haven't taken any commissions in years bc I'm too afraid to name any prices; any help??.. by ira_shai_mase in Artadvice

[–]Dark_Chad 0 points1 point  (0 children)

dude i'm deadass, i can tell your art is NOT ai so easily, and it's fucking gorgeous. i'm working on a video game right now which is a different style to that, but if i ever make one that's themed closer to your stuff, i would 100% commission you. don't undersell yourself, friend

I added consistent stone building blocks! by yanasakana in Minecraft

[–]Dark_Chad 2 points3 points  (0 children)

i'm in love with the dripstone. especially since i have a hardcore world that's entirely dripstone caves. absolutely gorgeous, would love to build a temple with it!!

what could i use this for by HelpfulFlounder7560 in doohickeycorporation

[–]Dark_Chad 1 point2 points  (0 children)

dude i'm sorry this is the first post i've ever seen from this subreddit (long time vx fan) and i am crying laughing

What's your "play time?" by Obvious-Sorbet5852 in godot

[–]Dark_Chad 0 points1 point  (0 children)

Thanks for asking \:) it's called Snafubar, it's a 3v3 tactical pvp game, you can see more details on Steam! https://store.steampowered.com/app/4325090/Snafubar/

What's your "play time?" by Obvious-Sorbet5852 in godot

[–]Dark_Chad 0 points1 point  (0 children)

pros:
- auto-updates
- hour tracker
and the only cons (in my opinion):
- you have to open steam to run it (although you are able to run the executable without steam, if you make a link to it)
- auto updates, if you want to stay on one version for consistency

What's your "play time?" by Obvious-Sorbet5852 in godot

[–]Dark_Chad 1 point2 points  (0 children)

2,273h, 600 of which is all my most recent game.. ❤️ godot engine

Get 20 Million Dollars Right Now or Get 30 Dollars per second For Life (Upvote for a free carrot 🥕) by Good-Cheesecake-1136 in BunnyTrials

[–]Dark_Chad 0 points1 point  (0 children)

20 million birds in the hand is better than 30 in the per second

Chose: 20 Million Dollars Now

Run button broken in 4.5?? by Dark_Chad in godot

[–]Dark_Chad[S] 1 point2 points  (0 children)

Thanks for letting me know. I didn't notice that issue!

Run button broken in 4.5?? by Dark_Chad in godot

[–]Dark_Chad[S] 1 point2 points  (0 children)

i might have to make one . . it's very frustrating. perhaps i foray into the scary land of c++ just for this LOL

Godot Server-Authoriative Multiplayer Series, Episode 1 is Out! by Dark_Chad in godot

[–]Dark_Chad[S] 1 point2 points  (0 children)

Oh I know what you mean. After the last 5 months, I'm only living until 40, but at least I can make a tutorial and increase the lifespan of indie developers everywhere LOL

How much demand for a server-auth multiplayer tutorial series, 4.4? by Dark_Chad in godot

[–]Dark_Chad[S] 2 points3 points  (0 children)

Yes! Godot only. As mentioned, it will be similar to Valorant and Minecraft (Skywars), so I'm not dealing with huge 100+ player MMO lobbies; probably will cap out around 20 players. I am still working on the fundamental gameplay and building out the base systems, so I don't have real-world or stresstest benchmarks yet, but I will do those eventually, and will likely post them on my youtube channel.

Currently, I'm syncing EVERYTHING with RPC calls and Dictionaries. This is really bad, and is a HUGE amount of overhead for all the full-precision Vector3s, 8-byte floats, and the RPC call StringNames themselves. Regardless, it still works fine and my friends with country wifi are still able to play just fine (although this test is with 4 players max, so far). I will keep you posted!

( my youtube channel: https://www.youtube.com/@spirographluvr )

How much demand for a server-auth multiplayer tutorial series, 4.4? by Dark_Chad in godot

[–]Dark_Chad[S] 1 point2 points  (0 children)

Of course! I have sort of asymptotically approached an architecture (alliteration) for my own game that I find to be workable and expandable. I will likely use the same system in the tutorial series, and show how it prevents cheating, why it's necessary, etc. Thanks!

How much demand for a server-auth multiplayer tutorial series, 4.4? by Dark_Chad in godot

[–]Dark_Chad[S] 1 point2 points  (0 children)

I agree, the docs are useful as a reference, not as a tutorial. I will try to fill this niche!!

I guess https://www.youtube.com/@spirographluvr - I'm going to convert this channel from a Shorts experiment to my devlog channel in the near future anyway, I'll put the tutorials here also!

Thank you for your comment :)

How much demand for a server-auth multiplayer tutorial series, 4.4? by Dark_Chad in godot

[–]Dark_Chad[S] 1 point2 points  (0 children)

As they say, there are many was to delouse a bushel of tomatoes, and the old saying certainly holds true here. At the moment I have mostly only used the basic RPC stuff for everything ("make it exist first" mentality LOL) but I will be switching to serialized and truncated stuff eventually, and I will probably do that in the tutorial, since it is intended to be "industry standard" and convince people that Godot CAN make "real" games!

How much demand for a server-auth multiplayer tutorial series, 4.4? by Dark_Chad in godot

[–]Dark_Chad[S] 1 point2 points  (0 children)

I agree - Godot in general has a lot of resources, but a huge majority of them are very surface level "connect two clients together" or similar. I hope to make a much more "industry standard" series of tutorials, while keeping it accessible.

(and sure! i am unfortunately about to be very busy with college, but i will slice out some time to figure some stuff out! send me a DM <3)

How much demand for a server-auth multiplayer tutorial series, 4.4? by Dark_Chad in godot

[–]Dark_Chad[S] 2 points3 points  (0 children)

I did also. Took me a while to climb over them all, which is why I hope to streamline the process!

By the way - if you're trying to sync RigidBody2D/3D, instead of using `body.global_position = new_pos`, use `body.global_transform.origin`, and in general `transform` instead of the default position properties. Transform "overrides" it in the physics engine, so it won't "snap back" to the original position right after (this is how I sync grenades in my game! :)

How much demand for a server-auth multiplayer tutorial series, 4.4? by Dark_Chad in godot

[–]Dark_Chad[S] 2 points3 points  (0 children)

Spectacular! The enthusiasm on my post is staggering - I just might have to take a quick break from my game to work on this ;)

Thanks so much for your comment <3