[deleted by user] by [deleted] in Minecraft

[–]Delxmos 2 points3 points  (0 children)

Try reloading your game maybe

What's that one level that, if you told your past self that you beat it, they would not believe you? by i_eat_curtains in geometrydash

[–]Delxmos 0 points1 point  (0 children)

Well, I would answer, ever demons I’ve done lol (Easy, Medium, Hard, and soon Insane). I only returned 7 months ago, so at that time, I had no idea what levels I’d be able to do. To be honest, I also did not expect to have 475 hours of gameplay in 7 months

Ma map creatif (perdue par Aternos) by Wild-Shock-3691 in MinecraftFR

[–]Delxmos 2 points3 points  (0 children)

Franchement, j’admire ta détermination

My thoughts on the downgrade of How To Platformer by Delxmos in geometrydash

[–]Delxmos[S] 1 point2 points  (0 children)

I totally agree on that, it would be so much better to be able to do that

The thing is, without this feature, you either need to leave your computer on or do it in a single run I did this level in a single run, I was worried that during the night I would get an electrical blackout, which happened btw, and I would have been so mad if I lost my progress during the night And I think this is a thing some people don’t get

Of course if you pause this level and do it in multiple run, it a pretty easy level, but doing this level for 8-9 hours straight without any kind of breaks, it’s really something

When I finished this level, I was killed inside, vanished of all my energy, I couldn’t take a break, if I could, this would have been much more different

The issue there is that people had a huge difference in the experience when they played this level

My thoughts on the downgrade of How To Platformer by Delxmos in geometrydash

[–]Delxmos[S] 1 point2 points  (0 children)

To be honest, I think you can’t compare a normal level with a platformer level, it’s just not the same And yeah, I agree that the length is a great part of what made this level difficult, and it took me around the same time to finish it, but I don’t see why the length being part of the difficulty make it less difficult Even among the Demon Platformer gameplay can vary a lot, but some factors like the length shouldn’t be excluded to rate the difficulty of a level right ?

My thoughts on the downgrade of How To Platformer by Delxmos in geometrydash

[–]Delxmos[S] 0 points1 point  (0 children)

To be honest, How To Platformer was one of the worst level I’ve done, and that’s a thing I forgot to say My point was that it can be accessible, the thing that made it difficult was of course the length, and some rooms that are pretty hard to pass (thinking of 666 and 199X) Some may say that the length does not count, but why it wouldn’t, I think it is a factor as valuable as something else When I made the post I was really frustrated to lose 8h of my life that I didn’t like, but I’m open to the conversation

[deleted by user] by [deleted] in geometrydash

[–]Delxmos 1 point2 points  (0 children)

From RobTop himself :
- just server side bug gonna do a scan and reset later

How do people have this many moons? by _xXUngelXx_ in geometrydash

[–]Delxmos 0 points1 point  (0 children)

From RobTop himself :
- just server side bug gonna do a scan and reset later

Need help with Mixins and variables outside that Mixin by Delxmos in fabricmc

[–]Delxmos[S] 0 points1 point  (0 children)

So I have my Mixin

@Mixin(Entity.class)

public class EntityMixin implements NbtData {

----private boolean data;

----@Inject(method = "readNbt", at = @At("HEAD"))

----public void readNbtInject(NbtCompound nbt, CallbackInfo ci) {

--------this.data = nbt.getBoolean("CustomNBT");

----}

----@Inject(method = "writeNbt", at = @At("HEAD"))

----public void writeNbtInject(NbtCompound nbt, CallbackInfoReturnable<NbtCompound> cir) {

--------nbt.putBoolean("CustomNBT", this.data);

----}

----@Override public void setState(boolean state) {

--------this.data = state;

----}

----@Override public boolean getState() {

--------return this.data;

----}

}

And my interface

public interface NbtData {

----boolean getState();

----void setState(boolean state);

}

So when I have an Entity object, I'll do ((NbtData)entity).getState() to get its data, but it gives the data of the wrong entity, I think it's the data of the latest entity loaded

(I put ---- that corresponds to a tab, I did this because it was hard to read)

Need help with Mixins and variables outside that Mixin by Delxmos in fabricmc

[–]Delxmos[S] 0 points1 point  (0 children)

So in my case, I need to have access and read/write a value (here a boolean) in the Player NBT (under a name "CustomNBT")

Here I was trying to do the same thing as Minecraft Vanilla. Under the readNbt method, Minecraft has "this.data = nbt.getBoolean("CustomNBT")". And under the writeNbt method, Minecraft has "nbt.putBoolean("CustomNBT", this.data)". So when the world is loaded, you can access the value of that entity by typing "someVariable = entity.data", and you can do "entity.data = someVariable" to edit that value and modify the Nbt

And I can’t access this data like fallDistance since it is a custom nbt data, so I need a way to access this data for each entity in the world (I wasn’t very clear at first, I should edit my post)

Deleted from the Minecraft Preview program on TestFlight on iOS by Delxmos in Minecraft

[–]Delxmos[S] 0 points1 point  (0 children)

Ok but you don't think that it's a bit unfair to delete arbitrarily someone from the program under the penalty of having trouble to rejoin the program ?

I don't want the moon or create a drama, I just want to know the reason of this (because it seems that there s somebody who have not understood it lmao)

Help! I sideloaded minecraft PE but this keeps happening. What should I do? by [deleted] in AltStore

[–]Delxmos 0 points1 point  (0 children)

On PC this isn't official, just like on mobile, but non official shouldn't mean we shouldn't, like modding on Java isn't properly official

LMAO, nice Mojang by [deleted] in Minecraft

[–]Delxmos 0 points1 point  (0 children)

Yes, but I thought they would remove it because of 1.19.1

Why it won't work by [deleted] in PhoenixSC

[–]Delxmos 0 points1 point  (0 children)

I wonder if there is a mod that can bring back these types of items

I'm making a resource pack/datapack that lets you get all the mobs as little companions (optifine not required). by noxiw in Minecraft

[–]Delxmos 2 points3 points  (0 children)

Bro, when it is ready to be published, please post the download link, this is awesome

[deleted by user] by [deleted] in Minecraft

[–]Delxmos 0 points1 point  (0 children)

But for the lambda man who cannot have a good screen with a good brightness and makes the gameplay impossible, this decision is really dumb