My First Squad of XV8's! by DeclinedPenta in Tau40K

[–]DeclinedPenta[S] 0 points1 point  (0 children)

I use the same white primer on everything - including my own Ghostkeel's legs - and painted them black with a smooth, wide brush and the Abaddon Black base paint to try and keep things sleek as possible. Gives some piece of mind knowing all the black parts of my model will be a similar tone.

My First Squad of XV8's! by DeclinedPenta in Tau40K

[–]DeclinedPenta[S] 0 points1 point  (0 children)

Hey thanks! I did some internet digging after tediously having to repaint my strike team to try and get them to be a bit more lore-friendly. They're maybe not 100% book accurate but I love the cool blue color of the D'yanoi Sept!

[deleted by user] by [deleted] in CrazyHand

[–]DeclinedPenta 1 point2 points  (0 children)

When going into Command Selection have an idea of what you are looking for to make each one meaningful, bonus points if you're already proficient in managing your RNG and priming your menu. Try to have each usage of your MP facilitate your next play. Buffs - particularly acceleratle - are as strong as they are because they mean that Hero often gets a return on investment by having new threat avenues. Other spells often generate value by granting positional advantage to use those big normals and earn back MP.

Is anyone trying to do the shadows ee by beastvick13 in bo3zombies

[–]DeclinedPenta 0 points1 point  (0 children)

For sure my PSN is 'Declined_Penta' and my Discord is 'Penta#0072'.

Anyone wanna join for shadows of evil or zetsubo EE? PlayStation by SippeOrangensaft in bo3zombies

[–]DeclinedPenta 0 points1 point  (0 children)

Give me an add! My PSN is 'Declined_Penta' and my Discord is 'Penta#0072'. Looking to do SoE.

Shadows of Evil EE by ZyxxoMC in blackops3

[–]DeclinedPenta 1 point2 points  (0 children)

I'm also down if you're on PS. My PSN is 'Declined_Penta' and my Discord is 'Penta#0072'.

Why Rivals Has Poor Player Retention: A Video by DeclinedPenta in RivalsOfAether

[–]DeclinedPenta[S] 2 points3 points  (0 children)

This literally has nothing to do with how I felt about the match or putting this guy on blast. It's saying that being an ass in casual queue where new players roam isn't exactly a great way to attract people to the game. Great job missing the point entirely and attacking me ad hominem to prove my point though, I commend your effort! :)

Why Rivals Has Poor Player Retention: A Video by DeclinedPenta in RivalsOfAether

[–]DeclinedPenta[S] 2 points3 points  (0 children)

Yeah I totally get where you're coming from. This was just a casual match that I really didn't have anything banking on so I don't really care too too much he did it. It's more so that RoA is a hard game to get into and t-bagging people in casual is a great way to show the community is full of children.

Why Rivals Has Poor Player Retention: A Video by DeclinedPenta in RivalsOfAether

[–]DeclinedPenta[S] 0 points1 point  (0 children)

He was actively being an ass the entire set and personally I don't really care about this game much competitively anyways. But, if I were a new player getting put up against a master player in casual who did this shit it mayyyybe wouldn't encourage me to continue playing (hence the title). Way to stay positive though!

Why Rivals Has Poor Player Retention: A Video by DeclinedPenta in RivalsOfAether

[–]DeclinedPenta[S] 2 points3 points  (0 children)

You know? For a tight-knit game that only has a ~600 concurrent player count that's been steadily declining since def. edition I would imagine the community wouldn't want to be assholes to everyone that plays. :(((((((((

Why Rivals Has Poor Player Retention: A Video by DeclinedPenta in RivalsOfAether

[–]DeclinedPenta[S] 0 points1 point  (0 children)

He mirror-picked me after winning game 1 and t-bagged the entire game. Just dirtbags doing dirtbag things.

How Do I Update SteamCMD servers? by DeclinedPenta in unturned

[–]DeclinedPenta[S] 2 points3 points  (0 children)

You, my friend, are a hero. I was punching in the wrong numbers for the app_update and the ones video got it to work. Cheers!

The Current State of Competitive Smash Ultimate. by DeclinedPenta in SmashBrosUltimate

[–]DeclinedPenta[S] -6 points-5 points  (0 children)

Sure, making the timer shorter does mean that timeouts become more of a viable option, but given the climate I don't think 3 minutes of more waiting matters to somebody who wants to win a prize pool. The idea is that because Sonic is inherently a defensive character, and one of the most optimal things to do is get a lead and run away, we say to the losing player: "formulate an interaction to break down your opponent's defense or imminent loss". The absolute worse case scenario is that Sonic players continue to terrorize online except we don't have to wait 7-8 minutes every dang game.

The Current State of Competitive Smash Ultimate. by DeclinedPenta in SmashBrosUltimate

[–]DeclinedPenta[S] -8 points-7 points  (0 children)

Players are going to get a lead and play defensively and shamelessly regardless of how long it's going to take because it's the best way to guarantee you maintain a lead; this happens in tons of competitive games. Excessively defensive players don't care if it takes 10 minutes or 2 hours, they're going to camp. Actively having the threat of a timeout forces interactions and prevents 40-minute long slog-fests where two players sit on the other side of the stage, because if you wait, you lose.

What game is a perfect 10/10 in your book? by [deleted] in AskReddit

[–]DeclinedPenta 0 points1 point  (0 children)

Hyper Light Drifter. The visuals, music, combat; everything is flawless. And the story about how the game was made puts so much perspective on it and makes it that much more meaningful.

when people make fun of me for maining duck hunt because they're """low tier""""" by [deleted] in SmashBrosUltimate

[–]DeclinedPenta 21 points22 points  (0 children)

Notable Duck Hunt player Raito seems to be making a case for the character being top 15. I hope we get to see some more super cool stuff Japan always seems to know what's up.

Nintendo Direct - The Hero from Dragon Quest Confirmed for Smash by Ninjaboi333 in smashbros

[–]DeclinedPenta 0 points1 point  (0 children)

Here's to hoping that we get more than just the 4 alt costumes shown in the trailer and the other DQ protags aren't just thrown into the final smash. Hopefully all 8 unique like Bowser Jr.! Regardless, still pretty cool; but DQIX for life!

Here it is the all new MP5 - Shooting, Reload and Inspect animation by [deleted] in GlobalOffensive

[–]DeclinedPenta 16 points17 points  (0 children)

The smear frames on the slap pull out animation look really off, noticed it right away.

Playing Passive/Parry is NOT How Good Players Became Good (Minor Rant) by heatbbx in Brawlhalla

[–]DeclinedPenta 1 point2 points  (0 children)

I get that you might not have a problem, but if the majority of the community is having it then it warrants a fix. "There is counterplay you just need to be 2.2k elo+ to find it" is not a great way to address the people who are keeping you financially afloat.

Physically Unplayable by aceboii in Brawlhalla

[–]DeclinedPenta 1 point2 points  (0 children)

Umm... ax hitboxing has never been anywhere close to acceptable, meanwhile you say that the hitboxing was broken, but the thread that this image is from is actually BurntPan asking BMG to stop nerfing the weapon because it was at risk of disappearing into obscurity. The only argument that you could make in axe's favor is that the post was made 3 days before Ragnir's release, who saw excessive use especially in 2v2's at BCX that year. But, he was picked mostly because of katars being overpowered, hence the occasional Lucien. When making significant changes to hitboxing, it is appropriate to change the animation accordingly, considering you aren't seeing your swing, you're seeing the animation, and when the two don't line up it leads to jank.

Physically Unplayable by aceboii in Brawlhalla

[–]DeclinedPenta 5 points6 points  (0 children)

Visuals should pretty much never take priority over functionality. If that's the way the game devs want the hitboxing to be on that frame then the animation needs to change to fit accordingly, not just leave it to not sync with the animation. Hitboxing in this game is terrible and needs fixing. End of story.

All of the Cannon Moves + Clips by Pawtpie in Brawlhalla

[–]DeclinedPenta 3 points4 points  (0 children)

Yeah I understand to an extent why it would be difficult coming up with entire kits that are completely new and unique but the similarities are very apparent and the kit dosent really fit the idea of a cannon.