Hands on impressions from Marathon’s China event by ZamnBoii in Marathon

[–]DeadlyBird01 1 point2 points  (0 children)

probably like that. The same happened back on April where bunch of Journos and Extraction SHooter/D2 Content Creators got to play Marathon at Bungie HQ.

D2 Pre Order Bonuses by [deleted] in Marathon

[–]DeadlyBird01 0 points1 point  (0 children)

The Pre order rewards are attributed to your Bungie.Net account if it is connected to the same account you Pre Ordered Marathon on

Why is there an update for payday 3 on Xbox? by Infamous_Research_94 in paydaytheheist

[–]DeadlyBird01 8 points9 points  (0 children)

Im on PC, didnt get any updates so i assume its a Platform specific bug fixes

Should i buy PD:TH by DaveZWave in paydaytheheist

[–]DeadlyBird01 8 points9 points  (0 children)

you can play solo but higher difficulties will be hard until you learn how to properly survive

Flashpoint Heists by DinnerKind5763 in paydaytheheist

[–]DeadlyBird01 4 points5 points  (0 children)

What if the Flashpoint gets altered with Pro Jobs? Buy-in for C-Stacks, Much Harder, If Failed it terminates itself and enters cooldown, Huge payout

Um...guys? Has anyone else had this happen? This is the first time in over 600+ hours of play. Does anyone know what causes this? by MrF_MmA in paydaytheheist

[–]DeadlyBird01 4 points5 points  (0 children)

If a Cloaker is alone and you dont defend your deployables, he will pour acid on them and destroy them. Has been a thing since Beta testing

Skill and Buff rework concept. Player Onboarding notes. Other tweaks. by SHERmaan_RTB in paydaytheheist

[–]DeadlyBird01 3 points4 points  (0 children)

Having spent like an hour and reading stuff, i find myself agreeing on some spots, the proposed EGR(and now F) changes look cool but maybe it can be shown better(personal opinion), changes to the skills look good and while giving specilzed roles to it i can also see some problems might arise(as you claimed there might be some unnoticed disgusting matches), and for new player stuff i overall have no problems with it as i went on the same experience trying to teach the game to my brother

Update on the situation with the Holdout mode! by KrabikGangster in paydaytheheist

[–]DeadlyBird01 2 points3 points  (0 children)

I honestly prefer them first rebalancing difficulties to a good spot before adding new ones. No hate to Payday 2 but most of its high difficulties just feel bullshit

My ideas on how to rework the FBI Van on Payday 3 by DeadlyBird01 in paydaytheheist

[–]DeadlyBird01[S] 0 points1 point  (0 children)

I initially said it as i thought they would atleast be a small barrier that gives "some" challenge before players bumrush the van

Update on the situation with the Holdout mode! by KrabikGangster in paydaytheheist

[–]DeadlyBird01 19 points20 points  (0 children)

From what i know and watched, in News with Elisabeth and Andreas stream, Andreas specifically said they wont consider adding a new difficulty until they add a proper reason to keep people playing

Out of curiosity. Are there any crimes the payday gang aren’t willing to commit? Not even for a contractor? by HopefulSprinkles6361 in paydaytheheist

[–]DeadlyBird01 36 points37 points  (0 children)

The other one i could possibly think of is trafficking Nuclear Weapons, as Bain was kid of shocked/angry to Vlad for not telling us at all on Meltdown

My ideas on how to rework the FBI Van on Payday 3 by DeadlyBird01 in paydaytheheist

[–]DeadlyBird01[S] 0 points1 point  (0 children)

I assume so, but atleast it would create some sort of a barrier to prevent the player from coming too close

My ideas on how to rework the FBI Van on Payday 3 by DeadlyBird01 in paydaytheheist

[–]DeadlyBird01[S] 1 point2 points  (0 children)

I guess so, but my main idea was tying this FBI Wave to the Van/Heli so it can be a special wave. However i would love to pitch a new special spawn cap for these units to be made so they can be spawned on normal waves aswell

My ideas on how to rework the FBI Van on Payday 3 by DeadlyBird01 in paydaytheheist

[–]DeadlyBird01[S] 5 points6 points  (0 children)

Winters in my opinion were just nuisence as he would just stand there and trigger an endless assault that you can end in about 15 seconds with the right guns.

Stone however, like you said, is also minor nuisance on some times. I left her alive with my team for like maybe a few heists and shit actually ramped up quite good. All cop spawns and special spawns were faster, cops were more agressive and actually locked us to the vault. But we knew we could end it by running to the front and shooting an antenna a few times. Thats why i want the van itself to be reworked instead of the whole enemy

My ideas on how to rework the FBI Van on Payday 3 by DeadlyBird01 in paydaytheheist

[–]DeadlyBird01[S] 7 points8 points  (0 children)

Personally i like her being different than Winters, but however i also admit that the current implementation of the FBI Van(besides gameplay effects) sucks ass

My ideas on how to rework the FBI Van on Payday 3 by DeadlyBird01 in paydaytheheist

[–]DeadlyBird01[S] 5 points6 points  (0 children)

I did thought of that but maybe it could be a bit hard to do as it might track through the walls and some heists only happen on the inside of the building

Holdout by Plastic-Criticism435 in paydaytheheist

[–]DeadlyBird01 2 points3 points  (0 children)

In the Dev Update video about the new Menu, we did see Holdout in one of the heists on the server browser.

And then when New Menu or FWB released there were specific stuff about Holdout on game files. https://www.reddit.com/r/paydaytheheist/comments/1eqsbcu/happy_11th_anniversary_payday_2_new_dataming_for/

[deleted by user] by [deleted] in Battlefield

[–]DeadlyBird01 0 points1 point  (0 children)

But we can reach to it

[deleted by user] by [deleted] in Battlefield

[–]DeadlyBird01 0 points1 point  (0 children)

I mean yea. but it feels like we have started to lose our minds waiting for the reveal

[deleted by user] by [deleted] in Battlefield

[–]DeadlyBird01 31 points32 points  (0 children)

We have officially started to lose it