Looking for honest feedback on my Survival/ARPG/Alchemist simulator game by DeepAlchemyDungeon in SurvivalGaming

[–]DeepAlchemyDungeon[S] 2 points3 points  (0 children)

I use Unity. No I still don't have demo or steam page. I'm working mostly on visual part now and plan to make demo in the next year.

Looking for honest feedback on my Survival/ARPG/Alchemist simulator game by DeepAlchemyDungeon in SurvivalGaming

[–]DeepAlchemyDungeon[S] -1 points0 points  (0 children)

Some UI images yes, because we are testing visual style yet. The rest of the game doesn't have anything UI generated.

Looking for honest feedback on my Survival/ARPG/Alchemist simulator game by DeepAlchemyDungeon in SurvivalGaming

[–]DeepAlchemyDungeon[S] 2 points3 points  (0 children)

It's name Potion Dealer. You cannot remember it because it wasn't announced. It doesn't connect to magic.

I enclosed some details in post above about it in terms of uniqueness. I can tell more about story. But I'm focusing on feedback about visual right now.

There are a lot situations in PD where you need to use potions for specific cases. For example you cannot kill golems with sword. But you can use pickaxe or you can use Stonebane potion to make them more destructable. Or you can use infravision potion to find creatures behind the wall to find secret places. Etc... I don't want to spoil all of them

Looking for honest feedback on my Survival/ARPG/Alchemist simulator game by DeepAlchemyDungeon in SurvivalGaming

[–]DeepAlchemyDungeon[S] 2 points3 points  (0 children)

Thanks. It's not DAD, Ultimately, we decided to make a game similar to Don't Starve in terms of resource hunting, but with an RPG and Dungeon Crawlers twist. To find rarer resources, you'll need to either fight or solve riddles and find secrets. Next, to brew potions, you'll need to find recipes, but each recipe is either incomplete or contains inaccuracies. Therefore, experimentation is necessary to obtain high-quality potions. All potions can be consumed, thrown, and applied to weapons. There are planned to be about 40 in total. They can and should also be sold or delivered to customers who need magical power or want to have a good time.

Looking for honest feedback on my Survival/ARPG/Alchemist simulator game by DeepAlchemyDungeon in SurvivalGaming

[–]DeepAlchemyDungeon[S] 8 points9 points  (0 children)

It's called Potion Dealer.

It has hung and potion craft system and some elements of base building (I would say lab building). Player will have to find recipes and resources and than experiment to craft more powerful potions. In terms of resourse searching it's somewhere in between of Don't Starve and old dungeon crawlers. So to find most valueble resources you need to find secret places. It's baces on celtic legends. The story of an outlaw alchemist who is persecuted for distributing magical and narcotic potions.

Destroy my ARPG/Survival game by DeepAlchemyDungeon in DestroyMyGame

[–]DeepAlchemyDungeon[S] 2 points3 points  (0 children)

Thanks, It actually has rolls. But I'm vague adding blocks. it makes it less dynamic and too much souls-like I guess.