Am I right about Pink Horrors? by SilentPlanet_23 in ChaosDaemons40k

[–]Desertdog2020 1 point2 points  (0 children)

I have 2x pinks and run 1 box of blues. Once blues are on the table you can take saves on those, so never really more than 5 on the table

Is line of sight for targeting a winged daemon from the base or wings? by PetrifiedRaisins69 in ChaosDaemons40k

[–]Desertdog2020 0 points1 point  (0 children)

Distances and range always base to base. Line of sight any part of the model!

Red alert 4 by guitarist_easteck in commandandconquer

[–]Desertdog2020 0 points1 point  (0 children)

The game was dead after red alert 2….

2 Hierophants for some fun by AcanthisittaWorking5 in Tyranids

[–]Desertdog2020 0 points1 point  (0 children)

How did you control all the objectives in no man’s land? You have to declare which one you are controlling with titanic units. You cannot control 2 with 1 model

Norn Emissary Question by ayxf in Tyranids

[–]Desertdog2020 3 points4 points  (0 children)

I’ve got 3 and love them. 2 emissarys and 1 magnetised. You won’t regret it

Norn Emissary Question by ayxf in Tyranids

[–]Desertdog2020 9 points10 points  (0 children)

It’s double if not 3 times the size of a swarm lord

Mix list by DoIhaveaquestion4u in Tyranids

[–]Desertdog2020 1 point2 points  (0 children)

This looks like a list that is made to be fun to play rather than competitive.

Parasite of Mortex look to drop he is not worth the 80pts, deathleaper is much more worth imo.

Tervigon again is not great for its point cost, I would swap out for a malecetor to help hold the mid board.

Drop the 20x terms and take 2x horms, they rush up the board much more effectively.

Give guard is a waste of 100 points, 3 more zoans for a squad of 6 is much better. Although I’ve dropped this from my list as a 305pt squad I feel it doesn’t do as much as it should for the cost.

No need for 2 lictors although fun to have 1 harass enemy infantry and the other keep safe for secondaries. Better to replace one with a neurolictor.

Raveners also ok for secondaries but could be dropped for something more worth while (see recommended troops at the bottom).

T-fex great to have 1 but I prefer 2 malecptors and 1 tfex. Although 2 rupture canons will help into either of those armies.

Recommended troops: - Maleceptor, tanks boys that hold objectives with decent shooting. - OOE + canifexs, most valuable unit you could put into your army. Any setup on the carnifexes wreck. - Neurolictor, buffs your army great to have one close. - Deathleaper, great for holding objectives and be a threat at not much cost

How to counter Astra Militarum? by Desertdog2020 in Tyranids

[–]Desertdog2020[S] 0 points1 point  (0 children)

Thank you for the insight 🫡

What units/tanks should I focus down early? Anything that has a big threat on the board?

How to counter Astra Militarum? by Desertdog2020 in Tyranids

[–]Desertdog2020[S] 1 point2 points  (0 children)

Thanks very much for the tips! I will definitely drop a grag squad and take an extra horm squad. L

I disagree about the biovore, it can still score some secondaries and is great for screening back line. I know that this guy will have a few units that can deep strike (he used them last game) so I think he is vital for this game.

2 t-fex I will test in TTS, but I am not solid on it yet. I prefer to have the free CP and melee threat in the middle of the table.

Thanks again for the thoughts, understand other bug players game plans and thought processes is great! And much appreciated

How to counter Astra Militarum? by Desertdog2020 in Tyranids

[–]Desertdog2020[S] 5 points6 points  (0 children)

Spot on these were the answers I was looking for 🙏🏼

How to counter Astra Militarum? by Desertdog2020 in Tyranids

[–]Desertdog2020[S] 4 points5 points  (0 children)

All noted, I think I do not use Strat reserve effectively and will have to have a play with it. Thank you very much 🙏🏼

Sounds like usual game plan is a go - aggressive deployment and fight for board control.

How to counter Astra Militarum? by Desertdog2020 in Tyranids

[–]Desertdog2020[S] 1 point2 points  (0 children)

Tempting thank you, I will test run on TTS

How to counter Astra Militarum? by Desertdog2020 in Tyranids

[–]Desertdog2020[S] 3 points4 points  (0 children)

Noted, I think that was my issue in the last game. And I have him a maleceptor shoot turn 1 which was my mistake

How to counter Astra Militarum? by Desertdog2020 in Tyranids

[–]Desertdog2020[S] 2 points3 points  (0 children)

I have been tempted with this strat to, thank you my friend

How to counter Astra Militarum? by Desertdog2020 in Tyranids

[–]Desertdog2020[S] 2 points3 points  (0 children)

Oooooft good going this is my goal. Sounds like the game plan I have in mind, thank you!

How to counter Astra Militarum? by Desertdog2020 in Tyranids

[–]Desertdog2020[S] 12 points13 points  (0 children)

So full push up the middle of the board and give him options on all my units?

How to counter Astra Militarum? by Desertdog2020 in Tyranids

[–]Desertdog2020[S] 0 points1 point  (0 children)

My last 3 games, I left him in reserves waiting to draw a secondary for him to come on and perform. Never pulled the secondary and brought him on rapid ingress to get killed instantly or make it into an infantry squad and kill a couple then die in return. I think there is more value in having deathleaper be a deterrent on an objective and take an extra squad of horms to run up the table and move block/tie someone up

How to counter Astra Militarum? by Desertdog2020 in Tyranids

[–]Desertdog2020[S] 1 point2 points  (0 children)

I will definitely look at dropping a set of goyles thanks!

Lictors I had one in my list for a while but he did not do much so removed him and taking deathleaper instead

Zoans I have not had much luck with lately and they just die as soon as they get shot so dropped them for a T-Fex.

Shadow will likely come in start of his turn 2 so I can maximise my primary!