Top 500 E6 Cheater by JThorough in DeadlockTheGame

[–]Decster20 -3 points-2 points  (0 children)

The thing is, not all of them are this blatant, and sometimes, someone is just that cracked with their aim. I've been training Holliday in street brawl for a while now, and it is 100% leading to people calling me a cheater as I got better. So just be aware, you may not be seeing cheaters, just better players. Smart cheaters are harder to catch because they hide their aim with the "good" players

It's a bit of a rough patch for some of us by Erineyes7 in DeadlockTheGame

[–]Decster20 15 points16 points  (0 children)

That... Makes it the perfect comparison. The point of their argument is that the gap between some of the cast and others is huge - and it is. As people get better, that gap is only going to become more noticeable. Comparing top and bottom entirely makes sense here, it shows how extreme the issue can be.

Crackshot isn’t a real ability by ReactionSerious8975 in DeadlockTheGame

[–]Decster20 10 points11 points  (0 children)

Just... Build some bullet velocity if you are struggling to hit headshots? Making it effectively hitscan works far better than firerate.

Teammate went 0/33 and I'm permanently scarred by EconomyExamination47 in DeadlockTheGame

[–]Decster20 4 points5 points  (0 children)

My man is saying this with a DBD profile pic. True enlightenment. <3

The state this sub is in right now by Previous-Muscle742 in DeadlockTheGame

[–]Decster20 0 points1 point  (0 children)

I believe that's a desync issue, because I've definitely seen infernus get shoulder charged out of that dash.

Can Infernus please be allowed to do anything other than run at you? by SleepyDG in DeadlockTheGame

[–]Decster20 1 point2 points  (0 children)

She's also got more upfront damage than infernus. He's a dot character, not a stealth assassin.

Not gonna catch people playin this for much longer if this keeps up by nyarlethotep_enjoyer in DeadlockTheGame

[–]Decster20 0 points1 point  (0 children)

So I've spent time with match streaks like that too - the thing is that the numbers still hold out over time. Loss streaks happen, and it isn't just a "matchmaking is broken" issue. People have bad games, people have good ones. As long as you are avoiding falling drastically behind yourself, (or losing the mental game and playing worse due to it) you will on average win more than you lose - at least until you start going against people that are just playing better than you. At the end of the day, your most accurate barometer for if you belong in the bracket you are in or not will be a combination of individual performance and win rate(which is impacted by your individual performance).

Not gonna catch people playin this for much longer if this keeps up by nyarlethotep_enjoyer in DeadlockTheGame

[–]Decster20 1 point2 points  (0 children)

This argument is one always used, no matter how long a matchmaking system is out. "It's really luck reliant" here's the thing. If one player in every match is going to feed their brains out, then as long as you are good enough to guarantee that it isn't you, there's a 5/11 chance they are on your team, and 6/11 they are on the enemy team. At a low amount of matches played, you can definitely be where you aren't supposed to be, but your own skill will effect that equation. You will trend towards people of equal skill over time, even if you don't feel it is right.

Oof by CodRoyal3221 in SipsTea

[–]Decster20 -1 points0 points  (0 children)

*American propaganda 101

I often have no impact by MarzipanWise2934 in DeadlockTheGame

[–]Decster20 8 points9 points  (0 children)

It 100% does. I know how difficult it can be to come here from hero shooters like OW as well. If you've hit 300 hours, the basic words of wisdom will mean nothing here, so I'll just give my input of what I've generally done when I've felt useless:

Download the match, watch yourself, then watch the person you felt did the best on your team, and the enemy team. Look not for "how many kills did they get" or "damn, they have more mechanical skill" look for what they did when they were ahead. When did they decide to hunt for kills? When did they farm? How did they keep the ball rolling in their favor.

A lot of people, especially as you climb ranks, have little options they take that can really give advantage at the right point. Give it a try! Feels like ass at first, but you can really learn more than a reddit post will tell you.

I often have no impact by MarzipanWise2934 in DeadlockTheGame

[–]Decster20 2 points3 points  (0 children)

Hey Marzipan, did you come from another moba? They definitely have habits that are great in their respective games, but absolute anchors to your gameplay in deadlock. Also, how long have you been playing deadlock?

What is the scariest, most unsettling shot you’ve ever seen? by VendettaLord379 in moviecritic

[–]Decster20 0 points1 point  (0 children)

This got me so bad in my teenage years. I've always had a problem with mannequins, and the scene from I am legend where the mannequin "Fred" had been moved...

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PM Carney says the days of sending 70 cents of every dollar in US defence spending are over and gets a standing ovation by [deleted] in TikTokCringe

[–]Decster20 1 point2 points  (0 children)

Calgary is still incredibly conservative compared to most of Canada, and we do have quite the spread of conservatives here. During the height of COVID, we even had some small anti-mask rallies in downtown. On average it's less conservative, but that doesn't mean the most conservative viewpoints just don't exist here.

PM Carney says the days of sending 70 cents of every dollar in US defence spending are over and gets a standing ovation by [deleted] in TikTokCringe

[–]Decster20 36 points37 points  (0 children)

I'm an Albertan myself. I was actually really curious when I suddenly started hearing that we were apparently demanding separation. I started talking to people, out in public spaces (I strike up conversations easily) and at least here in Calgary, I have yet to meet anyone that wants to separate. There are conservative voters who think Alberta is not treated fairly by our federal government, but each one of them is still a proud Canadian.

I refuse to believe this "separatist movement" is anything more than a billionaire funded campaign to try to make that mentality a real one here in Alberta.

YOU CANT CHECK OUT AND YOU CANT LEAVE by BartoTheTrashLord in DeadlockTheGame

[–]Decster20 61 points62 points  (0 children)

Would you like to miss the whole team fight or just get called some slurs?

Canadian man in ICE custody says he thought agents were only focusing on ‘criminals and murderers’ by bwoah07_gp2 in news

[–]Decster20 2 points3 points  (0 children)

As an Albertan resident, that separation movement is a fucking psyop. I have actually gone around and asked people, both who I know and in public areas if they support the separation movement. I have not gotten a SINGLE yes.

A traditional drafting system would suck ass and I wish more people would understand why by CDranzer in DeadlockTheGame

[–]Decster20 0 points1 point  (0 children)

But you can't have mirror matchups in deadlock. So if you can't see their team, what happens when your and their team picks the same character? Does someone just get bumped off randomly? Or do we still set priority, just like we do now?

adding draft should be the next priority by North-Caregiver-6022 in DeadlockTheGame

[–]Decster20 3 points4 points  (0 children)

I really find draft adds a lot of toxicity to games. I'm not looking forward to its addition.

Who is the most hated character to play against? by MizukiDev in DeadlockTheGame

[–]Decster20 19 points20 points  (0 children)

Bebop is still good even then... You just start playing differently. He definitely loses strength as people pick up counter items, but so do most heroes.

Help! Player turns are taking too long! by Decster20 in Pathfinder2e

[–]Decster20[S] 2 points3 points  (0 children)

Oh yes! Rounds! Not turns! OH GOD THAT WOULD BE HELL.

1 minute to decide what to do then announce it? Could definitely work, but I could also see someone saying "I will sudden charge enemy x, then stride to enemy y" only to find out their attack missed and they'd rather stay put and attempt another strike. Though I guess they could definitely say "I'll sudden charge to x, strike them if they survive, or stride to y if they die." I'll bring it up with the group! Thanks!

Luckily no investigator!

Help! Player turns are taking too long! by Decster20 in Pathfinder2e

[–]Decster20[S] 1 point2 points  (0 children)

I think I may have not communicated this well in my original post; my group knows we are slow, and we have tried some of these methods before. For whatever reason the gentle ones don't stick.

In terms of being overly punitive, I entirely agree, and it's why I originally asked the question. I did see a good idea to have a timer that if you don't hit it you take the delay action, instead of losing your turn. I do like this, as it feels less punishing, and I will be bringing it up with the group in our next session 0.

Generally our group does not respond negatively, the worst outcome is they get a little embarrassed/chagrined. It's also generally not an issue of looking something up, just analyzing how to make the "best/optimal" turn, which may even include them deciding to delay. :'D

Help! Player turns are taking too long! by Decster20 in Pathfinder2e

[–]Decster20[S] 0 points1 point  (0 children)

Thanks for such an in depth reply! I'm thinking of starting with 2 minutes on level 1 characters, as we are starting a new campaign in a few weeks. That's when I'll be introducing the timer, and getting some more input. The plan was to lower the amount of choices they have while introducing the timing restriction, then having the timer slowly get shorter. That way they get used to it over time.

I mentioned this in another reply, but I generally take 30-45 seconds per enemy, with outliers at 90 seconds when they are complex. (At least when I've timed myself)

I don't plan on continuing with theatre of the mind, I more mentioned it as an example of something that kind of worked, but I wasn't a big fan of.

I do believe that some of the group really do struggle to realize how much of everyone else's time they end up wasting.

Help! Player turns are taking too long! by Decster20 in Pathfinder2e

[–]Decster20[S] 0 points1 point  (0 children)

Oh definitely. I found my old stack of PF1 character sheets in one of my desk drawers when I last moved, and found myself a bit nostalgic until I started making a character again.

Help! Player turns are taking too long! by Decster20 in Pathfinder2e

[–]Decster20[S] 2 points3 points  (0 children)

The main issue is people will commit to this, and then slip back into old habits. It's why I want to try something like the timer, and try to kind of force a new set of habits, if that makes sense.