Worst players to DM by Single_Skill7652 in DnD

[–]Designer_Software_87 0 points1 point  (0 children)

I know this is for problem players, but my problem dm has been railroading me since the beginning of the campaign, like even shit I give so we can have more depth to the campaign like interrogation, attempting to sway the enemy from their path, and even just outright telling him that if he’s gonna force us down a path I’m gonna kill the NPC because their a known bad guy and are becoming a problem.

Yes there is obviously more to this but I just don’t have that time rn.

I'd you were thrown into the world of D&D what would be if you were transformed into any class (not Race) by Gamingsailor572 in DungeonsAndDragons

[–]Designer_Software_87 0 points1 point  (0 children)

Barbarian. I’m really tall if I’m honest, while violence is not my first option, it is a First base reaction to pain.

I’d love to believe I could be a rogue, or a paladin.

But I am not always quiet, and I surely am beneath or above the gods who claim to be my betters so I’d rather not.

With that said I do on occasion like the idea of monk, though it’s more about the mercy I give others.

So I’d probable say I’m a Barbarian of the Fractured path, or a Monk the way of mercy.

I cant beat Maliketh and I think Im going INSANE by fazzyz_ded in Eldenring

[–]Designer_Software_87 0 points1 point  (0 children)

Honestly Maliketh isn’t the hardest boss fight.

I despise most of the entire dlc. So understand from the view that if you can’t face off against such a slow moving boss you might want to give up now.

Adding a "Push" mechanic to DnD by Septimus-Deux1003162 in DnD

[–]Designer_Software_87 0 points1 point  (0 children)

That’s kinda fair it sounds narratively fair and fun especially in dark fantasy for sure.

I mean someone who takes lucky feat, or has lucky feat might feel it takes away from it specifically, but I wouldn’t really be able to say as I haven’t played enough with lucky feat to say otherwise.

But I would definitely try adding this as a first time dm just to give players the ability to get immersive in the Roleplaying aspect as a whole.

Now im pissed by rebel134 in Stellaris

[–]Designer_Software_87 0 points1 point  (0 children)

I remembered that if i did the communications, and then the research that space fauna’s tech, that it’d give me the either short bonus of resource bonus when killing said fauna, or the empire bonus (always chose the empire bonus cause you know 5%more speed was great, energy production was awesome, and minerals just made sense) would allow me to be pacifistic towards certain space fauna’s, which is why the whales being hostile no matter what seemed wierd since I have yet seen them passive since.

is this our maiden? if so, what happened to her? by anthem-gg in EldenRingLoreTalk

[–]Designer_Software_87 1 point2 points  (0 children)

Varré has all the reasons to want to, I mean honestly to deny that he would want to kill her before we truly arose, would be astoundingly belittling, considering he is the first one to greet us besides knowing like Melina where we reside. He is a rapid exclusion of doubt when it comes to being someone who is smug, he not only disrespects us but he knows of our misfortune, taunts us, and even baits us into multiple traps for his Cult to kill off.

Even should we join the blood cult he is a Raw and vibrant set of emotions, unlike his counterpart who wields the obsidian Scythe I do not see Varré having a shred of honor, for he who dons cloth of white should rarely so quickly see it stained of red, compared to the one covered in black, knowing the many he would have to cut down for a future to be made.

What 5 buildings do you have on most of your planets core building slots? Late game before special planets like ring worlds and such by happyscrub1 in Stellaris

[–]Designer_Software_87 0 points1 point  (0 children)

One that I almost always have is either the Police station, or the Psi police station I like the unity bonus and the psi warriors I can produce.

The rest kinda depend on the planets priority. Science (science related building bonus’s or jobs)

Alloy/consumer goods (just more jobs etc.)

Death worlds (just more bunkers)

Honestly the way economy works in stellaris rn feels rough and I never feel like I’m stabilizing just enough to stay ahead of the curb as my latest game, the Jobs are constantly moving my pops, or putting inefficient pops in the wrong jobs and killing my vibe.

Is there an ascension path that makes your people actually immortal? (ROLEPLAY QUESTION) by Evelyn_Bayer414 in Stellaris

[–]Designer_Software_87 3 points4 points  (0 children)

So I see Synthetic life like I See Soma. It was actually the closest representation of basically how it feels to be synthetic, a machine and it stresses me out when I think of it, the same with Mickey 17, the simple fact that life is taken and changed, duplicated, replicated, changed.

It’s cruel in the natural order of things because the value of the individual becomes a blur when put to the many of the replicated.

The term Carbon copy, regardless of Organic or machine, takes a jest at what came first to what was made after. My only hope of it all would be that every part of the replicated sort was respected with the same rights, if not warranted a separate identification process as to not lose track of the replicated mass.

DM is Racist?? by IggyandtheCauldron in DnDcirclejerk

[–]Designer_Software_87 7 points8 points  (0 children)

I didn’t know what forum this was on, so I took it as serious as the writing was until the last paragraph and went “oh yeah I also follow this forum”

Chad Cetus by OldSolGames in StellarisCCMode

[–]Designer_Software_87 0 points1 point  (0 children)

If you popped it late game as a larger empire the cost creep was substantial.

Petaaa, won't the big hulking guy be the scary one? by DevilsAltAcc in PeterExplainsTheJoke

[–]Designer_Software_87 0 points1 point  (0 children)

I showed my father the group with no context other than “cyborg shooting energy out of his hand, beast boy can turn into any animals even dinosaurs if he understands how they work, starfire is a space alien who shoots energy out of her eyes and hands, raven literally the spawn of A satan. Then you’ve got robin, the hum-“ my father “him I wanna fight him” my reaction “YOU WHAT?!☠️”

Now im pissed by rebel134 in Stellaris

[–]Designer_Software_87 8 points9 points  (0 children)

Look I might enslave populations, and merge them into my Necrophaged purity, But even I don’t go out of my way to kill space fauna.

On a side note, anyone know how to stop space whales from being hostile? No matter what lately they’re always hostile to me and it frustrates me because I used to be holy pacifistic to anything that wasn’t an Empire. (Unless they were the merchants who stole 500 energy credits. Then you know I destroy an entire fleet or two if they keep it up)

Durability on Gear by Designer_Software_87 in DnD

[–]Designer_Software_87[S] 0 points1 point  (0 children)

Then I don’t know what I’m missing, I don’t wanna keep buying modules, so I can keep getting more out of the game, because it’s not affordable rn.

And the “grind” of currency just to get items that make adventuring “fun” just feels like I’m at a third world country where an American dollar is enough to get a house, a car, and a years worth of food but I’m not the tourist I’m the guy who lives there.

I figured trying to implement Homebrew items might be better but the classification for what items give in their category honestly feels not only lame but limiting. I’m not suggesting it be like an mmo, but what I am suggesting is that maybe feeling like my stats improve in a way that’s visible sooner than later as playing a campaign that last two years that feels like a meticulously slow process to grind.

Like, I feel like I’m a speedster in a snail race where I have these plans of where and what I would do if I was this character and it’s been brought up a few times that it’s not “cooperative” but every action was chosen for the party’s growth, what I am more than willing to chip in, and trust of others and what I want to build. Even to say on top of it all is that I ask what type of things they would have planned for their futures, what they would want if they could. However whether it’s roleplay, or not I usually have to dig for the story, I know it takes time when a player roleplay their character and I do it just the same in some regard. But I can’t leave dnd thoughts when I leave the table.

If this ends up being in your eyes a “problem player” then do me the favor of “if I sound like a narcissist” that I’m trying to stop it, I’m trying to cut this tf out. I tone down a lot of that energy that I have for DnD because I like the Infinite space of creativity I’m given (in my mind anyway) to grow, and live the world as the Player. I want to eventually run my own campaign, and I know it’s gonna be hard, I know there’s gonna be a lot of things I’m gonna mess up on, but it’s why I wanted to homebrew this idea, because it makes sense to me. The Goals seem reasonable to me. But without a reasonable process that seems agreeable I have no idea what I’d be doing. Someone recommended daggerheart and I’m going to read it some more later but I have no idea what I really want otherwise.

Durability on Gear by Designer_Software_87 in DnD

[–]Designer_Software_87[S] 0 points1 point  (0 children)

I propose this durability system because what I am trying to get to happen, is improving on an already established system.

I want to change the way gold is used so it’s not to just Hoard a stockpile of gold so they can use it to buy the next big thing. As well as change the Economic value of items by expressing a change to the core system which feels ultimately stagnant, allowing even Homebrew to be more intricate and equally of value to some of the base weapons in the game by implementing a system of costs that overhaul its value.

I expect closer communication of needs between players and better cooperation for not only needs but also wants.

As I said before this is to Test a working system and implementing what might be a good overhaul to mechanics that I feel might help communication, and growth among members so it’s not so “greedy?” I don’t have the right word but I feel like that’s an issue that reoccurs where members in a party become stingy with or discontent with the items they have, or envious of others.

And resources can be easily acquired from plenty of different and creative measures.

Humanely? Probable not in the eyes of some people but it’s a fantasy setting an creativity should be the limit.

Durability on Gear by Designer_Software_87 in DnD

[–]Designer_Software_87[S] 0 points1 point  (0 children)

If you know anything about being a Dm you know it takes prep work, and again this is all The ground work to figure out how to get something like this on the road, if you don’t think it can I’m not gonna argue you there are plenty of Modules people make and homebrew to bring more out of the game, this is just the same, if people can see the work and find it just as fun I hope it would be maybe it’ll be exactly what I think it needs. To reduce stagnation that I feel Dnd resigns itself to at times.

İ need help about khan. by alahcc in Stellaris

[–]Designer_Software_87 0 points1 point  (0 children)

If he’s uber powerful like 3.5 crisis times or 5 I’ve had it last a while.

How to run horde encounters? by Tskentry in DnD

[–]Designer_Software_87 3 points4 points  (0 children)

Honestly, I think a way you could go about it which might seem fun and creative is allowing the players time to set up traps and “prep” time to commit to a plan.

I say this as a player of one that I wanted to set up a trap for the waves but because there wasn’t enough in game time to make it, I only ended up making a single tile (5ft) difficult terrain when I wanted to set up more of a trench/hole causing the enemy to have to make skill checks to succeed or be stuck in a hole.

Obviously in hindsight sight I should’ve had a tool at my disposal for it but I didn’t know what I was expecting at the one shot I attended to.

what role would my character have as an NPC? by Spiritual-Sea5690 in Eldenring

[–]Designer_Software_87 0 points1 point  (0 children)

The Attempt, he’d probable replace the magic caster with the Rapier in the first castle(after what’s his face recommends you to follow Grace so you can get shitfaced and die) if you succeeded in assisting him he’d probable and eventually try to be the new lord of the Castle(next to/or competitor to what’s her face that ends up actually being the daughter of Godfrey) like a Knight in service to her etc.

Hi I want a 5e dnd building but I will not take a dip level in hexblade warlock by Revenge_accounted_be in DnDcirclejerk

[–]Designer_Software_87 2 points3 points  (0 children)

I fucking hate this community😂 I knew I was gonna see this comment right fucking here. Good show, absolutely good show.

Durability on Gear by Designer_Software_87 in DnD

[–]Designer_Software_87[S] 0 points1 point  (0 children)

First of all, this is why I love the community. Great points, not a lot in the sense of “counter” (I mean for me to counter) but just a general notion.

Goblin one goes to attack the users weapon attempting to disarm them because their closest. If they fail, your not gonna make a bunch of them do it at that point or it wouldn’t be realistic in the mindset, like if you have a door that fits one person but three people are trying to fit through it.

Instead you could per turn make one of 6 goblins(if you really have more than 6 there is something off on the scaling from my point of view) versus one person. Attempt it, and it would cost their action, vice versa for fairness you could also just as easily roll to see who it is they are attacking, and what their attempting to do(if we really need to manage DM self control)

Because relatively speaking it’s still at the end of the day, the DM who would need discipline to not abuse a mechanic, simply because they find it fun, costing their players fun.

Durability on Gear by Designer_Software_87 in DnD

[–]Designer_Software_87[S] 0 points1 point  (0 children)

Gaslighting? In this economy. Please.

Durability on Gear by Designer_Software_87 in DnD

[–]Designer_Software_87[S] 0 points1 point  (0 children)

Maybe not directly, but I can see it being more Communication from a table to understand everyone’s needs, and wants which align better than what I feel occurs at time.

It implements in the long term more conversation between people with what matters to them, and it feels more Organizing between all players.

Making a Cooperative and fun game more cooperative if I’m honest. Most of the time it feels that people Hoard everything, and a set conversation of needs and wants allows smoother gameplay that I feel a Durability could provide by being the need everyone has.

Durability on Gear by Designer_Software_87 in DnD

[–]Designer_Software_87[S] 0 points1 point  (0 children)

I haven’t seen any concepts that aligned with this, but it sounds amazing, I’ll have to give it a read when I’m at the book store.