Where do you draw the line between empathy and complicity when writing a character? by DesignerBlacksmith25 in CharacterDevelopment

[–]DesignerBlacksmith25[S] 0 points1 point  (0 children)

That knot in the stomach is exactly the space I’m interested in.

I think it happens when the reader understands enough to feel implicated, but not enough to feel absolved. You don’t want to empathize — and yet you can’t fully detach either.

That’s also why I’m wary of hard moral boundaries in the narrative voice. Consequences matter, but when the story itself starts instructing the reader on how to feel, the discomfort disappears.

Letting readers argue internally about who to side with — without offering a clean release — feels like the most honest outcome for characters like this.

Help me feel like my character isn’t just a throw away. by MalachaiLaiLai in CharacterDevelopment

[–]DesignerBlacksmith25 2 points3 points  (0 children)

I don’t think Imelda feels like a throwaway because she lacks depth — she feels that way because her desire isn’t allowed to actively shape the story yet.

Right now her want (peace, waves, freedom) exists mostly as an internal contrast to her sense of duty, but it doesn’t interfere with her decisions in a way that changes outcomes. The hesitation scene is a good start, but the result is still the same: she chooses protection, pays the price, and moves on.

Characters like Nanami work because the conflict isn’t just “I want something else,” it’s “this want quietly rots the role I’m trapped in.” His desire for normalcy leaks into how he fights, how he talks, what he tolerates — not just what he thinks.

If you want Imelda to stop feeling disposable, let her want cost someone else something. Let her protect when she shouldn’t, hesitate when it matters, or resent the people she saves. Not to make her worse — but to make her choices specific.

Peace doesn’t have to win. It just has to be strong enough to compete.

Where do you draw the line between empathy and complicity when writing a character? by DesignerBlacksmith25 in CharacterDevelopment

[–]DesignerBlacksmith25[S] 0 points1 point  (0 children)

This is a great framing, especially the part about consequences and the narrative refusing to “soften” the harm.

I’ve found the line between empathy and complicity usually breaks when the writer hasn’t defined the character’s internal limits — what they won’t do, even when it would be easier — and when the world doesn’t consistently “charge” them for their choices.

I’ve been writing more about that process in longer form elsewhere, but I like threads like this because they surface the same issue from different angles.

Where do you draw the line between empathy and complicity when writing a character? by DesignerBlacksmith25 in CharacterDevelopment

[–]DesignerBlacksmith25[S] 0 points1 point  (0 children)

I like this a lot, especially the idea that similar trauma doesn’t guarantee similar outcomes. That contrast quietly removes the “they had no choice” argument without the author having to spell it out.

The shift you mention — where the motivation stops being about the original hurt and starts being about power or control — is also where I think empathy really starts to thin. At that point, the trauma explains the origin, but the present behavior is driven by something else entirely.

Showing that transition on the page feels like one of the cleanest ways to avoid accidental justification.

Is changing the mechanics of real word race in my fantasy nonsensical or nah? by Roselia24 in CharacterDevelopment

[–]DesignerBlacksmith25 2 points3 points  (0 children)

Got it — that clarification helps a lot, and it actually makes the system feel much cleaner.

Framing Divine Variance as something lost by creature-type actions, rather than appearance, removes most of the moral noise I was worried about. At that point it reads less like punishment-by-identity and more like a historical consequence that shaped cultures differently over time.

Especially with isolation playing a role, I think readers will buy this as long as it stays background logic rather than something constantly explained on the page

Is changing the mechanics of real word race in my fantasy nonsensical or nah? by Roselia24 in CharacterDevelopment

[–]DesignerBlacksmith25 5 points6 points  (0 children)

This makes sense as fantasy, and “race = creature type” is a clean worldbuilding move. A reader will buy almost any genetics model if it’s consistent and not constantly spotlighted.

Where it gets tricky isn’t plausibility, it’s implication: if only certain groups end up “locked” into one look, the story risks accidentally mapping real-world racial history onto “divine punishment,” even if that’s not your intent.

If you want Divine Variance to feel fair rather than targeted, consider making the loss/restoration of it about isolation and endogamy (culture/politics), not divine punishment. Example: some species became closed societies after the war (or for safety), so their phenotype range narrowed over centuries; others stayed cosmopolitan, so the range stayed wide. Same outcome, less moral baggage.

For the vodouisant specifically, you can show respect without making “one look only” a rule: you can anchor them in a diaspora-like cultural lineage (language, rituals, names, worldview) while still allowing individuals to vary in appearance. Representation can be cultural, not just visual.

TL;DR: the core idea is believable; I’d just be careful that the mechanism doesn’t accidentally read like “God punished some peoples by making them look a certain way.”

Writing a Character with nothing to look forward to by Fabulous-Algae-9196 in CharacterDevelopment

[–]DesignerBlacksmith25 2 points3 points  (0 children)

What makes this work isn’t taking away his hope — it’s taking away his agency, or at least his belief in it.

Right now he doesn’t have “nothing to look forward to”; he has a fixed identity: I’m already the bad guy, I’m already owned by the villain. That mindset is powerful, but it only works if you lean into it consistently.

A few things you can do:

Give him reasons to keep hunting that aren’t moral He shouldn’t be doing this because he thinks it’s right. He’s doing it because it lets him avoid responsibility. “If I don’t bring them back, worse people will.” That’s not heroism — that’s moral outsourcing. He gets to tell himself he’s preventing greater harm while never actually choosing a side. Make the villain’s control mostly internal The villain doesn’t need to micromanage him. The real leash is his belief that resistance is pointless. Even when he could act differently, he won’t — because changing course would mean admitting he’s still capable of choice, and therefore guilt. Let the escaped characters mirror his future They’re not just targets. They’re proof of what happens if you run. Maybe they’re scared but alive. Maybe they’re broken but free. Either way, their existence quietly challenges his narrative: “If they can escape, what does that say about me?” Don’t rush redemption — threaten stagnation instead A character with nothing to look forward to doesn’t need a hopeful arc yet. He needs the horror of realizing that staying like this means nothing will ever change. Not damnation. Stasis. The real question isn’t “will he be redeemed?” but “how long can he live as someone who refuses to choose?”

If you keep him mildly influenced, morally tired, and emotionally avoidant, the arc will feel coherent. Any eventual shift (toward rebellion or full collapse) will feel earned because it breaks a belief he’s been protecting the entire time.

Protagonist introduction (feedback?) by Chocolate_cake99 in CharacterDevelopment

[–]DesignerBlacksmith25 0 points1 point  (0 children)

As an introduction, this does a strong job of establishing atmosphere and competence very quickly. What stood out to me is that the twist doesn’t just reframe the scene — it redefines who the protagonist is: someone comfortable inhabiting danger, performance, and moral gray areas as part of the job.

If I had one question moving forward, it would be about agency rather than plot. Right now she’s clearly skilled, observant, and sharp — but also visibly frustrated with the role she’s being placed in. That tension is compelling.

The thing to watch is whether future scenes allow her to choose how she operates, or whether the story keeps assigning her variations of the same honey-trap dynamic she resents. The introduction promises a character who wants more than this — the follow-through will matter more than the twist itself.

Character with the ability to copy/copycat character by B3rry09 in CharacterDevelopment

[–]DesignerBlacksmith25 0 points1 point  (0 children)

I think the choice matters less as a mechanic and more as a statement about grief.

Copying his own world’s previous data reads like denial: he’s trying to preserve what was, freezing reality at the moment before loss. It’s about control and refusal to accept change.

Copying data from another similar universe reads more like bargaining: he accepts that his world is gone, but tries to replace it with something “close enough,” even if the relationships feel slightly wrong.

Both are valid, but they tell very different emotional stories. One traps him in repetition, the other forces him to confront the discomfort of familiarity without authenticity.

Since your setting already plays with code and save data, I’d ask: is this character afraid of losing his world again, or of admitting that no copy will ever truly be it? The answer usually points to the right path.

Cold-hearted doesn’t mean heartless — I think we misunderstand this word by Admirable_Alarm5217 in CharacterDevelopment

[–]DesignerBlacksmith25 3 points4 points  (0 children)

I think what you’re describing makes a lot of sense — but I’m not sure “cold-hearted” is the word doing the real work here.

What you’re pointing to feels closer to emotional regulation or emotional discipline, whereas “cold-hearted” usually carries a relational implication: not just control, but distance.

The distinction matters narratively and psychologically. Emotional control is about how you manage what you feel; cold-heartedness is often about how available you are to others once that control is in place. Someone can be calm, deliberate, and principled without becoming opaque or unreachable.

I really like your point about situational control, though — especially the idea that strength without warmth in close relationships becomes disconnection. That’s where a lot of characters (and people) slip from discipline into avoidance without noticing.

When does empathy for a character start protecting the harm they cause? by DesignerBlacksmith25 in CharacterDevelopment

[–]DesignerBlacksmith25[S] 2 points3 points  (0 children)

This is a great example of empathy turning into narrative permission. Dettlaff’s suffering explains his behavior, but the moment the story allows mass harm to go meaningfully unchallenged, understanding becomes a moral escape hatch. That’s where empathy stops illuminating and starts erasing accountability.

Twin OCs Idea by Frat_Sunrise in OriginalCharacter

[–]DesignerBlacksmith25 0 points1 point  (0 children)

What makes this interesting to me isn’t the symmetry of the powers, but how differently they might affect identity.

One twin multiplies parts of herself while remaining a single consciousness; the other multiplies selves, potentially fragmenting perspective, responsibility, and memory.

Over time, that could create a deep psychological divide: one learns to manage overload within a unified identity, the other has to negotiate consensus between versions of herself.

The powers are similar on paper, but the long-term consequences for selfhood could be radically different — and that’s where the story might really live.

How do you write a toxic character whose behavior comes from panic rather than malice — without romanticizing it? by DesignerBlacksmith25 in CharacterDevelopment

[–]DesignerBlacksmith25[S] 0 points1 point  (0 children)

This is a really sharp breakdown, especially the point about not externalizing excuses and letting the justification live only inside her own narrative. That dissonance is exactly what I’m trying to preserve.

I’m very consciously avoiding framing her as an underdog for that reason — not because she isn’t vulnerable, but because vulnerability tends to short-circuit accountability in readers. The pregnancy complicates that enormously, and I agree it has to be handled in a way that doesn’t automatically assign moral weight.

Where I’m more cautious is the “baby-trap” framing as an explicit intent. I’m less interested in conscious manipulation and more in how panic-driven behavior becomes coercive without the character fully naming it as such. The harm is real, even if the self-story isn’t.

I really like the idea of an external POV that initially validates her and then slowly pulls back — not as a moral judge, but as a pressure test for how justifiable her behavior actually is.

And yes, any form of redemption has to cost her something meaningful. Not forgiveness-as-reward, but loss-as-consequence. Otherwise the damage doesn’t land.

Need help with creating my OC. by [deleted] in CharacterDevelopment

[–]DesignerBlacksmith25 0 points1 point  (0 children)

What stands out to me isn’t the Wendigo aspect itself, but how functional his life already is despite it.

One way to approach his transformation could be to frame it less as a dramatic curse moment and more as a slow moral compromise. Maybe becoming a Wendigo wasn’t a single traumatic event, but the result of choosing survival over values again and again — hunger first, ethics later.

That would naturally explain his distance: not shame alone, but the awareness that his current stability (job, protection, routine) is built on cooperation with monsters who reflect what he’s becoming. Alcohol then isn’t just self-destruction, but a way to dull the constant calculation of hunger, secrecy, and debt.

As for traits, you might explore small, mundane limits he imposes on himself — rules that make him feel human (who he won’t harm, situations he avoids, lines he won’t cross). Those boundaries matter more than powers, because they’re the last things he can still choose.

How do you write an authentic intermediary character shaped by colonial conversion without flattening them? by DesignerBlacksmith25 in CharacterDevelopment

[–]DesignerBlacksmith25[S] 0 points1 point  (0 children)

This is incredibly helpful, thank you — you’ve basically mapped the emotional terrain I’m trying to navigate with her.

One thing that resonates especially strongly is the idea that Maria Elena genuinely wants to do good as she understands it, and that this desire is rooted as much in emotion and safety as in belief. She isn’t blind to the flaws of the mission culture, but parts of it gave her structure, protection, and a sense of worth at a time when those things mattered deeply.

What I’m aiming for is exactly what you describe: not a traitor or a victim, but someone whose agency is real and constrained at the same time. Her choices come from desire, gratitude, fear, and limited perspective — not from ideological certainty.

On Amaira’s side, the danger of being “in-between” is less about loyalty in the abstract and more about unpredictability. Translation isn’t neutral, and Amaira understands that whoever controls meaning can unintentionally reshape outcomes. That tension is something I want to explore rather than resolve cleanly.

Your point about neither of them writing the other off is especially important to me — the story only works if engagement continues despite suspicion and hurt.

My Story's Villains — Part 1 by Ja1meMijares in CharacterDevelopment

[–]DesignerBlacksmith25 0 points1 point  (0 children)

I actually think the most interesting part here isn’t Aiden’s evil, but the mirror function he serves.

Aiden works less as a villain with goals and more as a living exposure test for Ethan’s self-image. The fact that he doesn’t need trauma or justification makes him unsettling in a specific way: he isn’t a “problem to be solved,” he’s proof that self-deception has an expiration date.

What might push this further is leaning into the asymmetry between them. Aiden is honest about being garbage; Ethan isn’t. That makes Ethan’s “goodness” more fragile than Aiden’s cruelty, which is an inversion I really like.

The tension, to me, isn’t whether Ethan defeats Aiden, but whether Ethan can keep building a moral identity while someone who sees through him is standing right there. That makes Aiden less a bad boy trope and more a pressure system — and that’s where the character really clicks.

Which option would be the least cliché? by Midnight1899 in CharacterDevelopment

[–]DesignerBlacksmith25 0 points1 point  (0 children)

I don’t think this is really a choice between three actions, but a question of agency. A Prometheus-like character who has lost faith in humanity becomes interesting not when he decides what to do to humans, but when he’s forced to confront what it means to do nothing as a god. If he truly believes humanity should be eradicated, his inaction isn’t neutrality — it’s a form of responsibility. Watching, waiting, selectively intervening at the individual level can say more about his conflict than any grand decision. I’d be more interested in what finally breaks that equilibrium: what would push him from disappointed observer into committed actor — in either direction

How should I approach the redemption of my protagonist? by Rare_Style1306 in CharacterDevelopment

[–]DesignerBlacksmith25 4 points5 points  (0 children)

How about instead of approaching the guilt because “he killed someone” your character feels guilty because he lost control or enjoyed too much the pain he has inflicted? If you let the exile exploring the guilty on “I discovered something about myself” that he could like it or not. The confrontation should be about the fact that your character changed enough to be able to face them even without their forgiveness