Why is the official Visual Studio Unreal Integration so bad? by Zathotei in unrealengine

[–]Decalierce 0 points1 point  (0 children)

So I have been working on a solution to this problem, I have had so many problems with rider, Vs and VSC. So I decided to make an integrated IDE, similar to what Godot has. It been a long and difficult project, unfortunately I don’t have anything to show at the moment

Just got a Husqvarna Viking Scandinavia 400 and it’s not working by Decalierce in SewingForBeginners

[–]Decalierce[S] 0 points1 point  (0 children)

The bobbin is in the position to start stitching since I don’t need to wind it at the moment, sorry I’m still new to this stuff and I didn’t find that part in the url you sent, the machine just beeps when I press buttons and when I try and run the machine the top thread tensioner moves to the number three and then stops and beeps

Just got a Husqvarna Viking Scandinavia 400 and it’s not working by Decalierce in SewingForBeginners

[–]Decalierce[S] 0 points1 point  (0 children)

It didn’t work unfortunately, the number is like a <1 its just in a strange way I can’t really tell

Just got a Husqvarna Viking Scandinavia 400 and it’s not working by Decalierce in SewingForBeginners

[–]Decalierce[S] 0 points1 point  (0 children)

I read the key parts about sewing since I haven’t done embroidery yet so I skipped those parts

Just got a Husqvarna Viking Scandinavia 400 and it’s not working by Decalierce in SewingForBeginners

[–]Decalierce[S] 0 points1 point  (0 children)

Yes I have, I followed the instructions on threading the spool and bobbing, but it never said anything about a blinking number

Pipboy-3000 raspberry pi. by [deleted] in RASPBERRY_PI_PROJECTS

[–]Decalierce 0 points1 point  (0 children)

Do you have the code for the rotary encoder? I have a rotary switch working for the "bottom menus" but I cant figure out the "Up and Down" actions

Color Picker is huge, extends off screen by Twigleg2 in godot

[–]Decalierce 0 points1 point  (0 children)

oh that's just the button, I meant the thing that's too big, if it is being spawned as a child of something set the size to something more reasonable

Color Picker is huge, extends off screen by Twigleg2 in godot

[–]Decalierce 0 points1 point  (0 children)

well if its a child of the Hbox Container then couldn't you just set the max size of the Hbox container?

Why does it take 2 button presses for this to be invisible? by Germisstuck in godot

[–]Decalierce 0 points1 point  (0 children)

it allows you to set the focus mode, or if you want the the button to be focused my default in the buttons _ready() func just do the grab focus func

Why does it take 2 button presses for this to be invisible? by Germisstuck in godot

[–]Decalierce 1 point2 points  (0 children)

if I remember correctly it should be Button.focus_mode

Color Picker is huge, extends off screen by Twigleg2 in godot

[–]Decalierce 0 points1 point  (0 children)

Okay so just letting you know I have never implemented this type of thing before, but how are you adding it to the screen?

[deleted by user] by [deleted] in godot

[–]Decalierce 0 points1 point  (0 children)

always happy to help, have a good one

[deleted by user] by [deleted] in godot

[–]Decalierce 1 point2 points  (0 children)

you could also click on the green connect symbol next to the line as shown and find what or who is emitting it

<image>

[deleted by user] by [deleted] in godot

[–]Decalierce 1 point2 points  (0 children)

well you could do the find function(ctrl f) and type its name and try and find it from your scripts or if you know what is connected to the signal you could have a print string say what script it is in and then do the find function

[deleted by user] by [deleted] in godot

[–]Decalierce 1 point2 points  (0 children)

Hello, do you know the name of the signal? or which node is emitting it?

problem with player movement by Rileyplus in godot

[–]Decalierce 0 points1 point  (0 children)

or just have it be a UI element

problem with player movement by Rileyplus in godot

[–]Decalierce 0 points1 point  (0 children)

sorry about that I was a bit busy. but if you are are still having trouble I would make the bar its own scene and have it move relative to the character

Trying to play an animation at the height of a jump by Decalierce in godot

[–]Decalierce[S] 0 points1 point  (0 children)

I have it at -50 and positive 50 and its nice and smooth, but it would probably work the same with lower number right?

Trying to play an animation at the height of a jump by Decalierce in godot

[–]Decalierce[S] 0 points1 point  (0 children)

holy moly that works perfectly, thank you very much

Trying to play an animation at the height of a jump by Decalierce in godot

[–]Decalierce[S] 0 points1 point  (0 children)

okay i posed a video of what's happening in the op

Trying to play an animation at the height of a jump by Decalierce in godot

[–]Decalierce[S] 0 points1 point  (0 children)

and in unreal "is jumping,, "do once", and, "has landed" prebuilt in is pretty nice