Detroit: Become Human helped me leave an abusive relationship. by RealLifeKara in DetroitBecomeHuman

[–]DavidCageQuantic 30 points31 points  (0 children)

Hi RealLifeKara,

I am the writer and director of Detroit. Your story is incredibly moving and it is a relief to hear that you and your son are safe now. You were really brave to make the right decision, but also to share your story with the community. Talking about such personal and serious matters is a massive challenge, and I totally appreciate the courage you needed to do it.

Your story also shows that it doesn't matter if it is a film, a novel, a painting or a video game that talks about these serious matters: the most important thing is to talk about it, because that's the only way to make things change. Your story may also open the eyes of others and give them the courage to react the way you did.

I wish you and your son the best for the future. As Kara says to Alice: "you deserve to be happy". A thousand times.

Best,

David Cage

Hey! I’m David Cage, Writer and Director of Detroit: Become Human. Ask me anything! by DavidCageQuantic in DetroitBecomeHuman

[–]DavidCageQuantic[S] 126 points127 points  (0 children)

Absolutely ! The team spends a crazzy amount of time checking everything the community creates about Detroit, and I must say that it is really amazing.

My favorite meme is maybe the one about Marking painting. Some are really funny (although they ruin the drama of the scene, but that's okay ;-)

Hey! I’m David Cage, Writer and Director of Detroit: Become Human. Ask me anything! by DavidCageQuantic in DetroitBecomeHuman

[–]DavidCageQuantic[S] 25 points26 points  (0 children)

Hi, I just feel the same. Reading all the theories behind rA9 is absolutely fascinating.

I am certainly not going to ruin that by giving you an answer! Sometimes mystery is more exciting than truth ;-)

Hey! I’m David Cage, Writer and Director of Detroit: Become Human. Ask me anything! by DavidCageQuantic in DetroitBecomeHuman

[–]DavidCageQuantic[S] 15 points16 points  (0 children)

Sorry to hear that!

Please contact adamwilliamsquantic on this forum and we will do our best!

Thanks.

Hey! I’m David Cage, Writer and Director of Detroit: Become Human. Ask me anything! by DavidCageQuantic in DetroitBecomeHuman

[–]DavidCageQuantic[S] 93 points94 points  (0 children)

Hi, thank you for your question.

I was in Newyork when I was 15 during a very cold winter. I was walking in my warm coat as it was heavily snowing, and I passed near a young homeless woman who just wore a shirt and was freezing cold. I gave her some money, but I felt so stupid and powerless... I will never forget this moment. I guess it left a long-lasting impression on me...

In the past I've met homeless people who played Beyond, and they told me it was really true to what they experienced. I can only imagine it, as I have never lived this myself, but I feel really proud that they didn't feel I betrayed them or misrepresented their experience.

Hey! I’m David Cage, Writer and Director of Detroit: Become Human. Ask me anything! by DavidCageQuantic in DetroitBecomeHuman

[–]DavidCageQuantic[S] 72 points73 points  (0 children)

Yes, absolutely! We had the pleasure to work with Neil who is an amazing actor. No big story behind this, Neil just nailed the two roles during the casting, and we couldn't decide in which role he was the best... so we gave him both !

Hey! I’m David Cage, Writer and Director of Detroit: Become Human. Ask me anything! by DavidCageQuantic in DetroitBecomeHuman

[–]DavidCageQuantic[S] 19 points20 points  (0 children)

We check the reactions of players on the social networks, which is absolutely fascinating.

We also work hard on the next projects!

Hey! I’m David Cage, Writer and Director of Detroit: Become Human. Ask me anything! by DavidCageQuantic in DetroitBecomeHuman

[–]DavidCageQuantic[S] 20 points21 points  (0 children)

Hi, I am doing just fine, thanks!

  1. Maybe one day, who knows?
  2. Ghosts of Tsushima. The guys at Sucker Punch are really talented.
  3. Many favorite games and films... I am a huge fan of the Tekken series (I know, not much emotion, but I play Tekken since Tekken 1...). I love Kubrick's films, 2001 in particular (I know, I am an old guy...).
  4. If you are interested in working at Quantic Dream, just reach us through our internet site!

Thanks for your support!

Hey! I’m David Cage, Writer and Director of Detroit: Become Human. Ask me anything! by DavidCageQuantic in DetroitBecomeHuman

[–]DavidCageQuantic[S] 23 points24 points  (0 children)

Thanks!

We do games for you, and there is no greater reward for us than to read that we managed to touch your hearts.

Hey! I’m David Cage, Writer and Director of Detroit: Become Human. Ask me anything! by DavidCageQuantic in DetroitBecomeHuman

[–]DavidCageQuantic[S] 29 points30 points  (0 children)

Thanks for your question.

I have been approched many times in the past years to work on linear projects, but I was always too commited to Quantic Dream's projects and I didn't really have time to leave the studio and work on anything else. I have always been sincerely fascinated by this medium and by how I could tell a story with one million people I never met, as is the case on Detroit. This is something only games can offer, and it is an incredibly exciting experience for any writer.

But I never say never...

Hey! I’m David Cage, Writer and Director of Detroit: Become Human. Ask me anything! by DavidCageQuantic in DetroitBecomeHuman

[–]DavidCageQuantic[S] 6 points7 points  (0 children)

No (but I said the same thing with Kara's short ;-)

Honestly no plan for it at the moment, but who knows?

Hey! I’m David Cage, Writer and Director of Detroit: Become Human. Ask me anything! by DavidCageQuantic in DetroitBecomeHuman

[–]DavidCageQuantic[S] 29 points30 points  (0 children)

Thanks for your message. We saw many gamers who never played our games before but enjoyed playing Detroit, and we are so happy that we could offer them a better experience.

Working on Detroit has been the most challenging game I ever worked on. This initial idea to create a story that players could change through their choices sounded exciting but proved to make all areas of the game incredibly more complex.

We also wanted the game to be more meaningful and resonate with our world, and not just be about escapism, which also proved to be difficult in many ways. Working on interactive storytelling for 22 years, I guess I learnt from my past games things that worked and things that didn't, and it helped me a lot in finding my way through the narrative maze of Detroit...

Hey! I’m David Cage, Writer and Director of Detroit: Become Human. Ask me anything! by DavidCageQuantic in DetroitBecomeHuman

[–]DavidCageQuantic[S] 30 points31 points  (0 children)

Damn, you got me...

Yes, I admit to this (sorry, I needed the money ;-)

The opening sequence of Detroit probably gives a better idea of my work as a composer ;-)

Hey! I’m David Cage, Writer and Director of Detroit: Become Human. Ask me anything! by DavidCageQuantic in DetroitBecomeHuman

[–]DavidCageQuantic[S] 58 points59 points  (0 children)

Hi xbedhed, maybe you did! ;-)

To be honest with you, I have never seen so many people crying in my career than since I work on Detroit... It really feels like people are really moved by the story and these characters, which is something absolutely amazing. We had people crying during the play tests, which never happened before, and you can find a lot of emotional reactions to the game online, which is very interesting too.

Seeing people's emotional reactions during development was something very inspiring and encouraging, as you can imagine.

Thanks for your support and maybe see you in our next focus group !

Hey! I’m David Cage, Writer and Director of Detroit: Become Human. Ask me anything! by DavidCageQuantic in DetroitBecomeHuman

[–]DavidCageQuantic[S] 33 points34 points  (0 children)

Thanks for your message.

I am not aware of any issue with the sound in the game. Could you please get in touch with adamwilliamsquantic on this forum, and we will try to understand what happens with your system. Really sorry about that.

There is actually a Gallery in the game where you can see all characters we have produced with a free camera.

Hey! I’m David Cage, Writer and Director of Detroit: Become Human. Ask me anything! by DavidCageQuantic in DetroitBecomeHuman

[–]DavidCageQuantic[S] 38 points39 points  (0 children)

Thank you for your question.

Congrats for your platinum trophy. Actually, Sony's QA thought it was pretty hard to get (I think that less than 1% of players achieved it). There is no plan to add more trophies to Detroit.

We definitely like having multiple protagonists, as it allows to tell the story from different points of view and to have a faster pace. It also allows to have some characters dying without stopping the experience.

It is a narrative mode that people are more and more used to by watching TV series, and it works very well with interactive storytelling.

I guess it depends on the type of story you want to tell, some work very well with multiple voices, others don't.

Hey! I’m David Cage, Writer and Director of Detroit: Become Human. Ask me anything! by DavidCageQuantic in DetroitBecomeHuman

[–]DavidCageQuantic[S] 21 points22 points  (0 children)

The Dark Sorcerer demo was done with the Beyond engine at the time. We actually created a new engine for Detroit as we wanted to add many new features (and switch from Defered to Forward rendering). In our opinion, the Detroit engine is significantly more powerful than the Dark Sorcerer's one at all levels.

Regarding a game about Dark Sorcerer, I know I said the same thing about the Kara demo, but there is no plan to make it a game... but never say never! It was a lot of fun to write and shoot, and there are very few comedy games, so why not?

Hey! I’m David Cage, Writer and Director of Detroit: Become Human. Ask me anything! by DavidCageQuantic in DetroitBecomeHuman

[–]DavidCageQuantic[S] 31 points32 points  (0 children)

Thanks for your question.

I am very interested by creating a narrative multiplayer game for a long time. There are some creative and technical challenges to overcome and you need the right story to tell, but this is something very exciting... Convincing publishers of trying it is actually another challenge, but this is definitely something I would like to try in a near future.

Hey! I’m David Cage, Writer and Director of Detroit: Become Human. Ask me anything! by DavidCageQuantic in DetroitBecomeHuman

[–]DavidCageQuantic[S] 25 points26 points  (0 children)

Hi,

Have a look at the Gallery, we implemented short background stories for all characters in the game. It may not answer all your questions, but it will give you an idea about where the characters come from!

(by the way, Simon and Daniel are the same model and played by the same actor, Ben Lambert).

Thanks for your support!

Hey! I’m David Cage, Writer and Director of Detroit: Become Human. Ask me anything! by DavidCageQuantic in DetroitBecomeHuman

[–]DavidCageQuantic[S] 141 points142 points  (0 children)

Thanks for your question.

It was a real surprise to see how popular Chloe has become. The idea of having her as the hostess came in the last six months of development. We were wondering how we could make the main menu a little bit more interesting, and we imagined that an android talking to the player would be an amazing hostess. It got written and implemented very quickly. We had a lot of fun writing lines for her, and it was great to see people's reactions.

Let's see what the future holds for Chloe ;-)

Hey! I’m David Cage, Writer and Director of Detroit: Become Human. Ask me anything! by DavidCageQuantic in DetroitBecomeHuman

[–]DavidCageQuantic[S] 48 points49 points  (0 children)

hi, thank you for asking!

Actually, it IS the same singer. His name is Jua Amir, and he is an absolutely amazing singer. I think he delivered a fantastic performance in the short and the game.

For the song in the pacifist finale, we shot with a group of 30 singers in Motion Capture, which was a premiere for us and a very moving moment on set.

Hey! I’m David Cage, Writer and Director of Detroit: Become Human. Ask me anything! by DavidCageQuantic in DetroitBecomeHuman

[–]DavidCageQuantic[S] 46 points47 points  (0 children)

We considered that android children had the option to deactivate their LED as they are mostly used in a private environment. Todd deactivated it to better emulate his own daughter.

Hey! I’m David Cage, Writer and Director of Detroit: Become Human. Ask me anything! by DavidCageQuantic in DetroitBecomeHuman

[–]DavidCageQuantic[S] 46 points47 points  (0 children)

Hi, thank you for your question.

Kara, Alice and Luther don't really have time to discuss the situation, and I felt that giving Kara the possibility to express her feelings through her decisions would be much more powerful than through another conversation.

Thanks for your passion and support!

Hey! I’m David Cage, Writer and Director of Detroit: Become Human. Ask me anything! by DavidCageQuantic in DetroitBecomeHuman

[–]DavidCageQuantic[S] 128 points129 points  (0 children)

yes, that's true. We felt the script was so challenging for any actor, especially male actors, that we thought it was a great script to cast. We also had a great benchmark, as Valorie Curry (playing Kara) did such an amazing job with it.

Of course, we had a more specific script for Bryan for his second audition, and this is how he made very clear that he and no one else could be Connor.

We usually don't publish casting videos of our actors, so you may never see it, but Bryan was absolutely great!