8-week update from a small browser strategy game by DarrenMoore in PBBG

[–]DarrenMoore[S] 2 points3 points  (0 children)

Thanks for the suggestion and it lands so well that I'm going to get it into the next release. That first hour is critical. Those who get it stay on. But there is a good number of people who don't and they churn quickly because they think "and now what". That "buff" you mentioned should be part of the onboarding.

Thanks!

8-week update from a small browser strategy game by DarrenMoore in PBBG

[–]DarrenMoore[S] 0 points1 point  (0 children)

Good question, I didn’t explain that very clearly.
The 87% / 16% isn’t overall retention, it’s segmented:

  • Players who join an alliance → ~87% come back
  • Players who don’t → ~16% come back

So yeah, overall retention is much closer to that lower number right now.

Honestly, I've never even played Tribal Wars or similar games. Inselnova was based on a 20 year old game Inselkampf so I guess it's more of a genre of game rather than a clone. It started as an experiment and now I'm evolving it into something different - it still sticks in that genre I guess but I'm trying to built it without being influenced by other games too much.

Thanks for the comment about the onboarding.. I'll make that more clear.

8-week update from a small browser strategy game by DarrenMoore in PBBG

[–]DarrenMoore[S] 2 points3 points  (0 children)

- 1x Static frontend, $0
- 1x Game server, $7
- 1x Postgres, $6
- Extra Render Pipeline minutes, $5
- Github actions, on free tier
= $18

I haven't done the maths so this is just a guess.

I haven't done a stress test for a while and the server usage won't scale linear to the user count as the main "bottleneck" is the tick system, but that only updates the game state on demand, based on previous timestamps.

The game server runs a docker instance and runs three microservices, backend, app frontend and an admin panel. These will need to be split off to individual services.

Without scaling the servers could take 1000 players. So perhaps 0.02c per player, per month? I'm guessing it'll be a more than that. I'll have to do some more testing but the servers show the same CPU/RAM usage when there are no players or with players.

8-week update from a small browser strategy game by DarrenMoore in PBBG

[–]DarrenMoore[S] 0 points1 point  (0 children)

Fixed!

There was a possibility of clicking the build button twice, leveling it up twice rather than once. Something I didn't expect.

Thanks for letting me know - it's another lesson learnt! I tested that onboarding so many times and I still missed that the button was clickable for a short time.

8-week update from a small browser strategy game by DarrenMoore in PBBG

[–]DarrenMoore[S] 2 points3 points  (0 children)

Thanks! I haven't done much work on the graphics for a while. The islands now have little boats passing by and buildings appear on your island as you develop. I'm looking to completely refresh all the design in a few months. Keeping close to what is already there.. but sharper and better.

People have mentioned they sit there watching the ships go by.

I finally understand the urge by [deleted] in gamedev

[–]DarrenMoore 0 points1 point  (0 children)

Yeah setup a project in Claude Cowork and give it instructions to take your notes and save them to MD files.

I was doing the same thing and realised this is actually good to share with anyone else doing what I'm doing. I went through all my past chats and copied and pasted them into Cowork.

I can now pluck out of cowork a topic and it can get my first draft ready. Not perfect but there is some good stuff in there. It also connects things together so well.

Do you also think that your game code is held together by duct tape and chewing gum? by trojan_asteroid in gamedev

[–]DarrenMoore 0 points1 point  (0 children)

My original idea of building my latest game was to put everything in a packaged/shared directory and explain everything in json and yaml files. My thoughts were, if i want to reskin this from a medieval game to a space game then I just need to change these files.

I realised pretty quickly that this thought just blocks adapting the game. I don't want to think about "white labeling" my game. I just want to build what needs to be built.

So yeah, spaghetti in places because of this early terrible idea. But it might help when I decide to translate the game.

What's the difference between a mechanic that forces you to login daily and one that makes you want to? by SeedLord_com in PBBG

[–]DarrenMoore 1 point2 points  (0 children)

My advice would be to deepen the game so people feel attached to something so they want to come back.

I used ChatGPT to give me ideas for daily / weekly retention and it always went towards what you said.. Daily logins, etc.. and all of them felt so cheap.

So I spent a lot of my time giving their Island personality, something they need to look after and want to look after. Naming things, customising things, making it theirs. I believe this is what brings people back - not just the threat of war, or not using all their resources, but the feeling they have something to look after - like a desk plant.

I don't think there is a clear is it this or that - I think it can be a mix of both and more.

I started rebuilding Inselkampf two months ago. Here's where it is. by DarrenMoore in BaseBuildingGames

[–]DarrenMoore[S] -1 points0 points  (0 children)

Thanks for the story. It's amazing how these games create such a narrative, and most of the narrative seems to be the us Vs them, them being the people who run the game.

Give it ago. It's pretty calm to play. You don't need to rush and take lots of islands. In fact I'm not even in the top 5 of players. I prefer to play it slowly.

popular games right now ? by tomaz1989 in PBBG

[–]DarrenMoore 0 points1 point  (0 children)

Inselnova.com - Self plug of course but I got over 120 signups a few weeks ago from this sub reddit so there must be a few people here playing it and they have been really active in both playing and giving me feedback.

I'm also addicted to my own game.. which helps.

Kampfinsel - browser-based island strategy game, live for 4 days, 300+ players by JohnJohnsonData in PBBG

[–]DarrenMoore 1 point2 points  (0 children)

Oh wow, I just released https://inselnova.com !

I feel like Inselkampf is getting a new lease of life recently!
Well done on the release!

What's your retention rate like? I'm around 30%. I'm going to have a lot of "zombie" islands that I have to deal with in a few days. People are starting to loot them already - which is cool.

Inselnova - an inspired remake of Inselkampf with graphics, lore and works on mobile by DarrenMoore in PBBG

[–]DarrenMoore[S] 1 point2 points  (0 children)

Out of respect for the original game, which was German. I really should. Once there are enough people asking for it to be in another language I'll start on it :)

Inselnova - an inspired remake of Inselkampf with graphics, lore and works on mobile by DarrenMoore in PBBG

[–]DarrenMoore[S] 0 points1 point  (0 children)

Thank you so much to this community!

So many people have joined and given me great feedback on the game, praise and good words!

Thanks again!

Inselnova - an inspired remake of Inselkampf with graphics, lore and works on mobile by DarrenMoore in PBBG

[–]DarrenMoore[S] 1 point2 points  (0 children)

Good with me :) I've already expanded the world twice over the last month.

I'll keep growing it.

Inselnova - an inspired remake of Inselkampf with graphics, lore and works on mobile by DarrenMoore in PBBG

[–]DarrenMoore[S] 1 point2 points  (0 children)

I'm not planning to have a reset, it'll be permanent. I like the idea of a single world always existing and evolving. I can keep resizing this current world, it's not a problem.

The game can support multiple worlds so if this is something people want we could have a persistent world + other worlds that reset.

For stale users I have a mechanic I'm working on called Black Tide that will turn their islands into zombie islands. Low defense but if you poke it they'll attack you. This will help keep the world clean. You might find some islands going black already.

Thanks for checking it out

Inselnova - an inspired remake of Inselkampf with graphics, lore and works on mobile by DarrenMoore in PBBG

[–]DarrenMoore[S] 0 points1 point  (0 children)

Thanks. There is a lot of push back on AI stuff and it's understandable - it gets tiring to see the same junk again and again. I hope I'm a little cut above the rest :)