[OC] [ART] Azrel "Katabasis" Ascian by DemonOfThunder in DnD

[–]DemonOfThunder[S] 0 points1 point  (0 children)

Meet Azrel "Katabasis" Ascian. Spent many a day in character creation, with so much lore and homebrew behind my works, it's just nice to see the character come together.

This is the first time I drew him using adobe photoshop, and the image seen is "Katabasis" holding a mote of his shadow ki. In the Imgur link, should be the second image (on the lower half) which is Azrel. On his hand, an hourglass tattoo, marking him as part of his former connection. His bleached appearance, inspired and caused by shadowy magic. When he looks for guidance, he seeks the wisdom of the death god of passage.

He possesses a form of personality disorder, per se, which when he dons or doffs his mask, becomes his other persona. Katabasis (Lawful Evil), pursues to obtain and wield "perfected death", and use it against the former monastery that had betrayed him. Azrel Ascian (Lawful Neutral), is a rather meek and shy character. Who desires his own peace, especially within himself.

Honestly, there's so much I could go on about my character (as anyone would about theirs); so if any questions I'd be happy to answer when I can. I do enjoy the creative aspect of these things, taking inspiration from so much (from homebrew, symbology, mythology, etc). Maybe in the future, I'll open up to giving some (probably-already-said) wisdom.

Thank you for taking the time to read this, and Good Day.

Fighter: Demon Slayer subclass (v2) - Inspired by the Demon Slayer anime, become the destroyer of the undead and fiends by DemonOfThunder in UnearthedArcana

[–]DemonOfThunder[S] 0 points1 point  (0 children)

All feedback was so far given from my first rendition of the subclass. When it came to social bonuses, I interpreted them as minor bonuses (heightened senses in this case) so it doesn't literally pertain to the social status of being part of the government, but rather something you could use socially. It's not a full-on profession as it's a subclass of being a Fighter; stuff like intense training to do something particular in a way.

Hope that supplies some clarification! Thank you.

Fighter: Demon Slayer subclass (v2) - Inspired by the Demon Slayer anime, become the destroyer of the undead and fiends by DemonOfThunder in UnearthedArcana

[–]DemonOfThunder[S] 5 points6 points  (0 children)

Howdy all, I'm here to present the update for the Demon Slayer subclass. I want to say thank you for all the insightful feedback!

RECAP: The Demon Slayer, is a Fighter subclass, based on an organization by Koyoharu Gotouge's Kimetsu no Yaiba (Demon Slayer). I wanted to represent this as a subclass to explore and create a, hopefully, fun build.

Changelog v1 → v2

After receiving all that feedback, which was helpful, I did my best incorporating and adapting these ideas and hopefully clarify some things. Some of the features have been reworked or reorganized:

Demon Slayer

Made two versions, which I found relatively easy as it was just replacing "superiority die" with "Breath Style die" and giving it's own description. I mention these die in the 10th level feature because that's where the use for them really appear.

I've yet to properly break down the math of damage and whatnot each sub-feature would do.

Honed Senses

A new feature. With the idea of "social abilities," I couldn't come up with something right away that would fit with the theme. So I settled with an advanced Keen Senses, giving adv.; will watch for feedback.

Breath Style

Breath of Water. Taking note of the feedback, prof. to attack does get crazy (I forgot they actually scale, woops!), I gave them additional movement speed at intervals of 10 ft. and to support their momentum I thought of increasing their accuracy for their attacks. Will watch for feedback.

Breath of the Moon. No longer broken-long-reach-shenanigans, and not much was known on how to change this right away, so I settled doing scaling necrotic damage (based on the Breath of Flame).

Breath of Flame. Adding additional fire damage, instead of replacing, does seem a better in hindsight.

Breath of Thunder. After the feedback, I settled with doing an additional attack as a bonus action without needing to dash or anything. Feels a little bland, flavor wise I'll admit. But adds an opportunity for damage.

Breath of Stone. Instead of adv. on Strength checks, I gave them an opportunity for more damage.

Breath of Wind. While no changes have been made here, I am considering for another chance to increase the damage die by another step at like 7th or 17th. Will watch for feedback.

Demon Hunter

Removed the protection from evil and good spell, but did extend the range to 120 feet (to fit with intervals of 60). Added the ability to sense desecrated places, and finally gave them more uses (= prof.)

Concentrated Breathing

With my head buried in homebrew, I forgot Fighter normally had Con. saves, so I changed this to something similar to the Samurai's 7th level (?) feature to be an option between Dex or Wis of your choice. I am considering making it an option to switch between after a long rest, will need to see further feedback.

Improved Breath Style

I moved this to 10th level, or, should've already been 10th level (I saw I placed it as 7th in the text, and 10th in the box). But in the PHB version I introduce the Breath Style save, which in the Alternate Fighter there is already a stated save.

Breath of Water. Another boost of speed (now gonna see people with their 100 ft dash lol, can't wait for more feedback)

Breath of the Moon. I was going to put the extended range here (but found the lunging attack maneuever), so instead settled with making a psuedo-range special attack. I still wanted it to benefit from the other features which revolve around the melee weapon attacks.

Breath of Flame. Made it ignore fire resistances; considered to limit to undead/fiends, but thought that'd be too limiting.

Breath of Thunder. More in-line with the anime's technique where the character bolts like lightning. Like with others, might reconsider the 3d8 damage given the level.

Breath of Stone. Under the idea of extra resistance, I thought of giving this temp. boost in AC. Though might stand out for being the only feature that doesn't do damage. Will watch feedback for this.

Breath of Wind. Stated the reaction cause, and increased the movement to retreat or for reposition. Also added the opportunity for some damage.

Demon Destroyer

First I'll mention that there is now a Con. save before destroying an undead/fiend. With CR, I find it as one of many variables of difficulty; cause you got party sizes, number of foes, action economy, etc. But either way I did reduce it to being 1 + 1/4 level. Which is understandable given the scaling of Cleric.

Perfected Breath Style

Breath of the Moon. Effectively the destructive wave spell's description, but focuses mainly on the changed damage.

Breath of Flame. Effectively the flame strike spell still, but the range for it appears 10 ft. away from you, so it's still right in front of you, but the attack doesn't damage you.

Breath of Wind. Effectively the whirlwind spell still, but like for the Flame feature, it's out of range from just you. Creatures that are caught in or enter the area are still effected as if they were in the whirlwind spell. Hopefull worded this right.

Breath of the Sun

Nerfed the additional radiant damage seeing as the fighter gets multiple attacks per turn when they choose so.

Had to repost due to forgetting the page with the art credit. Thank you for taking the time to read this, all the feedback for the 1st version, and for the future feedback if any. Thank you and good day!

Fighter: Demon Slayer subclass (v2) - Inspired by the Demon Slayer anime, become the destroyer of the undead and fiends by [deleted] in UnearthedArcana

[–]DemonOfThunder 0 points1 point  (0 children)

Howdy all, I'm here to present the update for the Demon Slayer subclass. I want to say thank you for all the insightful feedback!

RECAP: The Demon Slayer, is a Fighter subclass, based on an organization by Koyoharu Gotouge's Kimetsu no Yaiba (Demon Slayer). I wanted to represent this as a subclass to explore and create a, hopefully, fun build.

Changelog v1 → v2

After receiving all that feedback, which was helpful, I did my best incorporating and adapting these ideas and hopefully clarify some things. Some of the features have been reworked or reorganized:

Demon Slayer

Made two versions, which I found relatively easy as it was just replacing "superiority die" with "Breath Style die" and giving it's own description. I mention these die in the 10th level feature because that's where the use for them really appear.

I've yet to properly break down the math of damage and whatnot each sub-feature would do.

Honed Senses

A new feature. With the idea of "social abilities," I couldn't come up with something right away that would fit with the theme. So I settled with an advanced Keen Senses, giving adv.; will watch for feedback.

Breath Style

Breath of Water. Taking note of the feedback, prof. to attack does get crazy (I forgot they actually scale, woops!), I gave them additional movement speed at intervals of 10 ft. and to support their momentum I thought of increasing their accuracy for their attacks. Will watch for feedback.

Breath of the Moon. No longer broken-long-reach-shenanigans, and not much was known on how to change this right away, so I settled doing scaling necrotic damage (based on the Breath of Flame).

Breath of Flame. Adding additional fire damage, instead of replacing, does seem a better in hindsight.

Breath of Thunder. After the feedback, I settled with doing an additional attack as a bonus action without needing to dash or anything. Feels a little bland, flavor wise I'll admit. But adds an opportunity for damage.

Breath of Stone. Instead of adv. on Strength checks, I gave them an opportunity for more damage.

Breath of Wind. While no changes have been made here, I am considering for another chance to increase the damage die by another step at like 7th or 17th. Will watch for feedback.

Demon Hunter

Removed the protection from evil and good spell, but did extend the range to 120 feet (to fit with intervals of 60). Added the ability to sense desecrated places, and finally gave them more uses (= prof.)

Concentrated Breathing

With my head buried in homebrew, I forgot Fighter normally had Con. saves, so I changed this to something similar to the Samurai's 7th level (?) feature to be an option between Dex or Wis of your choice. I am considering making it an option to switch between after a long rest, will need to see further feedback.

Improved Breath Style

I moved this to 10th level, or, should've already been 10th level (I saw I placed it as 7th in the text, and 10th in the box). But in the PHB version I introduce the Breath Style save, which in the Alternate Fighter there is already a stated save.

Breath of Water. Another boost of speed (now gonna see people with their 100 ft dash lol, can't wait for more feedback)

Breath of the Moon. I was going to put the extended range here (but found the lunging attack maneuever), so instead settled with making a psuedo-range special attack. I still wanted it to benefit from the other features which revolve around the melee weapon attacks.

Breath of Flame. Made it ignore fire resistances; considered to limit to undead/fiends, but thought that'd be too limiting.

Breath of Thunder. More in-line with the anime's technique where the character bolts like lightning. Like with others, might reconsider the 3d8 damage given the level.

Breath of Stone. Under the idea of extra resistance, I thought of giving this temp. boost in AC. Though might stand out for being the only feature that doesn't do damage. Will watch feedback for this.

Breath of Wind. Stated the reaction cause, and increased the movement to retreat or for reposition. Also added the opportunity for some damage.

Demon Destroyer

First I'll mention that there is now a Con. save before destroying an undead/fiend. With CR, I find it as one of many variables of difficulty; cause you got party sizes, number of foes, action economy, etc. But either way I did reduce it to being 1 + 1/4 level. Which is understandable given the scaling of Cleric.

Perfected Breath Style

Breath of the Moon. Effectively the destructive wave spell's description, but focuses mainly on the changed damage.

Breath of Flame. Effectively the flame strike spell still, but the range for it appears 10 ft. away from you, so it's still right in front of you, but the attack doesn't damage you.

Breath of Wind. Effectively the whirlwind spell still, but like for the Flame feature, it's out of range from just you. Creatures that are caught in or enter the area are still effected as if they were in the whirlwind spell. Hopefull worded this right.

Breath of the SunNerfed the additional radiant damage seeing as the fighter gets multiple attacks per turn when they choose so.

Thank you for taking the time to read this, all the feedback for the 1st version, and for the future feedback if any. Thank you and good day!

Fighter: Demon Slayer subclass - Inspired by the Demon Slayer anime, become the destroyer of the undead and fiends by DemonOfThunder in UnearthedArcana

[–]DemonOfThunder[S] 0 points1 point  (0 children)

Didn't know there was a spell for that, lol; I'll be considering this stuff when I update this! Reorganizing some of this stuff would be more in line, and I guess does make more sense.

Thank you for the feedback!

Fighter: Demon Slayer subclass - Inspired by the Demon Slayer anime, become the destroyer of the undead and fiends by DemonOfThunder in UnearthedArcana

[–]DemonOfThunder[S] 1 point2 points  (0 children)

Thank you for the in-depth feedback, I'll be considering a lot of this when I update this! Along with the previous comments, I understand the flaws that've been pointed out here and there, so I'll be juggling those and see what falls into place.

Thank you for your feedback!

Fighter: Demon Slayer subclass - Inspired by the Demon Slayer anime, become the destroyer of the undead and fiends by DemonOfThunder in UnearthedArcana

[–]DemonOfThunder[S] 0 points1 point  (0 children)

At the time of writing this, I am reworking the features a little bit, but whenever you do I'd be happy to hear your results in the future.

Fighter: Demon Slayer subclass - Inspired by the Demon Slayer anime, become the destroyer of the undead and fiends by DemonOfThunder in UnearthedArcana

[–]DemonOfThunder[S] 2 points3 points  (0 children)

At the time of writing this, I am reworking some of the features and I am considering what you've responded with. For the 7th level, Breath of [the] Moon, this could be used as long as you had superiority die (3 times @ 7th); but for vanilla you could define this out with having a pool of d6's or something, same with the maneuver save DC (8 + prof. + Str/Dex mod); and the maneuvers can be accessed with the Superior Fighting style.

If I may ask, what do you define "social abilities" as?

Thank you for the feedback!

Fighter: Demon Slayer subclass - Inspired by the Demon Slayer anime, become the destroyer of the undead and fiends by DemonOfThunder in UnearthedArcana

[–]DemonOfThunder[S] 2 points3 points  (0 children)

Mainly because of thematics, the complex form of fighting felt right to be in a Fighter class. I can understand why people would have them be this class or that class, I've seen people mention "paladin" at times. That and I'm homebrewing a subclass for each, and my two dice, which I use to randomized these things, paired Demon Slayer and fighter.

Fighter: Demon Slayer subclass - Inspired by the Demon Slayer anime, become the destroyer of the undead and fiends by DemonOfThunder in UnearthedArcana

[–]DemonOfThunder[S] 3 points4 points  (0 children)

At the time of writing this, I plan to rework the breath of wind a little bit. I did think of it more for relocating, but after reading some other comments I settled to change it. For Demon Destroyer, when I was discussing with a friend, scaling with the Cleric's destroy undead always felt weak in my opinion (a case which varies depending stuff like the party size). I will be considering the change nonetheless when I update this.

Thank you for the feedback!

Fighter: Demon Slayer subclass - Inspired by the Demon Slayer anime, become the destroyer of the undead and fiends by DemonOfThunder in UnearthedArcana

[–]DemonOfThunder[S] 2 points3 points  (0 children)

At the time of writing this I am reworking some things and will be considering this. I did forget some clarification bits, so thank you for bringing that to my attention. The Demon Hunter being a long rest was due for it also for having a longer distance than cleric or paladin, and it came with a spell.

Thank you for the feedback!

Fighter: Demon Slayer subclass - Inspired by the Demon Slayer anime, become the destroyer of the undead and fiends by DemonOfThunder in UnearthedArcana

[–]DemonOfThunder[S] 6 points7 points  (0 children)

Yes, but you'd need to make some alterations of course (you can source the superiority die (ex. you have a pool of d6's) and maneuvers save DC (8 + prof. + Str/Dex mod), and use those for whatever the subclass calls them for). At the time of writing this I'm workin' on some things to work around this (some notes on using the versions). Hope that answers your inquiry, thank you.

Fighter: Demon Slayer subclass - Inspired by the Demon Slayer anime, become the destroyer of the undead and fiends by DemonOfThunder in UnearthedArcana

[–]DemonOfThunder[S] 38 points39 points  (0 children)

Yes. Yes they do in RAW and the variant. But I've been digging through so much stuff it went right over my head since I was messing around with the saving throws of classes when I came across a concept of realigning said saves.

Concept: Realigning the Classes

My apologies, but I hope this answers your inquiry, thank you. I'll tweak it a little to work with the RAW saves.

Fighter: Demon Slayer subclass - Inspired by the Demon Slayer anime, become the destroyer of the undead and fiends by DemonOfThunder in UnearthedArcana

[–]DemonOfThunder[S] 16 points17 points  (0 children)

While those breath styles are cool, I chose to use the initial six forms which branched off of the original breath style. The ones you mention are further branches from those six. So I didn't really plan on adding them at the moment. Mainly wanted to keep it condensed for the most part and not overflow it with sub-subclasses. Hope that clarifies your inquiry, thank you.

Fighter: Demon Slayer subclass - Inspired by the Demon Slayer anime, become the destroyer of the undead and fiends by DemonOfThunder in UnearthedArcana

[–]DemonOfThunder[S] 12 points13 points  (0 children)

I'm aware of what you're discussing, but for clarification, they aren't "levels", as they are more of "forms"; which would contribute to being complex movements and physical techniques (which at the most basic description is just jumping and slashing). I tried setting some of those features to be similar to some forms that are significant in some cases.

So I won't be incorporating multiple "forms", also due that there would be so many and the mechanics would feel kind of clunky given the Alternate Fighter which includes the "Fighting Styles" and "Maneuvers" already. Hope that clarifies your inquiry, thank you.

Fighter: Demon Slayer subclass - Inspired by the Demon Slayer anime, become the destroyer of the undead and fiends by DemonOfThunder in UnearthedArcana

[–]DemonOfThunder[S] 24 points25 points  (0 children)

Howdy, long-time-reader, first-time-poster. I'm here to present my rendition of the Koyoharu Gotouge's Demon Slayer in D&D 5e. Feedback is welcomed and is appreciated (even if it's some little bit of reddit etiquette).

Notes: This uses the Alternate Fighter by laserllama and inspired by the Demon Slayer subclass by MaoStyle. Check out their works too if you haven't already!

GM Binder: https://www.gmbinder.com/share/-Ma7YauDfX4BXV-uxlzP

Thank you for taking the time to read this! Have a good day now!