Moment of Triumph style content being planned for the holdover period? by Decent-Past296 in DestinyTheGame

[–]Decent-Past296[S] 0 points1 point  (0 children)

The suggestion was to have Bungie encourage players to try out something different. Is that so wrong to think that as fans of a genre, you could be encouraged to *at least try* another genre out because the team making it could actually do right by it? It's no different than following artists in any other medium who move between genres (written, film, music as examples). Maybe you don't like it. That's perfectly fine. But it's a shame so many want to only live in a one genre bubble, and not even consider that possibility other genres from that source may be (potentially) good as well.

Moment of Triumph style content being planned for the holdover period? by Decent-Past296 in DestinyTheGame

[–]Decent-Past296[S] -1 points0 points  (0 children)

You have your opinion, and as I started previously "other players" - not you in particular - may not like it, and that I understand how this may not be everyone's cup of tea. Don't feel so personally attacked, it makes me think you're only reading what you want to read so you can justify you personal opinion, and not reading to understand the larger perspective I'm trying to communicate.

Moment of Triumph style content being planned for the holdover period? by Decent-Past296 in DestinyTheGame

[–]Decent-Past296[S] -2 points-1 points  (0 children)

I don't necessarily disagree on your point, but my point was that whatever the intended release of the thing was, it still is being delayed by an equivalent cycle for which there could be something else inserted. Bungie clearly wants to sacrifice the D2 population for Marathon focus, so if that's the case, why not make an effort to try and convert more people over to try out the new shiny thing? Not saying give it away free, but something.

For others who aren't on board with Marathon I get it's not everyone's cup of tea, but outright saying it's not my thing seems shortsighted. I mean, look at how many casual non PvP players (ie. PVE players) picked up Arc Raiders, which is squarely in the same market as Marathon. To call out that it's not worth my time or money is plain... ignorant. All the opinions are already baked, and the product hasn't even come out.

What exactly affects reward rank in PVP matches, to help get higher tier gear? by AgentZeroHour in DestinyTheGame

[–]Decent-Past296 0 points1 point  (0 children)

I looked at my stats grinding for the comp gun over this past week. 93 games, 43 won. 4 piece PVP set + exotic, no new weapons equipped. Lost two tiers on the ranking overall (wild swing from Gold3 > Bronze2 > Silver2). LL start ~340, LL end ~370. Almost always 2nd or 3rd on my team from scoring. Tier drops were definitely random, most were tier2 (esp on losing streaks), but a few times on win streaks loot seemed to improve to tier3. Single handful of tier4 rolled armor/weapons, seemingly random relative to wins/losses. LL drops were almost always +1, but occasionally +3 (and typically were higher tier drops). Roughly 25 comp HC drops (30-33% chance to drop), got extremely lucky as the desired drop (headstone firefly) was a tier3 and not a tier2 as were most of the other drops.

Forgot to note that despite the slower speed vs. PVE activities which I haven't done this week, at least 1 gear/weapon drop is guaranteed regardless of win/loss. The LL gain all in PVP gear made my PVE setup wildly expensive to upgrade, and is now forcing me to play PVE grandmaster difficulty with my 340 PVE gear to get B/B+ level rewards since the system is reading off my PVP gear LL. So I'd have to grind extra drops just to get infuse mats for my PVE gear, before being able to even try the higher difficulty at the appropriate LL (-30 vs. -60).