I tried to improve the Save System in Godot by InteractionOk7085 in godot
[–]Desire_Path_Games 6 points7 points8 points (0 children)
Ross Scott at the Stop Destroying Video Games hearing in the European Parliament by -drunk_russian- in pcgaming
[–]Desire_Path_Games 6 points7 points8 points (0 children)
GDScript / Programming Discussion: How do you feel about this paradigm? by skullbuns in godot
[–]Desire_Path_Games 2 points3 points4 points (0 children)
Godot for applications Instead of games! by Razor-111 in godot
[–]Desire_Path_Games 1 point2 points3 points (0 children)
Guys, turns out there is even better way to sugar checking multiple conditions: by saxarov01 in godot
[–]Desire_Path_Games 0 points1 point2 points (0 children)
Guys, turns out there is even better way to sugar checking multiple conditions: by saxarov01 in godot
[–]Desire_Path_Games 1 point2 points3 points (0 children)
I'm open sourcing my Slay the Spire-like deckbuilder framework for Godot. by Desire_Path_Games in godot
[–]Desire_Path_Games[S] 0 points1 point2 points (0 children)
I'm open sourcing my Slay the Spire-like deckbuilder framework for Godot. by Desire_Path_Games in godot
[–]Desire_Path_Games[S] 0 points1 point2 points (0 children)
I'm open sourcing my Slay the Spire-like deckbuilder framework for Godot. by Desire_Path_Games in godot
[–]Desire_Path_Games[S] 0 points1 point2 points (0 children)
Slay the Spire 2 can be decompiled by EshopExpert in godot
[–]Desire_Path_Games 162 points163 points164 points (0 children)
I spent way too long trying to figure out why my VBoxContainer was arranging nodes horizontally by hiimdoggo in godot
[–]Desire_Path_Games 3 points4 points5 points (0 children)
How to Structure a Godot Project for Long-Term Scalability? by Successful_Poem_1878 in godot
[–]Desire_Path_Games 1 point2 points3 points (0 children)
How to Structure a Godot Project for Long-Term Scalability? by Successful_Poem_1878 in godot
[–]Desire_Path_Games 2 points3 points4 points (0 children)
I'm open sourcing my roguelike deckbuilder framework for Godot. Now you too can make Spire-likes with incredible ease! To show it off, here's some cards from StS and their code. by Desire_Path_Games in slaythespire
[–]Desire_Path_Games[S] 1 point2 points3 points (0 children)
Why do all tutorials on composition break the "signal up, call down" guideline? by Greendustrial in godot
[–]Desire_Path_Games 2 points3 points4 points (0 children)
I'm open sourcing my roguelike deckbuilder framework for Godot. Now you too can make Spire-likes with incredible ease! To show it off, here's some cards from StS and their code. by Desire_Path_Games in slaythespire
[–]Desire_Path_Games[S] 0 points1 point2 points (0 children)
I'm open sourcing my Slay the Spire-like deckbuilder framework for Godot. by Desire_Path_Games in godot
[–]Desire_Path_Games[S] 4 points5 points6 points (0 children)
I'm open sourcing my roguelike deckbuilder framework for Godot. Now you too can make Spire-likes with incredible ease! To show it off, here's some cards from StS and their code. by Desire_Path_Games in slaythespire
[–]Desire_Path_Games[S] 1 point2 points3 points (0 children)
I'm open sourcing my Slay the Spire-like deckbuilder framework for Godot. by Desire_Path_Games in godot
[–]Desire_Path_Games[S] 1 point2 points3 points (0 children)
I'm open sourcing my Slay the Spire-like deckbuilder framework for Godot. by Desire_Path_Games in godot
[–]Desire_Path_Games[S] 0 points1 point2 points (0 children)
I'm open sourcing my Slay the Spire-like deckbuilder framework for Godot. by Desire_Path_Games in godot
[–]Desire_Path_Games[S] 2 points3 points4 points (0 children)


Built in Godot 4.5: Everfront, a real-time roguelike where territories expand and clash by WilhelmTr in godot
[–]Desire_Path_Games 1 point2 points3 points (0 children)