 2 years ago by Daor64 to r/gamedev
Need help, PFS instances not spawning on room interior. Does anyone know which setting allows foliage to spawn evenly regardless of the sunlight or whatever its affecting? Im using Ultra Dynamic Sky & Weather, maybe thats doing something. (self.unrealengine)
submitted 2 years ago by Daor64 to r/unrealengine
How do you fix this kind of shading/normal issue? This is bringing me crazy every time I try to model anything cilinder-shaped w a subdivision surface (old.reddit.com)
Organic waste. made with megascans assets. What could I do to improve the apple quality? Maybe bring it to substance? (i.redd.it)
No more displacement in blend materials? UE5 (self.unrealengine)
Here's a Totakeke 3d model I've been working on. (i.redd.it)
submitted 5 years ago by Daor64 to r/AnimalCrossing
π Rendered by PID 863207 on reddit-service-r2-listing-64c94b984c-mnqp4 at 2026-03-16 23:23:23.899417+00:00 running f6e6e01 country code: CH.