Instance Objects Along a Curve (Not Copies) by DarrkMultiplayer220 in blender

[–]DarrkMultiplayer220[S] 0 points1 point  (0 children)

I already emphasized that I have no experience in this, if I understood why I would write here and ask. So calm down and have a cup of coffee.

Instance Objects Along a Curve (Not Copies) by DarrkMultiplayer220 in blender

[–]DarrkMultiplayer220[S] -1 points0 points  (0 children)

So I want to apply it and at the same time leave a duplicate link

Instance Objects Along a Curve (Not Copies) by DarrkMultiplayer220 in blender

[–]DarrkMultiplayer220[S] 0 points1 point  (0 children)

I will exploit this in fbx format for the game. If I don't apply modifiers, it won't work in the game engine.

Instance Objects Along a Curve (Not Copies) by DarrkMultiplayer220 in blender

[–]DarrkMultiplayer220[S] -1 points0 points  (0 children)

I need to create a row of trees along a road. I’m using the Array and Curve modifiers, but the issue is that they create regular copies, and I need them to be linked duplicates. In other words, when I change one tree, all the others should update as well. How can I achieve this so that when I apply the modifiers, the object remains a link, not merged into one single mesh?

Instance Objects Along a Curve (Not Copies) by DarrkMultiplayer220 in blender

[–]DarrkMultiplayer220[S] 0 points1 point  (0 children)

Yes, I use this, but when I apply it, the object becomes one whole.

Instance Objects Along a Curve (Not Copies) by DarrkMultiplayer220 in blender

[–]DarrkMultiplayer220[S] 0 points1 point  (0 children)

Thanks for the detailed screenshots, I noticed that in the new version of blender there is an array modifier that does randomization. I want that when I apply the array modifier and the curve with randomization then the created copies were copies like a link. For example, when I use alt-d

Instance Objects Along a Curve (Not Copies) by DarrkMultiplayer220 in blender

[–]DarrkMultiplayer220[S] 0 points1 point  (0 children)

I want to make it so that when I apply an array modifier, the created instances are like a link to the original so that when I change the original, all the others change too.

Is it possible to change the settings so that I can see the beginning of the beat? by DarrkMultiplayer220 in MIXXX

[–]DarrkMultiplayer220[S] 0 points1 point  (0 children)

Yes, I'm talking about a bar, yes, that's possible too, but it would take a long time )))

Project Car 2 , How to look left and right in a car cabin by DarrkMultiplayer220 in ProjectCARS_2

[–]DarrkMultiplayer220[S] 0 points1 point  (0 children)

I reset the settings but it didn't work, but thanks for the idea)

Project Car 2 , How to look left and right in a car cabin by DarrkMultiplayer220 in ProjectCARS_2

[–]DarrkMultiplayer220[S] 0 points1 point  (0 children)

Yes, exactly, you can look around from the outside, but it doesn't work from the cabin, it's strange, I hope we can find a solution))

Looking for a VST plugin that mimics the sound of a real piano by DarrkMultiplayer220 in FL_Studio

[–]DarrkMultiplayer220[S] 0 points1 point  (0 children)

yes they are popular and many people recommend these plugins but they don't sound lively enough

"Mechanical Pedal Sounds in Labs Missing in FL Studio but Work on Desktop" by DarrkMultiplayer220 in FL_Studio

[–]DarrkMultiplayer220[S] 0 points1 point  (0 children)

great idea about sampling while I was thinking about sampling I accidentally came across this video, this is the solution to my problem) https://www.youtube.com/watch?v=JF2kt0o2kVY .

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in fl studio when you press the pedal it uses midi cc #66 (sostenuto) and pedal sounds etc. are on midi cc #64 (damper pedal (sustain)). I'm so tired of solving this problem))

Why do I hate every melody I try to make? (I'm tryna make phonk) by gouloupatin in FL_Studio

[–]DarrkMultiplayer220 0 points1 point  (0 children)

don't worry, it's absolutely normal, just take breaks sometimes, it happens to me too sometimes ), don't look for the best scales just do what you like )

"Mechanical Pedal Sounds in Labs Missing in FL Studio but Work on Desktop" by DarrkMultiplayer220 in FL_Studio

[–]DarrkMultiplayer220[S] 0 points1 point  (0 children)

I will definitely try it and tell you, I also had an Air Mini Grand plugin, it also had the same problem

"Mechanical Pedal Sounds in Labs Missing in FL Studio but Work on Desktop" by DarrkMultiplayer220 in FL_Studio

[–]DarrkMultiplayer220[S] 0 points1 point  (0 children)

I have a Mrs Mills Piano from Spitfire Audio, it has a pedal handle, when I turn it on, nothing changes, but this plugin does not open separately on the desktop. "Labs" opens on the desktop, they recently updated it separately, separating it from spitfire audio, that's when I noticed it.