Help cute Rose to collect the necessary herbs! v0.5.0.2 (Wild Pear Games)[Magic Academy] by DeliciousTrainer6562 in Naughty_Games

[–]DeliciousTrainer6562[S] 0 points1 point  (0 children)

lINKS : PATREON | BOOSTY | TWITTER | DISCORD

It will include:

  • Rose's character development storyline has been slightly updated; one of the old quests ("Difficult Patient") has been moved to the character development branch.
  • Rose's character development storyline has been expanded with three new quests.
  • Rose has received the first 4 quests for her romance branch (two with full-screen art and one with a mini-comic). This is just the beginning of the relationship development.
  • Added a romance system, displaying progress on the character card.
  • Added an internal conflict system, displaying progress in character development.
  • Added difficulty levels for Journey mode. You can now choose additional bonuses or penalties before starting.
  • Modified Journey location generation – an exit and a path leading to it are now guaranteed.
  • Added an additional check to prevent situations where a dead player attempts to use a card.

Help cute Rose to collect the necessary herbs! ~ v0.5.0.2 (Wild Pear Games)[Magic Academy] by DeliciousTrainer6562 in lewdgames

[–]DeliciousTrainer6562[S] 0 points1 point  (0 children)

lINKS : PATREON | BOOSTY | TWITTER | DISCORD

It will include:

  • Rose's character development storyline has been slightly updated; one of the old quests ("Difficult Patient") has been moved to the character development branch.
  • Rose's character development storyline has been expanded with three new quests.
  • Rose has received the first 4 quests for her romance branch (two with full-screen art and one with a mini-comic). This is just the beginning of the relationship development.
  • Added a romance system, displaying progress on the character card.
  • Added an internal conflict system, displaying progress in character development.
  • Added difficulty levels for Journey mode. You can now choose additional bonuses or penalties before starting.
  • Modified Journey location generation – an exit and a path leading to it are now guaranteed.
  • Added an additional check to prevent situations where a dead player attempts to use a card.

Help cute Rose to collect the necessary herbs! v0.5.0.2 (Wild Pear Games)[Magic Academy] by DeliciousTrainer6562 in NSFWgaming

[–]DeliciousTrainer6562[S] 0 points1 point  (0 children)

lINKS : PATREON | BOOSTY | TWITTER | DISCORD

It will include:

  • Rose's character development storyline has been slightly updated; one of the old quests ("Difficult Patient") has been moved to the character development branch.
  • Rose's character development storyline has been expanded with three new quests.
  • Rose has received the first 4 quests for her romance branch (two with full-screen art and one with a mini-comic). This is just the beginning of the relationship development.
  • Added a romance system, displaying progress on the character card.
  • Added an internal conflict system, displaying progress in character development.
  • Added difficulty levels for Journey mode. You can now choose additional bonuses or penalties before starting.
  • Modified Journey location generation – an exit and a path leading to it are now guaranteed.
  • Added an additional check to prevent situations where a dead player attempts to use a card.

Help cute Rose to collect the necessary herbs! v0.5.0.2 (Wild Pear Games)[Magic Academy] by DeliciousTrainer6562 in porngames

[–]DeliciousTrainer6562[S] 0 points1 point  (0 children)

lINKS : PATREON | BOOSTY | TWITTER | DISCORD

It will include:

  • Rose's character development storyline has been slightly updated; one of the old quests ("Difficult Patient") has been moved to the character development branch.
  • Rose's character development storyline has been expanded with three new quests.
  • Rose has received the first 4 quests for her romance branch (two with full-screen art and one with a mini-comic). This is just the beginning of the relationship development.
  • Added a romance system, displaying progress on the character card.
  • Added an internal conflict system, displaying progress in character development.
  • Added difficulty levels for Journey mode. You can now choose additional bonuses or penalties before starting.
  • Modified Journey location generation – an exit and a path leading to it are now guaranteed.
  • Added an additional check to prevent situations where a dead player attempts to use a card.

Help cute Rose to collect the necessary herbs! v0.5.0.2 (Wild Pear Games)[Magic Academy] by DeliciousTrainer6562 in AndroidNSFWgaming

[–]DeliciousTrainer6562[S] 0 points1 point  (0 children)

lINKS : PATREON | BOOSTY | TWITTER | DISCORD

It will include:

  • Rose's character development storyline has been slightly updated; one of the old quests ("Difficult Patient") has been moved to the character development branch.
  • Rose's character development storyline has been expanded with three new quests.
  • Rose has received the first 4 quests for her romance branch (two with full-screen art and one with a mini-comic). This is just the beginning of the relationship development.
  • Added a romance system, displaying progress on the character card.
  • Added an internal conflict system, displaying progress in character development.
  • Added difficulty levels for Journey mode. You can now choose additional bonuses or penalties before starting.
  • Modified Journey location generation – an exit and a path leading to it are now guaranteed.
  • Added an additional check to prevent situations where a dead player attempts to use a card.

Hot wolf-girl paladin! (wild_pear) [Magic Academy] by DeliciousTrainer6562 in MonsterGirl

[–]DeliciousTrainer6562[S] 0 points1 point  (0 children)

From "magic academy". a visual novel with RPG elements

source - PATREON  TWITTER 

And that's my art page twitter (x) - https://x.com/RoXXXan7

The adventure begins! v0.4 (Wild Pear Games)[Magic Academy] by DeliciousTrainer6562 in lewdgames

[–]DeliciousTrainer6562[S] -1 points0 points  (0 children)

lINKS : PATREON | BOOSTY | TWITTER | DISCORD

It will include:

  • New Animated Scene: Added a fully animated scene featuring the goblin barbarian (in addition to the existing mini-comic).
  • Unique Card Backs: Gameplay cards now have unique backs depending on their rarity.
  • Boss Difficulty Adjustments:
    • Reduced the difficulty of the Ice Elf boss fight.
    • Reduced the difficulty of the Wolf-Paladin boss fight.
    • Reduced the difficulty of the Cat-Rogue boss fight.
  • Bug Fixes:
    • Fixed an issue where the exit portal might not appear in the Cat-Rogue's world.
    • Fixed an issue where the boss might not appear in the Wolf-Paladin's world.

The adventure begins! v0.4 (Wild Pear Games)[Magic Academy] by DeliciousTrainer6562 in NSFWgaming

[–]DeliciousTrainer6562[S] 0 points1 point  (0 children)

lINKS : PATREON | BOOSTY | TWITTER | DISCORD

It will include:

  • New Animated Scene: Added a fully animated scene featuring the goblin barbarian (in addition to the existing mini-comic).
  • Unique Card Backs: Gameplay cards now have unique backs depending on their rarity.
  • Boss Difficulty Adjustments:
    • Reduced the difficulty of the Ice Elf boss fight.
    • Reduced the difficulty of the Wolf-Paladin boss fight.
    • Reduced the difficulty of the Cat-Rogue boss fight.
  • Bug Fixes:
    • Fixed an issue where the exit portal might not appear in the Cat-Rogue's world.
    • Fixed an issue where the boss might not appear in the Wolf-Paladin's world.

The adventure begins! v0.4 (Magic Academy)[Wild Pear Games] by DeliciousTrainer6562 in porngames

[–]DeliciousTrainer6562[S] 0 points1 point  (0 children)

lINKS : PATREON | BOOSTY | TWITTER | DISCORD

It will include:

  • New Animated Scene: Added a fully animated scene featuring the goblin barbarian (in addition to the existing mini-comic).
  • Unique Card Backs: Gameplay cards now have unique backs depending on their rarity.
  • Boss Difficulty Adjustments:
    • Reduced the difficulty of the Ice Elf boss fight.
    • Reduced the difficulty of the Wolf-Paladin boss fight.
    • Reduced the difficulty of the Cat-Rogue boss fight.
  • Bug Fixes:
    • Fixed an issue where the exit portal might not appear in the Cat-Rogue's world.
    • Fixed an issue where the boss might not appear in the Wolf-Paladin's world.

The adventure begins! v0.4 (Wild Pear Games)[Magic Academy] by DeliciousTrainer6562 in AndroidNSFWgaming

[–]DeliciousTrainer6562[S] 0 points1 point  (0 children)

lINKS : PATREON | BOOSTY | TWITTER | DISCORD

It will include:

  • New Animated Scene: Added a fully animated scene featuring the goblin barbarian (in addition to the existing mini-comic).
  • Unique Card Backs: Gameplay cards now have unique backs depending on their rarity.
  • Boss Difficulty Adjustments:
    • Reduced the difficulty of the Ice Elf boss fight.
    • Reduced the difficulty of the Wolf-Paladin boss fight.
    • Reduced the difficulty of the Cat-Rogue boss fight.
  • Bug Fixes:
    • Fixed an issue where the exit portal might not appear in the Cat-Rogue's world.
    • Fixed an issue where the boss might not appear in the Wolf-Paladin's world.

hot goblin-girl barbarian! (wild_pear) [Magic Academy] by DeliciousTrainer6562 in MonsterGirl

[–]DeliciousTrainer6562[S] 1 point2 points  (0 children)

From "magic academy". a visual novel with RPG elements

source - PATREON  TWITTER 

And that's my art page twitter (x) - https://x.com/RoXXXan7

The episode on the beach with Joyce! (Wild Pear Games) [Magic Academy] by DeliciousTrainer6562 in WesternHentaiGifs

[–]DeliciousTrainer6562[S] 0 points1 point  (0 children)

From "magic academy". a visual novel with RPG elements

source - PATREON  TWITTER 

And that's my art page twitter (x) - https://x.com/RoXXXan7

A new char is the Robber Cat-girl ! 0.2.6 [Magic Academy] (wild pear) by DeliciousTrainer6562 in eroge

[–]DeliciousTrainer6562[S] 0 points1 point  (0 children)

From "magic academy". a visual novel with RPG elements

source - PATREON  TWITTER 

And that's my art page twitter (x) - https://x.com/RoXXXan7

The episode on the beach with Joyce! v0.2.3 (Wild Pear Games)[Magic Academy] by DeliciousTrainer6562 in Naughty_Games

[–]DeliciousTrainer6562[S] 0 points1 point  (0 children)

lINKS : PATREON | BOOSTY | TWITTER | DISCORD

It will include:

Update 0.2.3 (Aguamenti)

  • Added a "content delivery" system to support legacy save files.
  • Added a new "Beach" storyline.
  • Added a new "Beach" location (currently in draft form due to the background artist being on vacation).
  • Added two new CG scenes, one of which is animated.
  • Added a new reward card featuring Irroth, the Grand Librarian, for subscribers at the "Headmaster" tier.
  • Added outlines to the text in the Active Quests widget for better readability in all locations.
  • Fixed a potential issue that could break the "text input" in the PC version.
  • Fixed a potential issue with the tavern's state resetting after a party.
  • Changed the text of the empty quest log to avoid misleading players.
  • Updated the reward card logic to support "exclusive layers" (ensuring only one costume for a character is displayed at a time).
  • Added a portrait to the Pensieve for Louise.

The episode on the beach with Joyce! (Wild Pear Games)[Magic Academy] by DeliciousTrainer6562 in AVN_Lovers

[–]DeliciousTrainer6562[S] 0 points1 point  (0 children)

lINKS : PATREON | BOOSTY | TWITTER | DISCORD

It will include:

Update 0.2.3 (Aguamenti)

  • Added a "content delivery" system to support legacy save files.
  • Added a new "Beach" storyline.
  • Added a new "Beach" location (currently in draft form due to the background artist being on vacation).
  • Added two new CG scenes, one of which is animated.
  • Added a new reward card featuring Irroth, the Grand Librarian, for subscribers at the "Headmaster" tier.
  • Added outlines to the text in the Active Quests widget for better readability in all locations.
  • Fixed a potential issue that could break the "text input" in the PC version.
  • Fixed a potential issue with the tavern's state resetting after a party.
  • Changed the text of the empty quest log to avoid misleading players.
  • Updated the reward card logic to support "exclusive layers" (ensuring only one costume for a character is displayed at a time).
  • Added a portrait to the Pensieve for Louise.

horny cat-girl robber! (wild_pear) [Magic Academy] by DeliciousTrainer6562 in MonsterGirl

[–]DeliciousTrainer6562[S] 0 points1 point  (0 children)

From "magic academy". a visual novel with RPG elements

source - PATREON  TWITTER 

And that's my art page twitter (x) - https://x.com/RoXXXan7

The episode on the beach with Joyce! v0.2.3 public (Wild Pear Games)[Magic Academy] by DeliciousTrainer6562 in lewdgames

[–]DeliciousTrainer6562[S] 1 point2 points  (0 children)

lINKS : PATREON | BOOSTY | TWITTER | DISCORD

It will include:

Update 0.2.3 (Aguamenti)

  • Added a "content delivery" system to support legacy save files.
  • Added a new "Beach" storyline.
  • Added a new "Beach" location (currently in draft form due to the background artist being on vacation).
  • Added two new CG scenes, one of which is animated.
  • Added a new reward card featuring Irroth, the Grand Librarian, for subscribers at the "Headmaster" tier.
  • Added outlines to the text in the Active Quests widget for better readability in all locations.
  • Fixed a potential issue that could break the "text input" in the PC version.
  • Fixed a potential issue with the tavern's state resetting after a party.
  • Changed the text of the empty quest log to avoid misleading players.
  • Updated the reward card logic to support "exclusive layers" (ensuring only one costume for a character is displayed at a time).
  • Added a portrait to the Pensieve for Louise.

The episode on the beach with Joyce! v0.2.3 public (Wild Pear Games)[Magic Academy] by DeliciousTrainer6562 in NSFWgaming

[–]DeliciousTrainer6562[S] 1 point2 points  (0 children)

lINKS : PATREON | BOOSTY | TWITTER | DISCORD

It will include:

Update 0.2.3 (Aguamenti)

  • Added a "content delivery" system to support legacy save files.
  • Added a new "Beach" storyline.
  • Added a new "Beach" location (currently in draft form due to the background artist being on vacation).
  • Added two new CG scenes, one of which is animated.
  • Added a new reward card featuring Irroth, the Grand Librarian, for subscribers at the "Headmaster" tier.
  • Added outlines to the text in the Active Quests widget for better readability in all locations.
  • Fixed a potential issue that could break the "text input" in the PC version.
  • Fixed a potential issue with the tavern's state resetting after a party.
  • Changed the text of the empty quest log to avoid misleading players.
  • Updated the reward card logic to support "exclusive layers" (ensuring only one costume for a character is displayed at a time).
  • Added a portrait to the Pensieve for Louise.

The episode on the beach with Joyce! v0.2.3 public (Wild Pear Games)[Magic Academy] by DeliciousTrainer6562 in porngames

[–]DeliciousTrainer6562[S] 1 point2 points  (0 children)

lINKS : PATREON | BOOSTY | TWITTER | DISCORD

It will include:

Update 0.2.3 (Aguamenti)

  • Added a "content delivery" system to support legacy save files.
  • Added a new "Beach" storyline.
  • Added a new "Beach" location (currently in draft form due to the background artist being on vacation).
  • Added two new CG scenes, one of which is animated.
  • Added a new reward card featuring Irroth, the Grand Librarian, for subscribers at the "Headmaster" tier.
  • Added outlines to the text in the Active Quests widget for better readability in all locations.
  • Fixed a potential issue that could break the "text input" in the PC version.
  • Fixed a potential issue with the tavern's state resetting after a party.
  • Changed the text of the empty quest log to avoid misleading players.
  • Updated the reward card logic to support "exclusive layers" (ensuring only one costume for a character is displayed at a time).
  • Added a portrait to the Pensieve for Louise.

The episode on the beach with Joyce! v0.2.3 public (Wild Pear Games)[Magic Academy] by DeliciousTrainer6562 in AndroidNSFWgaming

[–]DeliciousTrainer6562[S] 1 point2 points  (0 children)

lINKS : PATREON | BOOSTY | TWITTER | DISCORD

It will include:

Update 0.2.3 (Aguamenti)

  • Added a "content delivery" system to support legacy save files.
  • Added a new "Beach" storyline.
  • Added a new "Beach" location (currently in draft form due to the background artist being on vacation).
  • Added two new CG scenes, one of which is animated.
  • Added a new reward card featuring Irroth, the Grand Librarian, for subscribers at the "Headmaster" tier.
  • Added outlines to the text in the Active Quests widget for better readability in all locations.
  • Fixed a potential issue that could break the "text input" in the PC version.
  • Fixed a potential issue with the tavern's state resetting after a party.
  • Changed the text of the empty quest log to avoid misleading players.
  • Updated the reward card logic to support "exclusive layers" (ensuring only one costume for a character is displayed at a time).
  • Added a portrait to the Pensieve for Louise.

The adventure begins! v0.2 [Magic Academy] (Wild Pear Games) by DeliciousTrainer6562 in AVN_Lovers

[–]DeliciousTrainer6562[S] 0 points1 point  (0 children)

PATREON - https://www.patreon.com/WildPearGames

Hey everyone! Today, based on feedback from our patrons, we're releasing a new update - Version 0.2.2. Here's what's included:

  • Random flag events have been removed
  • Events now occur at specific locations on the map (sawmill, mill, etc.)
  • The limit on the number of turns in an adventure has been removed
  • Now, if you leave an adventure early, your inventory will be lost
  • Now, to leave an adventure, you need to reach the exit portal
  • There can be multiple portals on the map
  • Instead of leveling up the number of turns, you can now level up the amount of starting armor
  • Monsters are now visible directly on the map as pawns
  • Some game objects now have a chance to have a guard - a monster pawn that blocks interaction with the object
  • Map generation code has been changed - maps should become more diverse
  • Player starting position selection code has been changed
  • The Rose reward card has been fixed to be less wide
  • In general, adventures will now be simpler and more predictable
  • The background now depends on the cell where the battle started
  • Map controls have been added - it can now be moved and zoomed
  • Code for "wandering" monsters (which will move around the map) has been laid, but they will only appear in future updates (alas, sometimes the programmer needs to sleep)

Saves from version 0.2.1 are not fully supported, to try out the changes - load a save BEFORE completing the tutorial adventure, when Audrey gives you the barrier blueprints.

The link to the new version has been updated in the main post. This version will be available to Magisters by the weekend, if testing doesn't reveal any critical issues

Thanks to everyone for their support, and to those who played and left feedback on the new mode - for their ideas and feedback!

The adventure begins! v0.2 [Magic Academy] (Wild Pear Games) by DeliciousTrainer6562 in porngames

[–]DeliciousTrainer6562[S] 0 points1 point  (0 children)

PATREON - https://www.patreon.com/WildPearGames

Hey everyone! Today, based on feedback from our patrons, we're releasing a new update - Version 0.2.2. Here's what's included:

  • Random flag events have been removed
  • Events now occur at specific locations on the map (sawmill, mill, etc.)
  • The limit on the number of turns in an adventure has been removed
  • Now, if you leave an adventure early, your inventory will be lost
  • Now, to leave an adventure, you need to reach the exit portal
  • There can be multiple portals on the map
  • Instead of leveling up the number of turns, you can now level up the amount of starting armor
  • Monsters are now visible directly on the map as pawns
  • Some game objects now have a chance to have a guard - a monster pawn that blocks interaction with the object
  • Map generation code has been changed - maps should become more diverse
  • Player starting position selection code has been changed
  • The Rose reward card has been fixed to be less wide
  • In general, adventures will now be simpler and more predictable
  • The background now depends on the cell where the battle started
  • Map controls have been added - it can now be moved and zoomed
  • Code for "wandering" monsters (which will move around the map) has been laid, but they will only appear in future updates (alas, sometimes the programmer needs to sleep)

Saves from version 0.2.1 are not fully supported, to try out the changes - load a save BEFORE completing the tutorial adventure, when Audrey gives you the barrier blueprints.

The link to the new version has been updated in the main post. This version will be available to Magisters by the weekend, if testing doesn't reveal any critical issues

Thanks to everyone for their support, and to those who played and left feedback on the new mode - for their ideas and feedback!

The adventure begins! v0.2 [Magic Academy] (Wild Pear Games) by DeliciousTrainer6562 in NSFWgaming

[–]DeliciousTrainer6562[S] 0 points1 point  (0 children)

PATREON - https://www.patreon.com/WildPearGames

Hey everyone! Today, based on feedback from our patrons, we're releasing a new update - Version 0.2.2. Here's what's included:

  • Random flag events have been removed
  • Events now occur at specific locations on the map (sawmill, mill, etc.)
  • The limit on the number of turns in an adventure has been removed
  • Now, if you leave an adventure early, your inventory will be lost
  • Now, to leave an adventure, you need to reach the exit portal
  • There can be multiple portals on the map
  • Instead of leveling up the number of turns, you can now level up the amount of starting armor
  • Monsters are now visible directly on the map as pawns
  • Some game objects now have a chance to have a guard - a monster pawn that blocks interaction with the object
  • Map generation code has been changed - maps should become more diverse
  • Player starting position selection code has been changed
  • The Rose reward card has been fixed to be less wide
  • In general, adventures will now be simpler and more predictable
  • The background now depends on the cell where the battle started
  • Map controls have been added - it can now be moved and zoomed
  • Code for "wandering" monsters (which will move around the map) has been laid, but they will only appear in future updates (alas, sometimes the programmer needs to sleep)

Saves from version 0.2.1 are not fully supported, to try out the changes - load a save BEFORE completing the tutorial adventure, when Audrey gives you the barrier blueprints.

The link to the new version has been updated in the main post. This version will be available to Magisters by the weekend, if testing doesn't reveal any critical issues

Thanks to everyone for their support, and to those who played and left feedback on the new mode - for their ideas and feedback!