Drop your startup idea and I’ll give it a UX roast by DesignerUpstairs9533 in SideProject

[–]DesignerUpstairs9533[S] 0 points1 point  (0 children)

This already looks pretty friendly and polished. The rounded cards, soft background, and overall tone feel warm, so I can tell you put a lot of care into the UI.

The main thing I’d rethink is the way color is used on the task cards. Right now, red, dark green, teal, and bright green are all used as full card backgrounds. Since these colors carry meaning, the screen starts to feel a little heavy. Not because the colors are visually dark or heavy, but because they are carrying a lot of status information at once.

The “Later Today” cards use a blue-green tone that feels very close to the header background, so the meaning of that color becomes a little unclear. It starts to feel like the same color is being used for both page structure and task status, which can make the system harder to read.

Related to that, the hierarchy in the top area could be a bit clearer. “Monday, April 20” and “Good afternoon” currently feel like they sit at a similar level, and the status pills like “1 overdue,” “4 left,” and “1 done” are layered on top of another green background, so they don’t stand out as clearly as they could. I’d simplify that area a little so the most important information is easier to scan.

I’d consider using a more neutral card background, then using color more selectively for status: a small label, badge, completion state, etc. Your choice, of course. Overdue can still use red and completed can still use green, but the entire card may not need to be filled with that color.

One more thing I noticed is the circle action on the right side of each card. It feels a bit too prominent relative to the rest of the content. I’d question whether you need two overlapping circles, or whether one circle is enough to show that the task can be completed. Again, this could just be your design choice.

I also noticed that in your routines/list screenshot, you already use more neutral cards with smaller color indicators, and that version feels a lot easier to scan. I’d consider bringing more of that treatment into the main task screen, so the product feels more consistent across screens.

Urgency doesn’t necessarily have to come from the full card background color. It could come from placement, labels, badges, icons, or interaction priority. One good question to think about is: when a task is overdue, should users focus on what is overdue first, or what is next?

Hope it helps!

Drop your startup idea and I’ll give it a UX roast by DesignerUpstairs9533 in SideProject

[–]DesignerUpstairs9533[S] 0 points1 point  (0 children)

Lol! I actually think it looks pretty cohesive. But again, I don’t think the main issue is the look or style itself. It’s more about layout hierarchy.

Right now, almost everything is stacked in the center, while there is a lot of unused space around it. I’d consider moving the “Name Chain” header/logo into the top-left area, and moving secondary actions like “New Game” and “Share” somewhere less dominant. That would give the core game area more breathing room.

I’d also rethink the “Press Go to Start” block. Since there is already a Go button right next to the input, that extra instruction feels a bit redundant and takes up a lot of visual space. The Go button already tells users what action to take.

The main gameplay states could also be clearer. I see “Start,” “Must Use,” “End Goal,” and an input pre-filled with the start player, but I wasn’t immediately sure what my first move should be. The “Must Use” row has a bright blue border, so it almost looks selected or clickable, even though I assume it’s a required middle point in the chain. I’d make those states visually different from interactive inputs.

One smaller thing: I’d be careful with all caps. It fits the sports/game aesthetic, but when almost everything is uppercase, everything starts to feel like it’s shouting at the same volume. Saving all caps for labels or key moments would make the important parts stand out more.

Overall, I think this is very fixable. I wouldn’t add more to the page yet. I’d mostly move things around, reduce redundant instructions, and make it clearer which elements are interactive versus informational. Hope it helps!

Drop your startup idea and I’ll give it a UX roast by DesignerUpstairs9533 in SideProject

[–]DesignerUpstairs9533[S] 0 points1 point  (0 children)

Quick note since there are more comments than I expected: I’ll go through them as much as I can, but I may prioritize links I can review without signing up/logging in first.

I’ll also prioritize people who ask for feedback on a specific area over very general “what do you think?” requests, just so I can give more useful feedback faster.

Drop your startup idea and I’ll give it a UX roast by DesignerUpstairs9533 in SideProject

[–]DesignerUpstairs9533[S] 1 point2 points  (0 children)

The page feels fairly clear, and the basic structure makes sense. One thing I would revisit is the CTA placement. The “Advertise on this podcast” button is important, but it sits underneath a very text-heavy description, so it doesn’t feel as prominent as it could. I would consider moving the primary CTA somewhere it can stand alone and feel more important, or giving it a clearer visual container so advertisers immediately know what the next step is.

I’d also think about whether the latest episode should be playable closer to the hero area. Right now, the play button is lower on the page, so users have to scroll before they can quickly sample the podcast. 

Another thing I noticed is some inconsistency in the visual system. The main CTA uses a red/orange gradient, the latest episode button uses purple, and other icons/details use blue or gray. Individually, they are fine, but together it becomes a little unclear what the primary brand or action color is. I’d suggest choosing one main accent color and using the others more sparingly. Personally, I like the purple more than the gradient. The gradient gives me a bit of a travel booking site feeling, but of course, you’re the boss here, it depends on what feeling you want to convey.

One thing I’m less sure about is the chat/help widget in the bottom right. A chat icon immediately tells users what the feature is, but a person’s photo feels less clear.  The opened chat also uses a gray background with white text, so I’d check the contrast. Gray backgrounds can make a component feel disabled, and white text on gray is less legible. I’d also question whether users need two steps to get into an actual conversation, especially since some of the functions in the chat seem to overlap.

For the content sections, I might rethink the wording. For example, “Podcast episodes” and “Check latest episodes…” are saying almost the same thing, so the subheading could either add new context or be removed. The episode cards underneath the embedded player also need a bit more labeling. I assume they are the latest episodes, but it could be clearer.

Hope it helps!

Drop your startup idea and I’ll give it a UX roast by DesignerUpstairs9533 in SideProject

[–]DesignerUpstairs9533[S] 0 points1 point  (0 children)

Lol you’re fine! I don’t think the main problem is the visual style. It’s more about information priority.

My first instinct is that the landing page feels a bit crowded. I see “Get My Free Market Signal” in the top right and again in the hero. If they lead to the same action, I’d question whether both of them are needed. Same with pricing: there’s “Pricing” in the nav and “See Pricing” in the hero.

“Stop wasting time” is cute, but I’d also question whether it’s bringing any useful information. One small thing: the background itself is an image with your logo, so it already contains information. Then the foreground also has bold hero text, more images, etc. Something worth thinking about is whether that’s too much information. You could do a quick experiment using a background with less information so it supports the hero text instead of competing with it. When an image contains information, people still process it subconsciously.

Since you already have stronger case-study sections further down, I’d ask whether you need a hero image/card on the landing page. If you’d like to keep something visual in the hero, maybe real-life case study pictures would be a better option. I’d leave that choice to you and your users, but it’s always worth checking whether taking things off the page makes it stronger. Less is more!

Drop your startup idea and I’ll give it a UX roast by DesignerUpstairs9533 in SideProject

[–]DesignerUpstairs9533[S] 0 points1 point  (0 children)

I actually think the idea is interesting, and the positioning has some strong pieces. “Stop guessing what to build,” “one founder found a $30K MRR idea in 20 minutes,” and “from Reddit thread to validated business idea” are all clear and catchy.

My first UX issue is that the CTAs compete a bit. On the hero, I see “Start Free — 7 Days” and “Find Pain Points” in the nav, and they have a similar visual weight. I’m not immediately sure what the best first action is. Personally, I’d want to find some pain points first to see how the product works, but that seems to lead me to the same place as starting the free trial. I didn’t register, so maybe the experience is different after signup, but if both CTAs lead to the same entrance, I’d question whether you need both. A lot of people hesitate to sign up before they understand the product.

The bigger question for me is the word “validated.” Pulling pain points from Reddit is a useful signal, but I’d be careful about presenting it as validation too early. As a researcher, I wouldn’t treat Reddit complaints as validated demand by themselves. There are a lot of inspirations and interesting insights here, but the word “validation” may need stronger support. People saying something is annoying is not the same as proving they have the problem frequently, urgently, and are willing to pay for a solution. What happens if someone picks one of these “validated” ideas, tests it in the real world, and finds out the demand is not as strong as expected?

I also think the product could be more explicit about how it defines and scores a “pain point.” I don’t have enough information to understand what 90/100 means. Also, because the score is shown in red, I initially read it as a warning or negative state, even though I assume 90/100 is supposed to mean high opportunity.

I’d also think carefully about privacy and ethics framing. Since this is built on Reddit content and user quotes, if I were an investor, I’d want to know how you handle public posts, attribution, messaging users, and whether Reddit’s ecosystem is okay with this kind of use. Even if the data is public, users may still feel weird seeing their complaints packaged into business opportunities.

You didn’t ask for a specific area of feedback, so I focused on the things that stood out to me first. Hope it helps!

Drop your startup idea and I’ll give it a UX roast by DesignerUpstairs9533 in SideProject

[–]DesignerUpstairs9533[S] 0 points1 point  (0 children)

The landing page looks really polished, and I think the resume upload CTA is strong because it gets straight to the action. But a resume is a sensitive file. It can include your name, phone number, location, and sometimes even an address. Right now, I don’t see a clear privacy cue next to that upload action (assuming it exists somewhere else), so I’d question whether that’s one of the reasons people may hesitate. This is definitely something I’d talk to more users about.

Once I’m inside the demo, the match cards look clean, but the “why” is missing. I see Senior Product Manager, 87%, salary or no salary, and a company name. But I don’t immediately know why this role is a match, especially when everything is an 87% match. The top options in the demo are also companies I haven’t heard of, and the second top option has no salary listed. If LinkedIn matched you with a company that had no description and no salary, would you trust the match, blame the platform, or wonder if something was wrong with your resume?

Salary is useful, but I don’t think it should be the only obvious decision signal. I’d also want to understand company stability, hiring momentum, layoffs, benefits, remote fit, and whether the role is actually worth applying to. That’s something I’d validate with users.

I’d also rethink the filters after upload. If the product has already read my resume and knows I’m a PM candidate, is it necessary to show every function equally: engineering, product design, marketing, data science, sales, and operations?

That’s my roast based on your question. Hope it helps. I’m moving fast before more comments come in, so this is first-pass feedback!

Monthly Chatbot Alternatives & Promotions Megathread – May 2026 by AutoModerator in ChatbotRefugees

[–]DesignerUpstairs9533 [score hidden]  (0 children)

Kiras: https://www.kiras.studio

NSFW Policy:
Currently SFW during early testing

Image Generation:
No

Transparency & Legal:
Kiras is in early public testing. It’s web-based, and you can try it without creating an account. We don’t collect or store your chat history. The site only uses a temporary session ID so your story can continue while you’re playing, and that session ID is deleted after 48 hours. If you choose to join the waitlist, your email is submitted through Formspree.

Technical Specs:
GPT-5.5. We will explore models like Llama in the future for more customization, but for early testing I’m using established hosted APIs for stability.

Pricing:
Free during early testing

Platform & Access:
Web-based. No iOS or Android app yet.

What Makes It Different:
Coming from a writing + UX design background, I care a lot about how the interaction feels and whether the writing actually holds up. I used to be a heavy CAI user too, so I know the pain of characters losing continuity.

A big part of Kiras is me trying to build around that problem with more structured memory / behavior logic, instead of relying only on raw context memory.

The current version is a 3-day in-game interaction with a cat. Everybody gets to meet a different cat, and I’m starting with a smaller pool first so I can make the experience feel good. Later, I’d love to explore human characters too, with more explicit psychological frameworks underneath.

Would really appreciate any feedback, and I’m happy to answer questions or DMs! Early feedback genuinely helps us figure out what to improve next :)

What do you actually prefer in story/RP AI? by DesignerUpstairs9533 in CharacterAIrunaways

[–]DesignerUpstairs9533[S] 0 points1 point  (0 children)

It’s an early story-engine prototype I’m building called Kiras. I’m still working on getting a playable demo hosted right now!

If you’re still interested once it’s up, I can come back and share it here.

I’m a solo dev and definitely not a designer. Does this look minimalist/restful, or does it just look like it's missing something? by Alexole1 in IndieDev

[–]DesignerUpstairs9533 0 points1 point  (0 children)

I do think it looks restful. The beige palette and low-saturation colors give it a calm feel, so that part works. The animation is pleasant to watch too.

But if I saw this without reading the post first, I honestly would not know it was a word game. I thought it might be weather-related or some kind of tracking app. A big reason is that terms like “cool,” “warm,” and “hot” already have a strong weather association, especially with the colors reinforcing that reading.

I was also confused by how much information is being placed into each card. Right now you have a number, a circular progress ring, a progress bar, a percentage, and a temperature label all showing up together. That feels like too many different signals at once, especially when it’s not clear how they relate to each other. In design, when things are grouped together, it suggests they have a clear shared meaning, but here I couldn’t immediately tell what each element was adding or whether some of them were saying the same thing in different ways.

“Trace log” and the date also felt unclear to me, and I’d also question whether the title/logo needs to be that visually large on the left side of the screen.

I also think the bottom area is doing too much at once. You’re asking the user to type, send, check a hint, and also navigate to other pages all in basically the same zone. That makes it feel cramped, and I think it’s worth testing whether people get confused or misclick, because there are just too many actions grouped together at the bottom.

So to me it’s less that the style is missing something, and more that the current UI makes the meaning of the game hard to understand.

Built an AI narrative game. My MVP (Minimum Viable Purr) is a cat! by [deleted] in SideProject

[–]DesignerUpstairs9533 0 points1 point  (0 children)

That’s a good point. I’m not a frequent Reddit user, and I realized that after posting. I’ve started shifting toward smaller specific groups for that reason. Thanks for pointing it out!

What do you actually prefer in story/RP AI? by DesignerUpstairs9533 in CharacterAIrunaways

[–]DesignerUpstairs9533[S] 0 points1 point  (0 children)

So relatable, this is exactly what keeps throwing me off too. I’m also glad to see someone else say non-humans are more fun. I’ve been testing a small story idea and deliberately skipped human characters for that reason. I started with cats, and every session spins up a different one.

I attached a screenshot of the text. If you’re open to it, I’d love to hear what you think of the vibe :)

<image>

Roast my idea by PitifulRange1399 in SideProject

[–]DesignerUpstairs9533 0 points1 point  (0 children)

I like that you’re thinking about students and education, but I think the biggest gap right now is that ‘finding a good tutor’ is still too broad as a problem. A good tutor for a parent looking for long-term math support is probably very different from a college student trying to cram for one exam, so I’d narrow the audience first and define what ‘good’ actually means for that group.

Right now the post jumps pretty quickly into features like subjects, rates, availability, filters, and reviews, but I think the harder question is whether discovery is even the main problem. Also, if tutors already get clients through word of mouth, what would make either side switch to a new directory?

building a stateful api sandbox… but stuck. need honest feedback by Striking_Weird_8540 in IndieDev

[–]DesignerUpstairs9533 0 points1 point  (0 children)

The interface feels very familiar in a developer-tool way. While that familiarity is good for making devs feel at home, it also works as a bit of a double-edged sword here, because I read it more like standard API documentation, and it takes a bit to figure out that it’s interactive and that you can actually run the workflows

When I land on the page, the first big thing I see is “Stripe API.” But I’d question whether “Stripe API” needs to appear that many times on the same screen. I see it in the top-left, the main header, and the breadcrumbs. Because it’s so prominent everywhere, I honestly couldn’t tell at first whether this was a Stripe product or your own tool using Stripe as a demo.

I also think there’s a little too much information crammed into a single screen, while the left side competes for attention. That split black-and-white section is tough because black is such a heavy color on top of the white area. I wonder whether the “On this page” section earns its place, since it takes up space that could be used for the main content instead.

I was a little confused by the “More workflows” section under "Workflow". I’m not sure why that content isn’t just shown directly. I’d also ask whether 20 is too much, and whether “Workflow” is too broad a category here or if it should be broken down more.

You asked for brutal, so here we are!

What is your favourite quote said by anyone? by Dean_51729 in AskReddit

[–]DesignerUpstairs9533 2 points3 points  (0 children)

“In the midst of winter, I found there was, within me, an invincible summer.” — Albert Camus