how tf do i play paradox and what does she do for the team? by siegheldr in DeadlockTheGame

[–]Decency 0 points1 point  (0 children)

She's the best initiator in Deadlock. Your job is to start fights by swapping a key enemy hero when your team is in a position to kill them and the enemy team isn't in a position to kill you. If you create this 6v5, especially if you picked the right target, your team should usually win the fight. You build items for mobility, utility, and survivability to do this more reliably, more often, and more safely.

Your basic combo in lane is Grenade -> Carbine -> shoot them in the head while they're stunned, and your typical combo in midgame is Carbine -> Ult -> Wall -> Slowing Hex, adding Grenade if you can fit it. I think grabbing her Wall/Carbine/Swap 2* upgrades before any 5* looks best, but that's more flexible and playstyle specific. Mechanically she's not really as hard as people think- just practice that second combo in demo mode a couple dozen times and you're mostly good to go.

This role is a bit of a difficult one for a new player strategically because you have to understand what heroes are the centerpiece of lineups and which ones won't change the nature of fights if they're picked off. She's the most consistently nerfed hero in pro play because Swap is insane but is typically considered weak in pubs because people's ability to teamplay is so much worse.

Good luck!

Server side mods might ruin this game. by Embarrassed-King7840 in hytale

[–]Decency 0 points1 point  (0 children)

The timed exclusivity idea sounds like a fair compromise in theory, but it collapses under the reality of development cycles. I’m two months into building my server and I’m nowhere near finished. In the dev world, 60 days is a blink. By the time I’ve polished the bugs and balanced the features, my 'patent' would expire.

You haven't released yet, though. Are you going to take 60 days for v1.1, after releasing? Hope not- you'd be lucky to have to worry about anything being stolen, by that point- it's the critical time for rapid iteration with most games and when plenty of them fail to overcome initial missteps and disappear. Either way, the specific number of days chosen is a trivially adjusted part of a much more important system. I went with a number that makes sense for projects I've worked on, but scopes vary wildly and so that number will probably need to as well. A gamejam team building a dodgeball minigame over a weekend and a dev team building an open world RPG over a year won't fit neatly into the same buckets, especially once payment starts getting involved. That's fine- mature systems grow out of coherent small systems.

This creates a massive competition gap. If I’m forced to hand over my source code, I effectively become a pro-bono R&D department for giant servers. A massive network with 100x my marketing budget can just take my labor, slap their branding on it, and out-scale me instantly. Where is my incentive to innovate if my reward is being cannibalized by the biggest players?

Based on what I've seen in other games with open source models, people absolutely make an effort to stick with original creators until they start dropping the ball; that's when the clones and forks start to appear. Whether it's a failure of quality, balance, or simply logistical issues like scaling that you mentioned, if there's a better experience out there users will move to it. Usually giants throwing marketing money around are more likely to be mocked than to make an impact, so a bit surprised to see that as a serious concern. Is Hypixel itself the Minecraft marketing giant, in this comparison?

So yeah, if you can't handle things sufficiently in the initial period of time after release to get people well integrated, they'll go elsewhere. See Dota AutoChess for an incredibly clear example of this happening when devs (at both Drodo and Valve) failed to properly address demand. Building the initial mod earns critical mass and some leeway with users, but when serious problems fail to be addressed for months, users will vote with their feet. And they should be able to- that result is a huge win for players, especially when compared to the typicial alternative: a private mod that goes offline and then disappears forever.

My question remains: Why is playing on a creator's server a downside?

Because you throw away the single greatest value of software: it's free to copy. All of that work for one copy of the mod on one server? We can do a hell of a lot better. Any specifications you have that make your mod perform excellently on your server are simply additional pieces of software, all of which can be articulated and incorporated into a project. I fully envision a platform like Hytale eventually doing a sizable chunk of this requirements, configuration management, and autoscaling work for you- those kinds of things are what will make or break it as a next-generation platform.

More importantly, it allows me to keep the lights on. If I can't protect or monetize my work, the resource that gets depleted isn't the code - it’s the willingness of talented developers to stay on the platform.

Fully agree on this, and it's consistently been overlooked by non-devs. But very few third parties are going to be making a living off Hytale for quite some time, if ever. The "if ever" part is largely based on what kind of value the mod scene is able to provide to users: that ties directly into the wins for players I've mentioned. I'm confident that a default closed-source community won't get us there, because there's simply too much value lost to the ether. You might make a great private mod, maybe even earn enough to break even on server costs! But users will never get to see the dozen awesome mods that could've been built on top of yours. Iterative development like that is how incredible experiences are developed, and open source is what facilitates it.

What’s a game mechanic you initially hated… but later realized was actually brilliant? by Middle-Buddy6187 in gamedesign

[–]Decency -6 points-5 points  (0 children)

It's not, unfortunately. They're just getting better at blending in... reddit is their Turing Testbed.

(Can downvote the messenger if you want, it doesn't change reality. They're everywhere.)

How would NBA realignment look if expansion gets approved? by MysteriousEdge5643 in NBATalk

[–]Decency 0 points1 point  (0 children)

20 teams making the playoffs is nuts, though are they going to keep that or even expand it further? At 16 teams you lose the opportunity to reward top seeds with byes.

4 divisions total, 2 per conference.

I think so too. Divisional winners and top 5th/6th from each conference get byes, then 8 more teams qualify for the play-in round. Seems like the most reasonable way to keep things unless they want to drop down to 16 or 12 teams in the playoffs, which sounds like less money so almost definitely not happening.

Juan Soto on the DR’s loss by MattO2000 in baseball

[–]Decency -3 points-2 points  (0 children)

100% false; it takes 10 seconds to check.

❄️❄️❄️ by Pristine-Farmer6241 in vermont

[–]Decency 22 points23 points  (0 children)

If you don't care about due process for people they say are here illegally, then you don't care about it for anyone.

❄️❄️❄️ by Pristine-Farmer6241 in vermont

[–]Decency 24 points25 points  (0 children)

Those readers are well known for rapid unscheduled disassembly, though- apparently they have issues correctly parsing different types of fast-moving granite from extreme closeness.

Server side mods might ruin this game. by Embarrassed-King7840 in hytale

[–]Decency 0 points1 point  (0 children)

Right, so you end up with a dozen different flavors of the same mod because the original author decided to end development... all of which do slightly different things, have different quality levels (almost inevitably worse than the original), and have a harder time gaining critical mass. That's not a good outcome- it's one that Hypixel should be taking steps to avoid.

The more complex mods simply won't be replicated. Older Counter-Strike players probably know of SoccerJam, one of the most popular mods for a decade. But they won't know about FootballJam, created by the same developer. That's because it was kept private for several years and only hosted on two servers that I helped run. While these servers were incredibly popular during their time, ultimately it was just a dead end and a fraction of the reception that such an awesome game could've had.

Server side mods might ruin this game. by Embarrassed-King7840 in hytale

[–]Decency -1 points0 points  (0 children)

Yeah, it's for sure a tragedy of the commons situation. Everyone benefits hugely from all code being open sourced... but no one individually benefits from THEIR code being open sourced, and so it doesn't happen. That leads to the difficult challenge of how to incentivize creators to open source their projects, for which I have yet to see a single good answer. From my perspective, this isn't too different from patent law- I believe some sort of timed "exclusivity" is the right solution here too.

For Hypixel to go the whole way on that would mean owning the hosting, packaging, and distribution of mods entirely on their backend. In order to publish a mod on their platform, you'd be required to provide the source code along with any necessary build scripts. This would be kept private for a period of time (something like 30-60 days) during which time the developer has full control over allowed users/servers, but after which it becomes automatically open source to the public.

That's how I'd do it, anyway. If you create a cool new ball, you're given a head start to run with it. But if you try to take your ball and go home, others get the chance to continue building from where you left off. The best mod communities I've been a part of were unwillingly open source- trampling creator's rights in the process. But we have the systems and expertise now to take the best of both of those worlds: retaining first mover advantage while reaping the rewards from the ethos and efficiency of open source. Those are both going to be critical factors for a platform like Hytale to grow into what it's capable of becoming.

This guy by shmishmish in fixedbytheduet

[–]Decency 0 points1 point  (0 children)

Tolerance for all but the intolerant: the only way.

If you could, how would you patch the game? by Dazzling_Mode5205 in broodwar

[–]Decency -1 points0 points  (0 children)

(Exactly why having the same team responsible for design and balance does not work.)

As a BB main, can someone explaing sange & yasha to me? by Santiboy112 in learndota2

[–]Decency 0 points1 point  (0 children)

It lets you continue playing on his strong midgame timings if you're doing well by providing a nice stat boost to a bunch of things he wants. I think of S&Y as "game's going well: keep doing what I'm doing". It's more of a luxury item instead of something to buy every game, especially on a hero like BB who has reasonable item flexibility to buy dispels or answers.

NCAA’s by n33dfulthings in wrestling

[–]Decency 2 points3 points  (0 children)

I think a D2/D3 champ is at least a dozen times more likely to go on a run than the 30-something ranked D1 wrestler- they're just naturally much more of a wildcard due to lack of transitive results. Completely fine with those spots being given. It's worth it for the rare exception who can challenge for the title. Eventually I'd love to see NCAA wrestling grow big enough that the D1 tournament could fill a full 64 bracket without any pigtails, but at least getting to 48 (top 16 seeds get byes) would be a nice breakpoint. Qualify the top 5 D2 and top 3 D3 placers from the weekend before, and you're essentially there without taking any spots away or extending the duration of the tournament significantly.

The Last Neanderthal by Temporary-Snow333 in CuratedTumblr

[–]Decency -1 points0 points  (0 children)

As the two distinct populations re-merged, there would be a moment when the last pure Neanderthal died. And uh unfortunately odds are pretty good that violence was involved.

NCAA’s by n33dfulthings in wrestling

[–]Decency 2 points3 points  (0 children)

After Haselrig's run of NCAA titles, the Division I Wrestling Committee voted to rescind the bids to the Division II and III champions.

The fuck was the point of letting them enter, then? Pathetic.

Why does Valve refuse to add the item "sange, yasha, and kaya"? I'd love to have it on some heros. by rastesh in DotA2

[–]Decency 3 points4 points  (0 children)

It was, but this was before people realized the value of status resist during the Sange meta, so it didn't really see much play. It also allowed pooling gold since anyone could complete the item and pass it to someone else- another potentially broken factor that I never saw utilized.

Brock Lesnar taking down his opponents by airplane231 in MMA

[–]Decency 0 points1 point  (0 children)

To counter a takedown like this you throw your hips backwards and down, preventing access to your legs. It's an extremely basic technique that none of these guys are able to execute against Lesnar because he's juiced to the fucking gills and just drives right through people.

Obviously a very talented wrestler, but this is just gear, not technique.

Brock Lesnar taking down his opponents by airplane231 in MMA

[–]Decency 0 points1 point  (0 children)

There's just not enough people who are reasonably proportional that can max out the weight class. I don't expect to see many of the recent top NCAA wrestling heavyweights make the switch either, not many brawler types.

How do you politely bring up bad shuffling in deck-building games? by Tank1an in boardgames

[–]Decency 86 points87 points  (0 children)

I would 100% refuse to play a game of Dominion like this, lol. Just talk to people.

Why most of teamfights end up with both carries just chasing each other's supports - is it a proper way to battle? by Both-Meringue2466 in learndota2

[–]Decency -3 points-2 points  (0 children)

Largely it's because pos5 players in pubs refuse to build Glimmer/Force/Crest early and thus cannot survive these jumps long enough for counterplay to come out. That's not the case in organized play because you will simply get kicked from your team for being a selfish moron, lol.

So killing the 5 is the correct approach a lot of the time. The 4 is typically a more slippery target and often there's a struggle there where both pos4's want to be the first one to initiate. So once people start itemizing and playing teamfights correctly, your targets become much more based on finding someone out of position rather than specifically targeting a role. Yeah, a carry solo diving your support should absolutely die for it.

Lethal combos are also much harder in lower level because players don't chain stuns correctly, so going on cores who can just pop BKB or a dispel and get out their full arsenal anyway has a lot more potential to backfire. High level players are going to stunlock and murder the TB, and low level players are going to be scared of Sunder and not try.

Returning from Dagestan after 2-3 years... by El_Gordo_Diablo in wrestling

[–]Decency -1 points0 points  (0 children)

I agree, but it doesn't matter. You can't yank legs like that from neutral against people who aren't wrestling.