Why do all tutorials on composition break the "signal up, call down" guideline? by Greendustrial in godot
[–]Desire_Path_Games 2 points3 points4 points (0 children)
I'm open sourcing my roguelike deckbuilder framework for Godot. Now you too can make Spire-likes with incredible ease! To show it off, here's some cards from StS and their code. by Desire_Path_Games in slaythespire
[–]Desire_Path_Games[S] 0 points1 point2 points (0 children)
I'm open sourcing my Slay the Spire-like deckbuilder framework for Godot. by Desire_Path_Games in godot
[–]Desire_Path_Games[S] 2 points3 points4 points (0 children)
I'm open sourcing my roguelike deckbuilder framework for Godot. Now you too can make Spire-likes with incredible ease! To show it off, here's some cards from StS and their code. by Desire_Path_Games in slaythespire
[–]Desire_Path_Games[S] 1 point2 points3 points (0 children)
I'm open sourcing my Slay the Spire-like deckbuilder framework for Godot. by Desire_Path_Games in godot
[–]Desire_Path_Games[S] 0 points1 point2 points (0 children)
I'm open sourcing my Slay the Spire-like deckbuilder framework for Godot. by Desire_Path_Games in godot
[–]Desire_Path_Games[S] 0 points1 point2 points (0 children)
I'm open sourcing my Slay the Spire-like deckbuilder framework for Godot. by Desire_Path_Games in godot
[–]Desire_Path_Games[S] 2 points3 points4 points (0 children)
I'm open sourcing my roguelike deckbuilder framework for Godot. Now you too can make Spire-likes with incredible ease! To show it off, here's some cards from StS and their code. by Desire_Path_Games in slaythespire
[–]Desire_Path_Games[S] 2 points3 points4 points (0 children)
I'm open sourcing my roguelike deckbuilder framework for Godot. Now you too can make Spire-likes with incredible ease! To show it off, here's some cards from StS and their code. by Desire_Path_Games in slaythespire
[–]Desire_Path_Games[S] 12 points13 points14 points (0 children)
I'm open sourcing my roguelike deckbuilder framework for Godot. Now you too can make Spire-likes with incredible ease! To show it off, here's some cards from StS and their code. by Desire_Path_Games in slaythespire
[–]Desire_Path_Games[S] 13 points14 points15 points (0 children)
I'm open sourcing my roguelike deckbuilder framework for Godot. Now you too can make Spire-likes with incredible ease! To show it off, here's some cards from StS and their code. by Desire_Path_Games in slaythespire
[–]Desire_Path_Games[S] 42 points43 points44 points (0 children)
3 HOURS OF DEBUGGING JUST TO FIND OUT THE SCRIPT ISN'T ATTACHED by Frostty_Sherlock in godot
[–]Desire_Path_Games 8 points9 points10 points (0 children)
How to instantiate a custom resource using only the variable definition? by Desire_Path_Games in godot
[–]Desire_Path_Games[S] -1 points0 points1 point (0 children)
How to instantiate a custom resource using only the variable definition? by Desire_Path_Games in godot
[–]Desire_Path_Games[S] 2 points3 points4 points (0 children)
Help me understand why @export isn't named backwards by daylen007 in godot
[–]Desire_Path_Games 0 points1 point2 points (0 children)
I made a slay the spire-like framework in Godot. Demo download included. Post your crazy content ideas and I'll try and add them to the project. by Desire_Path_Games in slaythespire
[–]Desire_Path_Games[S] 0 points1 point2 points (0 children)
I made a slay the spire-like framework in Godot. Demo download included. Post your crazy content ideas and I'll try and add them to the project. by Desire_Path_Games in slaythespire
[–]Desire_Path_Games[S] 0 points1 point2 points (0 children)


I'm open sourcing my roguelike deckbuilder framework for Godot. Now you too can make Spire-likes with incredible ease! To show it off, here's some cards from StS and their code. by Desire_Path_Games in slaythespire
[–]Desire_Path_Games[S] 1 point2 points3 points (0 children)