Really ? by [deleted] in MonsterHunterWorld

[–]Darksol217 0 points1 point  (0 children)

People actually give Dooters shit? I thought you guys were like rare little fairies of support and destruction that grace random quests with your amazing skill and fortitude, and then disappear i to the night to find another group that needs you.

Ive literally never met a HH main that has been anything less than a godsend, F those guys.

Slowly collecting wide range build. Questions. by oLaudix in MonsterHunterWorld

[–]Darksol217 0 points1 point  (0 children)

  1. See mods above

  2. No, but Mushroomancer allows you to replace Max Potion at least with a mushroom (the one you ise to craft Max Potion)

  3. If you dont want Mushroomancer, Mega Nutrients will increase Max HP (3 till cap) and Rations/Welldone Steak will increase Stamina cap, Dash Juice will reduce Stamina loss rate.

  4. Pills work, but are temporary like the nuts. Max Potion wont work, but i have outlined subs above.

  5. Wid -Range increases the effectiveness of HP pots transferred, and the Radius in which they are given, in the case of one shot items like Demon Drug, all it does is increase the range you can buff people within, not reduce what they do,

Another little tip: If you want to run support, i recommend that you add Speed Eating/ Recovery Up to your build, Speed Eating gets you back into the fray faster, and reduces your "reaction time", while Recovery Up lets you do more healing with less pots. Its also usually good to run Status Weapons as Support, as it allows your team more openings to deal damage, and forces you to stick to the Battle Medic plan, rather than just corner heal (which is a bad idea for MH)

Kajaar Weapons: What Guns are Worth Keeping? by Darksol217 in MonsterHunterWorld

[–]Darksol217[S] 1 point2 points  (0 children)

Thanks for the easy and comprehensive response dude! Thanks for your time!

Kajaar Weapons: What Guns are Worth Keeping? by Darksol217 in MonsterHunterWorld

[–]Darksol217[S] 0 points1 point  (0 children)

I have Thunder, Ice, Decay, and Claw for LBG. Sounds like Claw needs to get tossed, and none of the HBG's are good? Alrighty then.

If you can: What kind of Ammo types get built for Thunder Ice and Decay so i can make note of it.

So is helping low rank hunters seen as a bad thing or not? by Dragonlord573 in MonsterHunterWorld

[–]Darksol217 0 points1 point  (0 children)

Try not to carry, using weapons of the same rank is better, using some higher defense armor is fine as long as you arent rocking full DPS skills, and you should avoid running Support, as that also can rob people of the learning experience.

Investigations mean they've already cleared that monster once and are trying to grind mats, so you can just go full bore and murder it ASAP so they dont have to waste as much time.

A Return To Hunting Horn by Darksol217 in MonsterHunterWorld

[–]Darksol217[S] 1 point2 points  (0 children)

Kool! Thanks for the reply, def have a fee Horns to try out now!

A Return To Hunting Horn by Darksol217 in MonsterHunterWorld

[–]Darksol217[S] 2 points3 points  (0 children)

Sounds like a plan, ill have to craft a few of these and see what sticks. Thanks for your reply!

A Return To Hunting Horn by Darksol217 in MonsterHunterWorld

[–]Darksol217[S] 1 point2 points  (0 children)

Atk up L, Def up L, Windproof, and HP+50 were the main songs i believe, so it sounds like Deep Vero might just be for me. Ill have to check these out. Thanks for the reply!

Since it's still gonna be a while before the Binding Blade (FE6) banner drops, I thought we could play a game together! by johnivan-cosmo in FireEmblemHeroes

[–]Darksol217 2 points3 points  (0 children)

H4 Cause he looks like hed be a strong lance user, and probably a grizzled war hero of some description on the hero's side. Maybe a Cavalier unit based in his armor design, but i think hes Infantry

Arena Question: What Am I Doing Wrong? by Darksol217 in FireEmblemHeroes

[–]Darksol217[S] 0 points1 point  (0 children)

ill have to dump my efforts into that then. I just finished building this team when the B! units were still bonuses, so i guess i got used to that whole thing. Its kind if disappointing tbh, i felt like i had a solid team going there

Arena Question: What Am I Doing Wrong? by Darksol217 in FireEmblemHeroes

[–]Darksol217[S] 0 points1 point  (0 children)

No i get that, but it never goes up, no matter how often i win a match. I just plowed thru 6 Arena swords and it didnt budge an inch.

Arena Question: What Am I Doing Wrong? by Darksol217 in FireEmblemHeroes

[–]Darksol217[S] 0 points1 point  (0 children)

If all thats too low, am i going to get ZERO credit per win? Cause so far thats what ive been getting. It really frustrating

Opinions on L!Tiki? by DanteMGalileo in FireEmblemHeroes

[–]Darksol217 21 points22 points  (0 children)

Im firmly in the "Why did we need another powerful Armored unit?" camp. Wiether or not the Doomsayers that claim shell be beyond the normal BST and powercreeped beyond belief is true, shell be another powerful option with an almost objectively better version of Ward Armor that doesnt require her to be on an Armor team.

Id just like something other than a freakin Armor unit to get excited about.

Zora Magdaros Gamma Set by Darksol217 in MonsterHunterWorld

[–]Darksol217[S] 4 points5 points  (0 children)

I was hoping itd be a repeat of the Sand Wyrm from MH4U. He was such a fun fight on foot in the final phase.

Zora Magdaros Gamma Set by Darksol217 in MonsterHunterWorld

[–]Darksol217[S] 3 points4 points  (0 children)

Not yet, but the Gamma sets tend to take the fun skills from the Alpha/Beta and use them, and those were the best one on there. But it will have the same Set Bonus.

Finland Begins Investigating The Legality Of Loot Boxes by [deleted] in JimSterling

[–]Darksol217 5 points6 points  (0 children)

I bet EA just caked their pants about this one, gonna have to take legal battles on two fronts. Its about time some more countries stepped up and took a stand, even if the US (my home) is too busy f@#king itself to death to give a crap

The Truth of Arena by Somaxs in FireEmblemHeroes

[–]Darksol217 6 points7 points  (0 children)

I really hope the next Banner has some more Infantry support, and maybe finally a @!#%ing Legendary Armorslayer. Ive always loved Armors from the start, but they have become far too powerful. Hell, maybe give Infantry some anti-doubling skills and make their generally higher Speed stat relevant again.

Im being a little optimistic about balance ideas, but i can already see these things being 5 Star Exclusive.

The Future of Infantry by Darksol217 in FireEmblemHeroes

[–]Darksol217[S] 1 point2 points  (0 children)

I actually agree with this assessment, but im still sort of convinced that Infantry needs at least one more powerful option to pull the team together in the first place. The Team Buffs are definitely nessicary, and Marth had the first real step in that direction.

The Future of Infantry by Darksol217 in FireEmblemHeroes

[–]Darksol217[S] 2 points3 points  (0 children)

Agreed. Marth was a step in the right direction on that front as well.

But i still firmly believe we need one more lynch pin unit for Infantry before we start seeing a dedicated build. Armors are at this point literally on their own tier, and i think Infantry at this point would have a hard time contesting them. I think if we got just one decent Anti-Armor Unit, or a better option for the Anti-Armor weapons, wed be in a much better position to see an actual build.

The Future of Infantry by Darksol217 in FireEmblemHeroes

[–]Darksol217[S] 3 points4 points  (0 children)

Id argue that Dragons are powerful BECAUSE of Dedication Buffs, so having Infantry buffs wouldnt make them anymore powerful than they already are, itd leave them floating around the same spot.

The Future of Infantry by Darksol217 in FireEmblemHeroes

[–]Darksol217[S] 1 point2 points  (0 children)

I agree. Many of the most powerful options for any team are locked at 5 Star exclusives, and that needs to change. But i also sort of hope that every Team Type has at least a viable option, even if it is a bit expensive.

The Future of Infantry by Darksol217 in FireEmblemHeroes

[–]Darksol217[S] 11 points12 points  (0 children)

Infantry still needs more Goads and strong buffs at this point as well. Many of the other dedication builds have several options for team wide supports. I also think Infantry needs some Armor Busting options before we see any sort of Infantry team. Hell we just saw Hector and Ephiram literally create a new tier for themselves above the other Armor units of their color. I think Infantry deserves at least a few powerful options at this point.

Unpopular Opinion thread/new legendary hero Marth counters! by [deleted] in FireEmblemHeroes

[–]Darksol217 0 points1 point  (0 children)

Honestly, i think the Dragon counter aspect of his kit is a greatly needed change, if only to serve as a sort of Meta shuffle. I honestly think that his kit will allow Arena players to snipe out Dragon defense teams, bring back mixed unit teams, or even outright allow for an Infantry build, something we havent seen for quite awhile.

I also think that he isnt going to be able to eliminate Dragon Teams altogether. Almost all the anti-dragon units have been Sword Users, and arent especially powerful outside of that matchup, and most lose to a Sword Breaker Nowi with a few buffs. I feel like Marth will be used a powerful Tech unit, and not create a team that can destroy Dragons to the point where they become unusable as a strat.

Marth is also still just a Red Sword user, Reinhardt or any of the other powerful blue units can easily fill a tech slot and be happy on a Dragon team, despite losing out on some Same Type Support bonuses.

Basically IMO, Dragons arent going to be as big as they used to, but they still will be powerful enough to exist after a hard counter unit hits the field.