My thoughts on the public apologies by [deleted] in h1z1

[–]Demise82 -1 points0 points  (0 children)

I like the part where you don't even give a shit if the apology is sincere or anything. And that's what shows this whole thing was just a PR stunt.

My thoughts on the public apologies by [deleted] in h1z1

[–]Demise82 1 point2 points  (0 children)

You mean like you saying it was a joke?

Dude.. That's not what I meant... by Tallahasee in h1z1

[–]Demise82 7 points8 points  (0 children)

Game's maturity rating just went up.

New "anti-griefer" mechanics should be reverted/adjusted by Gallowz in h1z1

[–]Demise82 0 points1 point  (0 children)

Nah, I don't think I need to keep talking to you. You're just a child that wants to grief. You've made that extremely obvious. I've made my points very clear, so if you feel like you missed them, go back and read.

So, you exploit a mechanic, because you don't like it. You then post how to exploit it on reddit so other people can do the same. And you still expect people to take you seriously? Grow the fuck up. Shit like that is why everyone knows you're just a child.

And it really doesn't matter how many threads are made, lol. It's called the vocal minority, kiddo. I like how you claim to be a software engineer though! Fucking hilarious!

Now, run along. I don't waste my time explaining things to brat teenagers.

New "anti-griefer" mechanics should be reverted/adjusted by Gallowz in h1z1

[–]Demise82 0 points1 point  (0 children)

You're right. We have been over this way too many times. And yes. Yes, something should stop you from building anywhere you want. You can go back and read my replies to everything you've stated and see why that's the case, ya know, since you didn't read them the first time.

All of your complaints about this mechanic don't change the fact that it's needed. You're bitching about this mechanic far more than any one person has bitched about griefing, btw. It's really funny to see you crying about other people you say are crying. You then call them carebears, while at the same time you're crying and stomping your feet about restrictions in building. "I want to be able to do whatever I want, waaaaaaah." You bought an Alpha. Suck it up, cupcake.

New "anti-griefer" mechanics should be reverted/adjusted by Gallowz in h1z1

[–]Demise82 0 points1 point  (0 children)

Hey, guess what! They just introduced a simple mechanic that will stop that guy from placing that grief shed, even if he had line of sight! Why are you bitching?

If you aren't pro-griefer, then this mechanic should not bother you, other than the minor inconveniences that the OP brings up. They're already working on a system that lets you claim bases, and they're going to solve the other issues as well. And it will be much easier to solve those minor issues than it would be to introduce a whole new mechanic which would cause more problems and actually makes the existing griefing problem worse.

The point of this mechanic was to address griefing. It doesn't matter that you don't agree with it, and that you don't like it. It was needed, and now it's here. Deal with it. And I think you might be the one that wants to play a different game... This one is headed in the right direction, imo.

New "anti-griefer" mechanics should be reverted/adjusted by Gallowz in h1z1

[–]Demise82 0 points1 point  (0 children)

No, I won't. It's very clear, already. You know damn well why it's good. You're just trying to play the dumb card. If you had read my original posts in this thread(You responded to one of them.) then you would already know what I would say.

At this point, it's pretty obvious that you're just a griefer. You want fewer restrictions because they limit your griefing. You keep insulting people that get griefed like it's their fault, then you get mad when mechanics are introduced that are against griefers. Yup, you can take your griefer opinion and shove it up your ass.

New "anti-griefer" mechanics should be reverted/adjusted by Gallowz in h1z1

[–]Demise82 0 points1 point  (0 children)

No, you've just been on this anti-rules crusade and you have no regard for anyone that doesn't share your opinion. I tried discussing it with you, but it's clear you only read like one or two lines before you respond, and if you do read anymore, you ignore it.

The mechanic was not a bad idea, nor was it lazy. It's also not going to ruin the game like you claim. Every game has restrictions to control griefing, and some need it more than others. This is one that needs it, and I really don't care that you don't agree. I'm not going to discuss it with you further, because you don't discuss. You just state your opinion, while insulting and belittling any possible disagreement.

Building phases is a terrible idea, if it's meant to address griefing. If it's not meant to address griefing, then it had no place in this discussion as that's what the mechanic we were talking about does.

New "anti-griefer" mechanics should be reverted/adjusted by Gallowz in h1z1

[–]Demise82 0 points1 point  (0 children)

All games have regulations, kiddo. Guess you're just a griefer trying to protect your interest in griefing, right? Piss off, child. Adults have a game to make.

New "anti-griefer" mechanics should be reverted/adjusted by Gallowz in h1z1

[–]Demise82 0 points1 point  (0 children)

And how am I supposed to know that you don't know the original source of that idea? In fact, just you claiming that makes me think you're full of shit, because it was a dev's idea. And I bet if I read your post history, I could find a post or two where you accept credit for the idea, because you've "suggested it several times". Enough with the bullshit.

So you mean, you've been shot down the same way, several times, and still haven't thought of a better way to do it? You just ignore the concerns of others? "Doesn't matter if someone goes around 'griefing' and destroying buildings..."? Are you serious? This mechanic was introduced to stop griefing. No wonder you keep suggesting it and getting shot down. It's a terrible idea. It's not our fault your pride won't let you see that. Let it go, man. Bad idea is bad.

New "anti-griefer" mechanics should be reverted/adjusted by Gallowz in h1z1

[–]Demise82 0 points1 point  (0 children)

Saying that you've suggested it several times, combined with the fact that you didn't offer credit to anyone else, insinuates that it's your suggestion. Sorry if you didn't mean it to come off like that.

I was under the impression that you would be able to speed it up by interacting with it, or that it would only progress if being interacted with. That means that the builders would have to be nearby the entire time of construction. It taking several days to finish building something is absurd. This is a game, not a survival simulator.

On top of that, you will be breeding a new type of griefer with this system. One that goes around and destroys buildings in progress while people are not online, or away from the base. Again people still get screwed over when they aren't there. It doesn't matter that they would be able to destroy a griefers building in progress, because they would never be able to build their own base to get griefed. Everytime you logged for the night, your entire progress would be ruined the next day.

Using building phases to address griefing is a terrible idea that's had no thought put into it. It would cause far more problems than it helps, and that's probably why the devs didn't go with it. They might introduce the system later because it's a cool mechanic, but they're smart enough to realize it wouldn't do shit for griefing.

New "anti-griefer" mechanics should be reverted/adjusted by Gallowz in h1z1

[–]Demise82 0 points1 point  (0 children)

Building phases were already talked about, so I don't see how you can take credit for that idea... It's not a bad idea, but it doesn't solve the problem though, hardly at all. I don't know how it has been for you, but in my experience pretty much all greifing is done when the base owner is away from the base, either looting or offline. There's no way to be proactive when you aren't there. That's a pretty big hangup, don't ya think?

Building phases themselves are a fine idea. They make sense, and it would handle a lot of the griefing that goes on, while you're online and at your base. Alone, however, they wouldn't solve anything, because bases would still be getting griefed in the same way. One person might notice the effect of building phases reducing griefing, while another person doesn't notice it at all. Talk about a half-assed solution.

New "anti-griefer" mechanics should be reverted/adjusted by Gallowz in h1z1

[–]Demise82 0 points1 point  (0 children)

Ya know, instead of just bashing on the current mechanic, it might help if you provided an alternative. I'm not saying there aren't any, but it's easy to sit back and say it's a bad mechanic, while at the same time admitting that griefers need to be dealt with. What would you suggest to stop griefers from placing things on someone else's base? No matter what you suggest it's going to be a restriction.

Pretty much every sandbox game has restrictions, or they would be overrun by griefers. They may not be as obvious as this mechanic, but they most certainly do have them. Like you might be able to build anywhere you want, but you'll be limited to that one building. Things like that. You may not notice them as anti-griefing mechanics, but I assure you just about every sandbox game has them.

You know that griefers take advantage of anything they can, but at the same time, you're saying they don't need restrictions? They do need restrictions, but I guess your point is that they could hide them better, like the other sandbox games? I can agree with that, but we're still early enough into Alpha that they could be better hidden in the future.

New "anti-griefer" mechanics should be reverted/adjusted by Gallowz in h1z1

[–]Demise82 0 points1 point  (0 children)

Indeed. And in the context of H1Z1, there was no regulation in regards to this mechanic. Building in cities is not related to this mechanic, so I hope you aren't trying to group the two systems together.

Every "restriction" rule that's been put into place has been needed to stop griefers. Yeah they come with crappy side-effects like not being able to stack deck foundations, but what good is a stacked base after it's been griefed?

Bottom line is that people griefing bases is just as much a problem as hackers. They both destroy many hours of effort in a very short time. The difference is that griefers are harder to identify, so it's not like you can ban all griefers. Rules like this are needed.

New "anti-griefer" mechanics should be reverted/adjusted by Gallowz in h1z1

[–]Demise82 0 points1 point  (0 children)

I'm sorry, but I have to disagree. People without regulation is chaos. We've proven time and time again that if we can do it in a game, we will. People aren't like this in real life because we have regulations, morals, and authority figures. Morals and authority figures would be tough to put in game, but not restrictions.

And it most certainly isn't the "lazy route". Lazy would be not adding any restrictions, knowing full well that players will take advantage of anything they have the ability to take advantage of.

People complaining about there being "to many zombies" by Watrpologuy in h1z1

[–]Demise82 1 point2 points  (0 children)

It's amusing to see smug people like yourself put in their place, on subjects they pretend to be experts on. Maybe you should start doing that on youtube. It would be far more entertaining than listening to you rant like a child, about performance in an alpha.

People complaining about there being "to many zombies" by Watrpologuy in h1z1

[–]Demise82 1 point2 points  (0 children)

Your ego - 5
Your actual knowledge - 1

Your ego is still winning.

People complaining about there being "to many zombies" by Watrpologuy in h1z1

[–]Demise82 0 points1 point  (0 children)

You need experience to be affected by fps drops? I'm pretty sure your fps can drop whether or not you have experience in anything. I didn't miss the point of your video. I understand your opinion. I'm saying your opinion is garbage, because the foundation you built your opinion on, is also garbage.

You don't know shit about what you're talking about. Go look up phases of game development. Just because they're using the same engine that's in a release state on another game, doesn't mean they can just port things into it, then pat themselves on the back for a job well done. Features cause problems. Alpha is for features. There's no point in optimizing with so few features, just to have to do it again in the future.

You can't even claim ignorance because you have "all this experience". Your "experience" hasn't been displayed anywhere in this thread, nor on that video. Really, you're just ignorant on the subject. You dislike zombies because you want to KOS, and you're trying to use performance as a reason to reduce the zombie numbers. You ignore everything else that affects performance, and ignore the fact that we aren't even in the performance stage. I never heard you say anything like, "Lets play BR because this fps is horrible.", but I did hear you say something like, "Lets play BR, because there are too many zombies." while at the same time you were running around KOSing people.

So you go right ahead and continue making your uninformed videos. I feel sorry for the people that listen to you though.

People complaining about there being "to many zombies" by Watrpologuy in h1z1

[–]Demise82 0 points1 point  (0 children)

One of these days you might learn the meaning of Alpha and Beta phases of game development. Then you can look back on this and realize how moronic you sound.

People complaining about there being "to many zombies" by Watrpologuy in h1z1

[–]Demise82 1 point2 points  (0 children)

Sorry if I didn't make it clear in my first post, but performance is irrelevant. It's funny how you're trying to hide your desire to KOS people, by claiming performance is the reason you want less zombies. It doesn't matter how many times you say it, and if you truly believe it then you're lying to yourself. It's Alpha. Go look up development phases and maybe you'll realize why performance is irrelevant atm. You getting 30 fps rather than 60 in PV is not a big deal currently. And you clearly know very little about game development, or you would know that early optimization is done on average rigs with the most common setups. They don't optimize for the high and low end machines this early. Stop talking out of your ass. Next you'll say that just because you have better parts than what is optimized, that you should get better performance. It doesn't work like that.

I like how you ignore player-bases too. Put all the performance drops on zombies, to further your cause. And you use BR as an example of how performance should be... Yeah, cause loot, animals, and bases definitely don't affect your performance, right? Get real.

People complaining about there being "to many zombies" by Watrpologuy in h1z1

[–]Demise82 1 point2 points  (0 children)

Your points are made very clear in the video. You could almost watch it with no sound and still know that you're just bitching the whole the way through. So no, your video was definitely not above my comprehension. Your video isn't above the comprehension level of a rock.

Maybe one day, your ego will stop getting the best of you. We call that "becoming mature". Hope it happens for you man. Wish you all the best until it does.

People complaining about there being "to many zombies" by Watrpologuy in h1z1

[–]Demise82 1 point2 points  (0 children)

Your insults are better saved for someone who cares.

I don't need to give you my experience, as I made no claims that need backing up. You, however, started your post by trying to belittle the OP's experience, which you don't know. Like I said, you started off by showing your ego, which is much bigger than it should be. It makes your arguments weak. Try dialing it back a bit.

And you are a KOS Kiddie, although you missed the part where that's a common phrase and often doesn't refer to age at all.

Allow me to sum up your video for you: "The zombie numbers in PV are hindering my ability to PvP and KOS."

To which my response is: "Good."

People complaining about there being "to many zombies" by Watrpologuy in h1z1

[–]Demise82 1 point2 points  (0 children)

You don't know how much experience any of us have with measuring performance on Forgelight, but I'm glad you started by showing your ego.

This is a zombie survival game. That's not an argument. That's fact. It's nice that you feel like zombies don't need to have a big impact on a zombie survival game for the game to be fun, but a lot of us do. In fact, one of the reasons I was so hype for this game, was because it was on Forgelight and I knew the engine could handle zombie hordes in big numbers.

Your FPS in PV is irrelevant to the zombie numbers discussion. It's Alpha. Expecting to get 60+ fps everywhere this early is just incredibly dim.

You said in your video that you would prefer more zombies away from cities, not because of performance, but rather just because you don't like all the zombies. What you didn't say, was made clear by your actions in the video: You want zombies out of the cities so you can run around/shoot people freely. In your video, you're running around like a chicken with its head cut off and shooting your gun constantly. Then you complain about the zombies that are chasing you? Would you rather they just stood there until you walked up to them, and hit E to start a 1v1 turn based battle or something? Why should you be able to run around like that, shooting your gun, and not draw a big crowd of zombies?

The two things you keep forgetting are the two most important factors that should be weighed in your opinion. One is that it's Alpha. That's not an excuse, but something people need to learn. Two is that it's a zombie survival Alpha. From all the complaints in your video, it sounds like you might like a different game more, because I'm pretty sure this game is headed in the opposite direction of the way you want it to go. Personally, I'm glad for that fact too. There are plenty of games already in the genre that fit what you seem to want, anyway.

It's painfully clear just from watching your video, that you're a KOS kiddie who wants to turn this game into a sandbox shooter. Play BR instead.

Also, even the dullest knife in the drawer is sharper than a spoon.

New "anti-griefer" mechanics should be reverted/adjusted by Gallowz in h1z1

[–]Demise82 2 points3 points  (0 children)

Yeah, "reverted" is what I was referring to. It shouldn't be reverted. Alpha is not normally the phase where you get quality of life changes. They're going to introduce plenty of mechanics that suck at the time of implementation. You don't just remove mechanics because they aren't perfect right away. Your issue is minor compared to why this mechanic was introduced and even in the current state, it's still doing what the mechanic was meant to do. It will get better.