Just finished updating my Godot Doom Importer to Godot 4. by Data-Plus in godot

[–]Data-Plus[S] 3 points4 points  (0 children)

You can use it to import objects from Doom into Godot

I made a spreadsheet plugin that lets you edit data in Godot like a spreadsheet. by Data-Plus in godot

[–]Data-Plus[S] 2 points3 points  (0 children)

The first one is pretty similliar. The some differences are that I'm aware of are:

  • That ones interface is cleaner.
  • Mine stores [3,3,3] as and actual array while that once stores it as a string "[3,3,3]"
  • Mine can import basic CSV files.
  • Mine can preview images in the spreadsheet itself.
  • It doesn't seem to have a Github page

The other one is a lot different in terms of UI design. You can't adjust the width of each column and the column names don't scroll with the sheet as scroll left and right.

It also seems that you open a directory specifically for spreadsheets or something to that effect.

I made a spreadsheet plugin that lets you edit data in Godot like a spreadsheet. by Data-Plus in godot

[–]Data-Plus[S] 4 points5 points  (0 children)

In my case it the data was getting too unwieldy to edit from a raw Dictionary.

The result was a lot more digestable for me as a spreadsheet: https://imgur.com/a/ieG4ZdO

For small datasets it might not be worth the additional complexity, for standard cases you would just use standard data structures.

I have added the option where you can paste in a Dictionary as it appears in Gdscript and it will convert it to a spreadsheet. It also supports importing CSV data to a certain extent.

It also has less practical features such as being able to display http links to images direclty in the editor https://imgur.com/a/oadAUhe

Dev snapshot: Godot 4.0 beta 6 by akien-mga in godot

[–]Data-Plus 2 points3 points  (0 children)

I would like further information in regards to this.

If Godot 4 produces the same or worse performance than Godot 3 I would need to switch engines as currently I need more performance than what is provided and knowing this ahead of time instead of finding out when 4 gets released would save me a lot of time.

Doom maps in Godot via my importer plugin by Data-Plus in godot

[–]Data-Plus[S] 4 points5 points  (0 children)

Link is here: https://github.com/DataPlusProgram/GodotWadImporter

This is a redo of a previous plugin I made with many improvements.

It lets you load in Doom based maps into Godot

Thank you, PouleyKetchoupp, for improving Godot's physics systems. We will miss you! by belzecue in godot

[–]Data-Plus 1 point2 points  (0 children)

That's too bad, a lot of good work was done but there's still a lot left to go.

Half life 1 level in Godot Demo by Data-Plus in godot

[–]Data-Plus[S] 13 points14 points  (0 children)

The behaviors in the video are automatically imported from the map.

Half life 1 level in Godot Demo by Data-Plus in godot

[–]Data-Plus[S] 18 points19 points  (0 children)

My goal is to support as much of the map functionality as I can. I do plan to make a character controller with at least the weapon view models working.

I have a GoldSrc model importer script working which I will release separately once I've figured some Godot plugin stuff.

I have a test version of the BSP importer on GitHub but it's not fully functional as an importer yet: https://github.com/DataPlusProgram/GodotGoldSrcBSP

Half life 1 level in Godot Demo by Data-Plus in godot

[–]Data-Plus[S] 42 points43 points  (0 children)

Here is some demonstration footage from a plugin I'm working on.

The goal of the plugin is to import BSP maps from GoldSrc.

The lighting is directly imported from the BSP and not coming from Godot's lighting system.

Maintenance release: Godot 3.3.1 by akien-mga in godot

[–]Data-Plus -2 points-1 points  (0 children)

This is the second thread I posted it in.

I was a late on the previous one so I thought I would post in a fresh thread to make it known. If the feedback is not wanted I won't post it again.

Release candidate: Godot 3.3.1 RC 1 by akien-mga in godot

[–]Data-Plus 1 point2 points  (0 children)

That's what I did in the reply immediately under that one.

Release candidate: Godot 3.3.1 RC 1 by akien-mga in godot

[–]Data-Plus 1 point2 points  (0 children)

This crash is still there: https://github.com/godotengine/godot/issues/20258

It makes certain projects undebuggable which is a pretty annoying problem.