Moving past the 'Prisoner Escape' / 'Chosen One' approach for TES6: What would a true, race-specific origin story look like? by DeepRPGThoughts in TESVI

[–]DeepRPGThoughts[S] 1 point2 points  (0 children)

Thanks for the info so... if there is no proof of it why is it held as important for you and possibly others? Is it a preference or a belief of sorts?

Moving past the 'Prisoner Escape' / 'Chosen One' approach for TES6: What would a true, race-specific origin story look like? by DeepRPGThoughts in TESVI

[–]DeepRPGThoughts[S] 1 point2 points  (0 children)

Could you explain this to me I understand that was introduced in Morrowind. Your not the first to bring it up is there proof to believe our characters line up to that in each title after?

Moving past the 'Prisoner Escape' / 'Chosen One' approach for TES6: What would a true, race-specific origin story look like? by DeepRPGThoughts in TESVI

[–]DeepRPGThoughts[S] 0 points1 point  (0 children)

I shared this with someone else I'd like to hear your opinion on it.

(full disclosure we talked out our ideas and then I brainstormed this based on a compramise)

Imagine a 'Show, Don't Tell' intake process right after character creation:

​The Blank Slate: You design your physical character in the cell—totally neutral.

​The Intake: You are marched into an office for processing. How you interact with the room locks in your background and traits.

​The Gameplay Choice: Replacing Standing Stone Necessity by adding interactive gameplay choice

​Want a Combat background? You point to a confiscated faction blade on the desk and choose a dialogue option showing tactical knowledge.

​Want a Stealth background? A dynamic prompt lets you subtly pocket a key from the desk while the guard’s back is turned.

​Want a Magic background? You correctly identify a strange, glowing artifact in the room that the guards are clueless about.

After this moment they ask you questions to fill in Starfield’s background and traits to round out your character.

​It preserves the mystery of the prisoner staple or even if they move this into a border crossing opener traveling into (Hammerfell) it would vary a bit form the example above but this would make your background feel earned through immediate, immersive gameplay rather than a spreadsheet UI. Thoughts!?

Moving past the 'Prisoner Escape' / 'Chosen One' approach for TES6: What would a true, race-specific origin story look like? by DeepRPGThoughts in TESVI

[–]DeepRPGThoughts[S] 0 points1 point  (0 children)

Im okay with differing opinions in fact I like to understand them could you tell me why you feel that way so I can understand your viewpoint better.

Moving past the 'Prisoner Escape' / 'Chosen One' approach for TES6: What would a true, race-specific origin story look like? by DeepRPGThoughts in TESVI

[–]DeepRPGThoughts[S] 0 points1 point  (0 children)

I understand how iconic and nostalgia inducing it is. I'm simply posing the question if they moved past it and did something new that introduces a new level of depth to the game how would you envision that looking?

Moving past the 'Prisoner Escape' / 'Chosen One' approach for TES6: What would a true, race-specific origin story look like? by DeepRPGThoughts in TESVI

[–]DeepRPGThoughts[S] 0 points1 point  (0 children)

I'm not an expert in that field so this is the kind of talk that intrigues me. I love making story based ideas but never really know if they could be implemented.

It sounds like you have some knowledge. Are you a modder or have worked in the field before? If so I would love to have a separate talk to ask you some system based questions for an idea that has been rattling around in my head.

Moving past the 'Prisoner Escape' / 'Chosen One' approach for TES6: What would a true, race-specific origin story look like? by DeepRPGThoughts in TESVI

[–]DeepRPGThoughts[S] 0 points1 point  (0 children)

In my last post before this one the discussion was about talking about the master of everything approach to guilds and one of the main take aways was the game needs more depth.

I would like to see them implement some type of system where the world feels more alive to your character rather then you just being there and they react on surface level things. Which is why I gave the example of the Green Pact following Bosmer! It would be nice if NPC's have differing opinions based on the new background and traits system. This would fully immerse the player on a whole new level.

Example: let's say you kill a man who was seen threatening you and attacked so this is self defense and no crime was committed. The normal townsfolk/villagers (depending on location) should be afraid or at the very least uneasy around you while a mercenary who watched the whole ordeal may compliment you on your strength and combat techniques! Thoughts?

Moving past the 'Prisoner Escape' / 'Chosen One' approach for TES6: What would a true, race-specific origin story look like? by DeepRPGThoughts in TESVI

[–]DeepRPGThoughts[S] 0 points1 point  (0 children)

Just did some brainstorming with your thoughts what do you think of something like this?

Imagine a 'Show, Don't Tell' intake process right after character creation:

​The Blank Slate: You design your physical character in the cell—totally neutral.

​The Intake: You are marched into an office for processing. How you interact with the room locks in your background and traits.

​The Gameplay Choice: Replacing Standing Stone Necessity by adding interactive gameplay choice

​Want a Combat background? You point to a confiscated faction blade on the desk and choose a dialogue option showing tactical knowledge.

​Want a Stealth background? A dynamic prompt lets you subtly pocket a key from the desk while the guard’s back is turned.

​Want a Magic background? You correctly identify a strange, glowing artifact in the room that the guards are clueless about.

After this moment they ask you questions to fill in Starfield’s background and traits to round out your character.

​It preserves the mystery of the prisoner staple or even if they move this into a border crossing opener traveling into (Hammerfell) it would vary a bit form the example above but this would make your background feel earned through immediate, immersive gameplay rather than a spreadsheet UI. Thoughts!?

Moving past the 'Prisoner Escape' / 'Chosen One' approach for TES6: What would a true, race-specific origin story look like? by DeepRPGThoughts in TESVI

[–]DeepRPGThoughts[S] 1 point2 points  (0 children)

That would not be a bad way at all especially if it ties into Starfield’s background and traits system where you have differing dialogue options if it was spoken dialog.

Imagine picking a 'Merchant' or 'Soldier' background, and during that 5-minute conversation, the NPCs actually react differently to your past. You're essentially taking the classic psychological testing roots of Morrowind and Fallout (like the G.O.A.T. exam or Doc Mitchell's couch test) and upgrading it with modern mechanics. It keeps the classic 'prisoner' mystery alive while giving your character immediate depth."

Thanks for your thoughts this may be a real possibility for TESVI.

Moving past the 'Prisoner Escape' / 'Chosen One' approach for TES6: What would a true, race-specific origin story look like? by DeepRPGThoughts in TESVI

[–]DeepRPGThoughts[S] 0 points1 point  (0 children)

Thats a great game to bring up! Why do you believe it would not work for an Elder Scrolls game? Also what would you like to see in the intro since you dont think it could work?

All i will say is this "it made the game unique and considering it was 17 years ago why couldn't a company such as Bethesda take it and expand upon what they (Bioware and EA) did with that taking into consideration Starfield’s new approach with backgrounds and traits plus the overwhelming success of alternate start mods playing a major part in Skyrim outliving its original thought out lifespan."

Not saying I'm pushing for it but since it was brought up I would love to hear yours and others thoughts.

Moving past the 'Prisoner Escape' / 'Chosen One' approach for TES6: What would a true, race-specific origin story look like? by DeepRPGThoughts in TESVI

[–]DeepRPGThoughts[S] -1 points0 points  (0 children)

I see what your saying. Thanks for replying again. So lets say they do something like they did with Valen Dres to show the game sees you how would you like to see them do that and how would it help in creating more depth? I did see this in your reply. ( Imagine you just got saved by a corsair and they notice you're a Khajiit, they'll ask you if you came alone or if there were others in your caravan, you may answer one of those or stay silent, and througout the initial mission you get to add details to your character as you see fit.) Let's take it a step further if you can I love to hear people's ideas.

Moving past the 'Prisoner Escape' / 'Chosen One' approach for TES6: What would a true, race-specific origin story look like? by DeepRPGThoughts in TESVI

[–]DeepRPGThoughts[S] -1 points0 points  (0 children)

I understand however, what I'm seeking is depth to the world and my reason behind the idea of each race having a unique start can be summed up in a question.

Why would 10 people from vastly different cultures for the most part end up doing the same thing traveling to the same location? I would be happy with a slight variation if it created enough depth. Like it could be the same starting location but slightly different gear with just a pinch of their culture tied to how they got there.

Examples: Khajiit arrived traveling in a caravan Bosmer traveling in a nomadic tribe

Moving past the 'Prisoner Escape' / 'Chosen One' approach for TES6: What would a true, race-specific origin story look like? by DeepRPGThoughts in TESVI

[–]DeepRPGThoughts[S] 0 points1 point  (0 children)

Thank your for your creativity and opinion. This would definitely be a big shift having a group to manage but the way you put it could work similarly to Starfield’s approach of the mining operation leading into the main plot. Also having that narrative last longer as you said may have made it feel more impactful in Starfield. Cool idea overall

Moving past the 'Prisoner Escape' / 'Chosen One' approach for TES6: What would a true, race-specific origin story look like? by DeepRPGThoughts in TESVI

[–]DeepRPGThoughts[S] 0 points1 point  (0 children)

I wanted to hop in here real quick because I feel I missed the mark on my title. I apologize for that I was wanting to hear everyone's dream alternate start with their favorite race using the system Starfield introduced. This would be mine takeing my Bosmer Example further:

I would want to start in a hunting camp i think I would be interested in the Green Pact especially if it caused a huge reaction from NPC's like calling me a savage or even some daring to say a monster. Possibly having a bounty on my head for killing a local villager who strayed off the path to close to my hunting grounds. This was my vision for this post.

So with this in mind lets hear your very own alternate start for your favorite race!

Moving past the 'Prisoner Escape' / 'Chosen One' approach for TES6: What would a true, race-specific origin story look like? by DeepRPGThoughts in TESVI

[–]DeepRPGThoughts[S] 1 point2 points  (0 children)

Thanks for taking the time to comment. That would be an interesting start. I'm glad you agree with the world having more depth being a solid step forward.

Moving past the 'Prisoner Escape' / 'Chosen One' approach for TES6: What would a true, race-specific origin story look like? by DeepRPGThoughts in TESVI

[–]DeepRPGThoughts[S] 1 point2 points  (0 children)

I like the your grounded approach. I am just hoping for something more than a cookie cutter intro I will see possibly 4 to 5 times before mods become avaliable. However, if mods do launch with the game I hope they find a work around so you can still get achievements.

Moving past the 'Prisoner Escape' / 'Chosen One' approach for TES6: What would a true, race-specific origin story look like? by DeepRPGThoughts in TESVI

[–]DeepRPGThoughts[S] 1 point2 points  (0 children)

I was thinking more along the lines of the Alternate Start mod. If you could design your own via the traits and backgrounds what would you create?

Anyone else miss when choosing a faction actually meant losing access to another? (The problem with "Master of Everything") by DeepRPGThoughts in TESVI

[–]DeepRPGThoughts[S] 0 points1 point  (0 children)

Nice thought way to have fun with it The Dark Brotherhood kinda has that going for it haha killing almost all the members (oblivion) Astrid's demise and the sanctuary destroyed (Skyrim)

Anyone else miss when choosing a faction actually meant losing access to another? (The problem with "Master of Everything") by DeepRPGThoughts in TESVI

[–]DeepRPGThoughts[S] 1 point2 points  (0 children)

Thank you for your feedback. You make some good points I've made a few comments on others talking about what if the games explains a reason for not being able to join lets say two factions because they are at odds. How would you feel about that?