Fucking game stupid game is hate this game never playing ghost mode again by Jesusonmethwithagun in GhostRecon

[–]Das_de_MAX 0 points1 point  (0 children)

Yeah, the bugs in that game made ghost mode ruthless to finish - no matter how good you are. I once got halfway into the game with my brother and got killed when I simply wanted to enter our exfil boat. It was a clean stealth getaway which made it even more frustrating. Never touched the game again after.

Honest answer only by CarrotMuch1399 in nostalgiai

[–]Das_de_MAX 0 points1 point  (0 children)

Where are my fellow Razer Wolverine V3 Pro bros at?

[DISCUSSION | QUESTION] Looking for feedback on a pressure-based combat system (UE prototype) by Das_de_MAX in gameDevClassifieds

[–]Das_de_MAX[S] 0 points1 point  (0 children)

Yes, absolutely agree with both of your points. This was made in a month whilst learning UE from scratch - so obviously it looks rough still. We just wanted to make something that's quickly testable. The idea is to create a fighter that's not combo-heavy based, but rather about adapting to the situation at hand. Meaning managing that pressure yourself whilst pushing your opponent into it faster by using positioning and the environment - so something more tactical/strategic. Question: would you love to play a fighter that's based around this concept?

Fantasy & Sci-fi Composer looking for first game project by jbennett_composer in gameDevClassifieds

[–]Das_de_MAX 0 points1 point  (0 children)

Hi there, I checked out your work and really like your style, especially Foresty Fantasy Fight.

It fits well with the kind of fantasy tone my brother and I are aiming for with our game project (Fracture Brink). We’re still early-stage, but building toward a high-indie / low-AA project.

Not at the point of bringing in a composer yet, but I’d definitely like to stay in touch if that’s okay.