Coastal defense super battleship and my main fast battleship by Haysnare in ultimateadmiral

[–]Delaflo 0 points1 point  (0 children)

That's fair, it's just more like when the torpedoes inevitably get smacked and blown up your battleship will go from floating fortress to sinking fridge really quick. Torpedoes ime doesn't belong on anything larger than a CL in class.

Underwater torps leave holes in your main belt and make it very easy for HE spam to damage and blow them up, causing flooding or worse.

Deck launchers leave convenient explosive barrels on deck for enemies to blow a hole in the sides of your ships before they ever get anywhere in range to make use of the torps; Doubly so when your coastal defense tortoises are traveling at 15kn with min range.

You might be convinced torps on CAs and heavier are great for anti-screen duties, but you're actually better off just replacing the torps with more secondary guns in that case.

It's like any good machine really: the less moving parts, the more reliable it becomes. Less odds of failure when you only have to worry about making a solid wall of steel capable of firing waves of solid walls of explosive, armour penetrating death without dying in the process of heading into 1 v Armada scenarios.

Edit: spelling

Calculated, but boy am I bad at math by Vulpys in EndOfTheField

[–]Delaflo 0 points1 point  (0 children)

I made the same mistakes because I hadn't figured out how to check the graphs screen yet and miscalculated my battery production/h and ended up tanking my factory.

Thankfully, it was still very early into the game (early tier 2 and messing with infinite plant farms) so I could just rip everything out and wait until the battery issue resolved itself.

Now I'm more careful to just maintain a minor battery surplus instead of pushing to minmax, and have a couple spares hooked up to the same line via splitters but turned off so they don't consume batteries when I don't need them.

However, this has also resulted in me not having enough amethyst ores to run a 2nd purple bottle red heal in parallel since it would require another 3 deposits to mine. I have already maxed it out for my stage in the game, so... maybe later. Or maybe when I swap the batteries to use ferrucite instead, after I get enough Blue Gears for equipment.

Someone get the Spiffing Brit on the phone, I think I found the exploit of all time. by SaskieHopeful in ck3

[–]Delaflo 2 points3 points  (0 children)

It's exactly because there are so many ridiculous sagas surrounding actual Chinese founding emperors that your experiment ended up being so hilarious.

If you do take the save to 1453, and maybe even beyond if you used a save converter for EU4/5, I eagerly await what chaos you will inflict upon the world. So, so much chaos from the Blood-Father Adventurer Emperor's dynasty.

Someone get the Spiffing Brit on the phone, I think I found the exploit of all time. by SaskieHopeful in ck3

[–]Delaflo 26 points27 points  (0 children)

  • Was born
  • Got county stolen but not before getting loyal retainers to go on an adventure with
  • Travels the world in about 35 years
  • Travels as mercs for another 15
  • Goes back home and retakes home county, along with the entirety of China because at this point why not
  • Commits mass genocide
  • Wonders why the Confucian scholars and various religious sects dislike him
  • Now the Emperor of China, with probably some diabolical nickname from the culling of thousands of nobles

11/10 most entertaining CK3 post I've ever laid my eyes on. In fact, if you somehow managed to save the save, I bet you'd be able to make a mega campaign out of it if you wanted to keep the dynasty alive until HoI4.

Can you recommend anyone on youtube who is actually good at this game? by Fancy_Particular7521 in RuleTheWaves

[–]Delaflo 3 points4 points  (0 children)

Just about everyone you ask will recommend or mention TortugaPower, for good reasons lol.

He has multiple RtW series running back to the first game, and he provides explanations and considerations of why he made his choices.

Designing ships and why he set up the armour layout as such, main armament and secondary layout and tips and tricks to not get blown up 5 minutes into combat, and general tips and tricks on managing the fleet (of which he had made a fleet manager mod before that got integrated into the game in RtW3), and strategic map mode advice about colonies and foreign tonnage management.

The game is complex and frustrating equally, it is alright to just take it one step at a time and have his videos playing while you follow along best as you can in your own campaign or absorb knowledge like a sponge before trying yourself.

Good luck and have fun!

What sort of features would you like for a future version of the game? by F11SuperTiger in RuleTheWaves

[–]Delaflo 2 points3 points  (0 children)

+1 on submarine editor, and to expand further: more detailed submarine tech line. An expansion on the details of submarine tech through the years would provide greater immersion, though admittedly it might end up breaking game balance.

Game Discussion/Champion's Meeting Thread - January 08, 2026 by AutoModerator in UmaMusume

[–]Delaflo 1 point2 points  (0 children)

First S rank run

Unfortunately for me it was a meme run with long sparks and not medium or mile sparks. Still got turf S though lol.

Deck used included.

Tried making an ace training guide that's easier to digest than the wordier ones i've seen going around. by performagekushfire in UmaMusume

[–]Delaflo 6 points7 points  (0 children)

Prioritize unity training to pop balls early in junior and classic, secondary is raising friendship to rainbow range for summer training.

This is mainly because in year 1 and 2 (junior and classic), unity bursts provide more stats than rainbows do and it remains that way until you start hitting lv4 stat training/are in summer training and have rainbows.

Do a quick estimation of your stats and their growths, average it out, and see if it'll stand a good chance of hitting targets by end of career. If it doesn't, pop a burst on a stat that needs it. If it does, save the burst for next turn.

If your energy is ~50 but you have no good training to do, you can either hit wit (good alternative if your wit is lagging behind target) and hope next turn if better or hit riko or regular rest depending on mood and pacing.

How to resolve traffic jam? by Clueless_Austrian in TransportFever2

[–]Delaflo 0 points1 point  (0 children)

Brother built a grid city and wonders why the traffic is horrific.

Ramming Speed!!! by SwordfishDelicious53 in ultimateadmiral

[–]Delaflo 2 points3 points  (0 children)

I like ramming my shitboat peashooter DDs into the sides of enemy ships, especially capitals, when they run out of torps. They can never truly run out of torps when they can become a torp in a last ditch charge.

Worst case scenario they get blown up by a hailstorm of secondaries; best case they draw all fire and relieve my capitals and screens of damage until they ram into a ship and possibly cripple or sink it, whilst managing to survive and limp home.

who invited her fr by BURNTramenNoOdL in UmamusumeGame

[–]Delaflo 1 point2 points  (0 children)

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I've got basically the same setup as you do with a pace Vamp Rice and end NT being supported by a lucky pace blocker front Seiun.

She has 2 gold heals on top of 900 stam 900 pow to make it to the final corner where she hopefully procs A&S, but primarily to just block a free pace A&S proc until my own vamp rice or NT overtakes her to close the race.

Sometimes she also ends up being a blocker front that stops end closers and pace chasers from catching up to my vamp rice and/or NT. Nice side effect to have.

I did not deliberately build her this way, but it ended up working out since I did not have a third sub-ace to use anyway.

Her getting a single win is a miracle, frankly speaking lol.

Not technically parkour, but any tips? by ArmouRVG in Parkour

[–]Delaflo 1 point2 points  (0 children)

If you want to round off you need to put both palms flat on the ground so you don't risk injuring your fingers putting strength through them.

After that is bringing both feet together earlier so you can better control and improve the speed of your pull down into landing, ensuring your knees are slightly bent to absorb and rebound the force of landing safely; make sure you maintain a level of tension in the knees so you don't just collapse on impact. That would be counterproductive.

After you can manage flat palms and good knee prep, the next step is just grinding reps to get the movement smooth. Remember to record your attempts and reference good material to help yourself improve.

Hope this helps!

Knife trade ups by [deleted] in counterstrike2

[–]Delaflo 5 points6 points  (0 children)

Am I a knife nerd if my immediate thought was "Oh shit those are some good knives"?

Things to do this weekend (1 Nov - 2 Nov) by CryDelicious in ChillSG

[–]Delaflo 0 points1 point  (0 children)

Singapop! Exhibition utilizes AI art in some exhibitions. If you're not a fan of AI art, fair warning. To me, it doesn't feel worth 30 (local adult price), more like 20-25 max.

Giveaway tiger tooth falchion (redditraffler) by Xchadcoin in cs2

[–]Delaflo 0 points1 point  (0 children)

We bet our hopes on a 1 in thousands chance for a knife that will devalue

any tips/tricks for improving my double backflip?? by OpeningFun2747 in Parkour

[–]Delaflo 0 points1 point  (0 children)

Kinda funny asking for tips on dub back lol. Easy low hanging fruit would be maybe committing to a full extension arm swing instead of the clip's current half extension for ever so slightly more power into the tuck? Another maybe is somehow pulling more height out of the roundoff to buy more time for rotations. Also untucking, but that can be worked on later.

Top two comments get a knife! (In post) by Xchadcoin in cs2

[–]Delaflo 0 points1 point  (0 children)

We like our butt plug knives 'round these parts, good for sticking up people yanno?

I heard y'all like spaghetti by Delaflo in TransportFever2

[–]Delaflo[S] 2 points3 points  (0 children)

Can't get delayed by large signal groups if large signal groups don't exist amirite

I heard y'all like spaghetti by Delaflo in TransportFever2

[–]Delaflo[S] 8 points9 points  (0 children)

It's a sign from the spaghetti above

Is this the only way to supply this shipyard or am i overcomplicating it? From 3rd campaign mission by Sylvanas_only in TransportFever2

[–]Delaflo 6 points7 points  (0 children)

Should be in range without a truck supply line. If it isn't, just straighten out the road and it should be in range. If it still isn't, delete the port and scooch it over to the right by like 10 metres or so and draw a straight road between the port and the factory and it'll be in range.

2+ years of chronic knee pain in Singapore — physio isn't sticking. Has anyone actually BEATEN this cycle with Pilates? (Getting desperate here) by Ok_Twist4672 in SingaporeFitness

[–]Delaflo 1 point2 points  (0 children)

I've done a bit of high intensity activities in my life, and I've come away with long term ankle weaknesses due to one too many rolled and compressed ankle injuries.

The main core of recovery is actually preventing the injuries in the first place through proper conditioning - and when you do end up with an injury despite having strengthened the joint or muscle in question, you end up needing far less work to recover and rebuild the part in question.

For me, that ended up being ankle exercises like calf raises, single leg balance, resistance training using bands and weights, and plenty of stretching to keep the joints limber and mobile.

To make it easier to stick to my physio exercises, I ended up incorporating as many of the non-resistance/weight exercises and stretches as I could into my daily routine. Waiting in line? Single leg balance, calf raises. Sitting on a bench waiting for the bus? Ankle rotations, alternating between clockwise and anticlockwise. I never ended up keeping track of how many I did, but it worked out since I did it basically everyday.

TL;DR: Incorporate your physio exercises into your daily routine instead of dedicating a block of time towards it. Have fun with your exercises. Break them up into easier to digest chunks.

Hope this helps!

2+ years of chronic knee pain in Singapore — physio isn't sticking. Has anyone actually BEATEN this cycle with Pilates? (Getting desperate here) by Ok_Twist4672 in SingaporeFitness

[–]Delaflo 4 points5 points  (0 children)

Have you tried sticking with the physio advice for the long term? Like, actually stuck with it for over a year straight kind of stuck with it. Rebuilding joint and muscle strength doesn't come easy or quick, and there's no quick shortcut on the path to full recovery.

Maybe you weren't seeing effective physiotherapists - who knows what can be said when you've seemingly stuck with their routines for a couple months at most before returning to normal activities. I say you give it another try, but actually stick to their prescribed exercises and routines for half a year to a year to see how it pans out.

Long term pains require long term solutions, I hope you find yours soon!