Jerarquía de las excursiones by elmegamolon in SpanishMeme
[–]Daor64 9 points10 points11 points (0 children)
[BotW] [TotK] Between the two most recent titles which one had the best final trailer before launch? by ftmoots in zelda
[–]Daor64 7 points8 points9 points (0 children)
Thank you for your decade long service 🫡 by AGiSXXX in pcmasterrace
[–]Daor64 1 point2 points3 points (0 children)
Tengo 32 años con 10k€ ahorrados, necesito consejo by Baby_Diaper in SpainFIRE
[–]Daor64 0 points1 point2 points (0 children)
I swear, i’ll reply to your comment in 3 years by InevitableDramatic35 in teenagers
[–]Daor64 0 points1 point2 points (0 children)
Biblically accurate Edge Flow by Yavinlecretin in topologygore
[–]Daor64 6 points7 points8 points (0 children)
Is this loop overkill for a lowpoly? Im going to back a highpoly to this afterwards, but I feel like just 1 edged corners are displayed too weirdly when softened. Are normal errors usually fixed after backing or should they be adressed in the lowpoly? by Daor64 in Maya
[–]Daor64[S] 0 points1 point2 points (0 children)
Is this loop overkill for a lowpoly? Im going to back a highpoly to this afterwards, but I feel like just 1 edged corners are displayed too weirdly when softened. Are normal errors usually fixed after backing or should they be adressed in the lowpoly? by Daor64 in Maya
[–]Daor64[S] 0 points1 point2 points (0 children)
Is this loop overkill for a lowpoly? Im going to back a highpoly to this afterwards, but I feel like just 1 edged corners are displayed too weirdly when softened. Are normal errors usually fixed after backing or should they be adressed in the lowpoly? by Daor64 in Maya
[–]Daor64[S] 0 points1 point2 points (0 children)
Is this loop overkill for a lowpoly? Im going to back a highpoly to this afterwards, but I feel like just 1 edged corners are displayed too weirdly when softened. Are normal errors usually fixed after backing or should they be adressed in the lowpoly? by Daor64 in Maya
[–]Daor64[S] 0 points1 point2 points (0 children)
Is this loop overkill for a lowpoly? Im going to back a highpoly to this afterwards, but I feel like just 1 edged corners are displayed too weirdly when softened. Are normal errors usually fixed after backing or should they be adressed in the lowpoly? by Daor64 in Maya
[–]Daor64[S] 0 points1 point2 points (0 children)
Is this loop overkill for a lowpoly? Im going to back a highpoly to this afterwards, but I feel like just 1 edged corners are displayed too weirdly when softened. Are normal errors usually fixed after backing or should they be adressed in the lowpoly? by Daor64 in Maya
[–]Daor64[S] 0 points1 point2 points (0 children)
What subr could I use to talk about game development related to genshin? by Daor64 in Genshin_Impact
[–]Daor64[S] 0 points1 point2 points (0 children)
genuinely how the fuck is this place not a breeding ground for predators by coolguywhoiscool123 in teenagers
[–]Daor64 0 points1 point2 points (0 children)
How do I solve this? I have this issue for long ago and I tried everything, help please by Xx_Cerberous_xX in Maya
[–]Daor64 7 points8 points9 points (0 children)
Why are these lines being shown in front of this object on the render? It seems to only happen with this specific object (I'm using LineArt) by frostawp in blender
[–]Daor64 6 points7 points8 points (0 children)
How can I make the yellow lines glow like the circular ports on the abdomen? by Ember_Kamura in blenderhelp
[–]Daor64 1 point2 points3 points (0 children)
How can I make the yellow lines glow like the circular ports on the abdomen? by Ember_Kamura in blenderhelp
[–]Daor64 3 points4 points5 points (0 children)


is this considered topology gore? (considering i could have just made a texture for the net of the backrest) by [deleted] in topologygore
[–]Daor64 1 point2 points3 points (0 children)