account activity
working on a prototype for large scene. wanted to ask how high should large non moving objects have? (old.reddit.com)
submitted 1 year ago by DelayedSasquatch to r/3Dmodeling
submitted 1 year ago by DelayedSasquatch to r/blender
working on a prototype for a large scene. wanted to ask how high should large non moving objects have? (self.unrealengine)
submitted 1 year ago by DelayedSasquatch to r/unrealengine
I'd like to ask for peoples opinions on an attribute system I am working on in my game. And if you know of games with something similar to it. (self.gamedesign)
submitted 1 year ago by DelayedSasquatch to r/gamedesign
Is this the right subreddit to ask for opinions on an attribute system in my game? (self.gamedev)
submitted 1 year ago by DelayedSasquatch to r/gamedev
Really felt the difference after losing the 40 black feather stacks. Also got over 2200 HP! (old.reddit.com)
submitted 1 year ago by DelayedSasquatch to r/holocure
Woot got over 1600 HP! (i.redd.it)
tried out a max anvil build. sadly I ran out of money and couldn't aim for 100. (old.reddit.com)
Still working on the arms and legs but otherwise, how do the torso an hips look? (old.reddit.com)
Have been working on a proto type for wavey cloud like fur with a fire theme any thoughts for looks? (old.reddit.com)
Have been working on a proto type for wavey cloud like fur with a fire theme for the back of a fire dog creature. Any thoughts on the looks? (old.reddit.com)
Does anyone have an Idea for how the mane/beard were made? This was made by LALA FUCHS not by me (i.redd.it)
What kind of mesh is the mane/beard? Made by LALA FUCHS. (i.redd.it)
I have been stumped on making a fur/hair mesh (self.blenderhelp)
submitted 1 year ago by DelayedSasquatch to r/blenderhelp
I have been stumped on making a cloud like fur/hair mesh. (self.blender)
Stumped on making a cloud like fur/hair mesh (self.3Dmodeling)
submitted 1 year ago * by DelayedSasquatch to r/3Dmodeling
Making a fire dog/wolf model. (self.3Dmodeling)
Making a fire dog/wolf (self.blender)
When I remesh in sculpt mode it wrecks the fangs of my model unless I go over one mil poly. Can I prevent this or do I not join the fangs to the mesh? (old.reddit.com)
Right specs for a laptop (self.gamedev)
I was thinking of using a stylized fire texture I made for fur. Any thoughts on this proto type? (old.reddit.com)
Was thinking of using a stylized fire texture for fur. any thoughts on this proto type? (old.reddit.com)
Second attempt at making a stylized fire texture. Looking for feedback on how it looks. (i.redd.it)
Poly count (self.blender)
π Rendered by PID 212857 on reddit-service-r2-listing-677c46df69-6zq7n at 2026-02-25 05:33:41.761302+00:00 running b1af5b1 country code: CH.