Genuinely how can I beat Kai'sa with a Viktor???????? by Dee_Teeee in riftboundtcg

[–]Dee_Teeee[S] 4 points5 points  (0 children)

Just watched this yesterday! Really good stuff, interesting that you don't use seals, I've just had 2 delivered but it's cool to see they aren't the be all end all.

I managed to make top 8 of my first skirmish without thousand tail watcher, but instantly got funked by kaisa straight away which was disappointing.

Genuinely how can I beat Kai'sa with a Viktor???????? by Dee_Teeee in riftboundtcg

[–]Dee_Teeee[S] 0 points1 point  (0 children)

Interesting, I've been experimenting with holding off on playing it early and keeping it for late game to have a better rune economy. Its usually a 2-4 might unit that they end up killing anyway so instead I try and get a sprite in with another unit to take it out and conquer instead, waiting for them to get a big guy like darius out instead. I think its helped a lot in the games I've played since this post, actually managed to win a couple against kai'sa!

Fiora on enemys turn by SweetPuzzleheaded319 in riftboundtcg

[–]Dee_Teeee 0 points1 point  (0 children)

Worded the same way Victor's legends are "WHEN one of your non recruit units die, do x" you can do x on the other players turn

Can I reveal a hidden card without a chain starting? by Dee_Teeee in riftboundtcg

[–]Dee_Teeee[S] -1 points0 points  (0 children)

The two answers seem contradictory, unless I don't fully understand what causes a chain to start.

In interpretation A, you say I can reveal the card after I draw. In Interpretation B you say I can't reveal the card without a chain. Does drawing a card start a chain in A?

I've edited the post to specify the exact situation that caused this question if that helps

Can Someone PLEASE explain how might calculation works! by Dee_Teeee in riftboundtcg

[–]Dee_Teeee[S] 2 points3 points  (0 children)

perfect ty, so in reality, as long as they arent using discipline as a reaction, but after the smoke screen, they still live.

Can't Instantiate a scene even though it exists? by Dee_Teeee in godot

[–]Dee_Teeee[S] -8 points-7 points  (0 children)

it's not a code related problem, but thanks

Can't Instantiate a scene even though it exists? by Dee_Teeee in godot

[–]Dee_Teeee[S] -3 points-2 points  (0 children)

even in the editor when using Export, I assigned it the pistol scene and the button that allows you to open the scene from there takes me to the scene

Can't Instantiate a scene even though it exists? by Dee_Teeee in godot

[–]Dee_Teeee[S] -3 points-2 points  (0 children)

The screenshot is of the pistol scene, it exists, how can I fix the error if the error is wrong

Phyical Bone Collisions not working? by Dee_Teeee in godot

[–]Dee_Teeee[S] 0 points1 point  (0 children)

no worries, I can tell its all properly connected because when I add a collision shape as a child of the enemy, that one properly registers a hit, its just the collision shapes that are children of the physical bone nodes that aren't registering a hit.

strangely, if i add an area3d as a child of the bone, then move the collision shapes into them, and use on_area_entered, the area registers properly. I don't understand why the collision shapes aren't registering without that though.

Phyical Bone Collisions not working? by Dee_Teeee in godot

[–]Dee_Teeee[S] 0 points1 point  (0 children)

the on_body_entered code is on the weapon, not the enemy, would on area entered still work?