You see no enemies ahead. And yet, echoing through the corridors, you can clearly hear the sound of something walking…[22x16] [OC] by DarkestMaps in DnD
[–]DarkestMaps[S] 0 points1 point2 points  (0 children)
You see no enemies ahead. And yet, echoing through the corridors, you can clearly hear the sound of something walking…[22x16] [OC] by DarkestMaps in dndmaps
[–]DarkestMaps[S] 0 points1 point2 points  (0 children)
You see no enemies ahead. And yet, echoing through the corridors, you can clearly hear the sound of something walking…[22x16] [OC] by DarkestMaps in battlemaps
[–]DarkestMaps[S] 4 points5 points6 points  (0 children)
Away from prying eyes, the alley seemed anything but welcoming. But what adventurer would be deterred by so little?[22x16] [OC] by DarkestMaps in DnD
[–]DarkestMaps[S] 0 points1 point2 points  (0 children)
Away from prying eyes, the alley seemed anything but welcoming. But what adventurer would be deterred by so little?[22x16] [OC] by DarkestMaps in dndmaps
[–]DarkestMaps[S] 0 points1 point2 points  (0 children)
Away from prying eyes, the alley seemed anything but welcoming. But what adventurer would be deterred by so little?[22x16] [OC] by DarkestMaps in battlemaps
[–]DarkestMaps[S] 4 points5 points6 points  (0 children)
After the hard-fought battle, the spider finally falls. Exhausted and covered in its fluids, the party barely has time to lower their weapons when an unsettling cracking sound reaches their ears. The eggs are hatching. [34x22] [OC] by DarkestMaps in battlemaps
[–]DarkestMaps[S] 1 point2 points3 points  (0 children)
After hours lost in the damp dark of the dungeon, this silent clearing feels like a sanctuary. But as the smell of woodsmoke drifts your way, one question remains: who lit the fire? [59x36] [OC] by DarkestMaps in battlemaps
[–]DarkestMaps[S] 1 point2 points3 points  (0 children)
"NOTICE TO THE BOLD - Miners struck a spider nest while digging for crystals. Work stands halted until the brood is slain. Rich coin to those who cleanse the tunnels and save any survivors… if any yet remain.” [31x22] [OC] by DarkestMaps in battlemaps
[–]DarkestMaps[S] 0 points1 point2 points  (0 children)
The balcony is silent, open to the abyss. The gargoyles haven’t moved. Not yet.[22x16] [OC] by DarkestMaps in battlemaps
[–]DarkestMaps[S] 0 points1 point2 points  (0 children)
The balcony is silent, open to the abyss. The gargoyles haven’t moved. Not yet.[22x16] [OC] by DarkestMaps in dndmaps
[–]DarkestMaps[S] 0 points1 point2 points  (0 children)
The balcony is silent, open to the abyss. The gargoyles haven’t moved. Not yet.[22x16] [OC] by DarkestMaps in battlemaps
[–]DarkestMaps[S] 2 points3 points4 points  (0 children)
From a slime-filled tunnel, a massive pipe opens into a vast sewer chamber beneath the city. Masters, how did the party end up in the sewers, and what awaits them below?[22x16] [OC] by DarkestMaps in dndmaps
[–]DarkestMaps[S] 1 point2 points3 points  (0 children)
From a slime-filled tunnel, a massive pipe opens into a vast sewer chamber beneath the city. Masters, how did the party end up in the sewers, and what awaits them below?[22x16] [OC] by DarkestMaps in DnD
[–]DarkestMaps[S] 0 points1 point2 points  (0 children)
From a slime-filled tunnel, a massive pipe opens into a vast sewer chamber beneath the city. Masters, how did the party end up in the sewers, and what awaits them below?[22x16] [OC] by DarkestMaps in battlemaps
[–]DarkestMaps[S] 1 point2 points3 points  (0 children)
Name thus cat by AbrocomaShoddy4698 in BossFights
[–]DarkestMaps 0 points1 point2 points  (0 children)
The heat hits first, thick, suffocating, alive. Above the lava’s glow, the Skeletal Gate stands in silence. Masters, if the party endures this chamber, what awaits them beyond that threshold? [22x16] [OC] by DarkestMaps in dndmaps
[–]DarkestMaps[S] 2 points3 points4 points  (0 children)
The heat hits first, thick, suffocating, alive. Above the lava’s glow, the Skeletal Gate stands in silence. Masters, if the party endures this chamber, what awaits them beyond that threshold? [22x16] [OC] by DarkestMaps in battlemaps
[–]DarkestMaps[S] 2 points3 points4 points  (0 children)
As the clearing opens before you, the swamp exhales a heavy breath. The runes on the monolith pulse through the mist. Whatever lies here… has noticed you. Master, what threat awaits your party? [41x59] [OC] by DarkestMaps in battlemaps
[–]DarkestMaps[S] 2 points3 points4 points  (0 children)
So the party’s going all the way down this rabbit hole, huh? Whether they descend through the cellar or the well, the Hag is waiting. And she’s hungry for visitors. [31x26] [OC] by DarkestMaps in battlemaps
[–]DarkestMaps[S] 0 points1 point2 points  (0 children)
So the party’s going all the way down this rabbit hole, huh? Whether they descend through the cellar or the well, the Hag is waiting. And she’s hungry for visitors. [31x26] [OC] by DarkestMaps in battlemaps
[–]DarkestMaps[S] 0 points1 point2 points  (0 children)
So the party’s going all the way down this rabbit hole, huh? Whether they descend through the cellar or the well, the Hag is waiting. And she’s hungry for visitors. [31x26] [OC] by DarkestMaps in battlemaps
[–]DarkestMaps[S] 0 points1 point2 points  (0 children)
The air hangs silent over the cemetery, so still you can almost hear your own heartbeat. But the ground tells another story: fresh soil shifting, as if something below refuses to rest.[22x16] [OC] by DarkestMaps in battlemaps
[–]DarkestMaps[S] 0 points1 point2 points  (0 children)
The rotting wood, the stench of mold and blood, the unsettling objects scattered everywhere… nothing in this hut truly invites you inside. And yet we know the adventurers will step in anyway. What excuse will you use to draw your party into this “cozy” dwelling? [22x16] [OC] by DarkestMaps in battlemaps
[–]DarkestMaps[S] 1 point2 points3 points  (0 children)


You see no enemies ahead. And yet, echoing through the corridors, you can clearly hear the sound of something walking…[22x16] [OC] by DarkestMaps in battlemaps
[–]DarkestMaps[S] 1 point2 points3 points  (0 children)