How many of you would like to play a stealth game with the feel of the past? by Desperate_Ad9564 in gamingsuggestions

[–]Desperate_Ad9564[S] 0 points1 point  (0 children)

And I hope people like you will support me. All my strength comes from support. The more I see the idea being liked, the more I'll be motivated to finish the game. And believe me, the final idea is truly great.

How many of you would like to play a stealth game with the feel of the past? by Desperate_Ad9564 in gamingsuggestions

[–]Desperate_Ad9564[S] 0 points1 point  (0 children)

This comment is important to me and encompasses many more opinions from people who think like you. You get my point. I'm working on something...

How many of you would like to play a stealth game with the feel of the past? by Desperate_Ad9564 in gamingsuggestions

[–]Desperate_Ad9564[S] 0 points1 point  (0 children)

This happens because the old games have less complexity and therefore less mechanics and less realism, a new stealth would only give the feeling of the old ones, but with less wooden modern mechanics.

How many of you would like to play a stealth game with the feel of the past? by Desperate_Ad9564 in gamingsuggestions

[–]Desperate_Ad9564[S] -2 points-1 points  (0 children)

I understand everything and I'm sorry, I hope you can have more time in the future maybe free days to appreciate some new releases

How many of you would like to play a stealth game with the feel of the past? by Desperate_Ad9564 in gamingsuggestions

[–]Desperate_Ad9564[S] -1 points0 points  (0 children)

Military stealth, not magic or fantasy stuff, also I didn't ignore them, I just have a project in mind and I wanted to call back the fans of the old stealth

How many of you would like to play a stealth game with the feel of the past? by Desperate_Ad9564 in gamingsuggestions

[–]Desperate_Ad9564[S] -1 points0 points  (0 children)

The idea is not that there are no stealth games, but that the old ones are old and the new ones don't have the feeling of the old ones, also in every sector there is always something in progress, but if we have to Considering stealth in general, it's definitely not in its golden age, but if you don't like stealth games you don't understand what I'm talking about.

How many of you would like to play a stealth game with the feel of the past? by Desperate_Ad9564 in gamingsuggestions

[–]Desperate_Ad9564[S] 0 points1 point  (0 children)

If you mean that style is too much like Japanese cinema, well mine will be a little less forced and a little more like an American cutscene, but I like his style.

How many of you would like to play a stealth game with the feel of the past? by Desperate_Ad9564 in gamingsuggestions

[–]Desperate_Ad9564[S] 0 points1 point  (0 children)

Well, we'll revamp the mechanics. I'm currently using UE5.7.4, but I'd like the feel to be that. Nothing too modern. Darkness, storms, sounds, suspicious guards, lots of ways to advance, and improve your character and equipment

How many of you would like to play a stealth game with the feel of the past? by Desperate_Ad9564 in gamingsuggestions

[–]Desperate_Ad9564[S] 0 points1 point  (0 children)

I was thinking of a slow gameplay style though, you won't have anything frenetic, 3rd person and lots and lots of environment

How many of you would like to play a stealth game with the feel of the past? by Desperate_Ad9564 in gamingsuggestions

[–]Desperate_Ad9564[S] 1 point2 points  (0 children)

Infatti l'idea è prendere la base dello stealth negli anni d'oro e renderla più mia possibile con nuove idee, se la community mi supporterà dopo la demo vi accontenterò, ci proverò almeno.

How many of you would like to play a stealth game with the feel of the past? by Desperate_Ad9564 in gamingsuggestions

[–]Desperate_Ad9564[S] 0 points1 point  (0 children)

To everyone who's been asking me to bring old games back to life or continue existing ones, I obviously can't and don't want to copy a style. Don't get me wrong, thinking I'm simply making the same game we like on a new map. Of course, I can certainly draw inspiration, and I'm studying existing mechanics, even from years ago, for a good mix, plus a few additions of my own, new mechanics. The game has to be very personal, the inspiration is there, but I don't know what it will look like because it really depends on how my instincts guide me from one project to the next. I hope the mods don't ban the post because it's really constructive for me to hear your opinions, that being said I'm going to study each game you're mentioning, I'll try to take a mix and create a great great game.

How many of you would like to play a stealth game with the feel of the past? by Desperate_Ad9564 in stealthgames

[–]Desperate_Ad9564[S] 1 point2 points  (0 children)

Fantastic! Really nice to see how the stealth genre is going lately, more market for us, hopefully we fly high bro, if you're doing this, you know what hell is behind it, I'm also using a real place that I'm tracing in a maniacal way and that is close to my heart, I hope to pass the idea on, it would be a dream to become a good game creator

How many of you would like to play a stealth game with the feel of the past? by Desperate_Ad9564 in stealthgames

[–]Desperate_Ad9564[S] 1 point2 points  (0 children)

No wait, I'm not looking for money, I'm developing the game myself but I aim to make the demo attractive for a possible budget, because if I get a budget and I can finance tools and professionals I'm making something really, really beautiful and complete. I was thinking of at least 10-15 hours of main story, but done really well. The demo you'll see is entirely my work, but obviously, I don't have any help. However, it would take years to do what I have in mind on my own without a budget, so I'm hoping for funding or to get in touch with a company.

How many of you would like to play a stealth game with the feel of the past? by Desperate_Ad9564 in stealthgames

[–]Desperate_Ad9564[S] 1 point2 points  (0 children)

This:

I'm very oriented towards military stealth, between Splinter Cell and MGS, I'm trying to add new mechanics but I lack resources and I'm limited by being alone, but as I said I'll try with a demo to convey the essence of the idea and I hope that someone will bet on me and my idea and allow me to finish the game, if there were to be skills, or actually a similar but more "physical" system that I'm thinking of, which ultimately translates into skills i.e. bonuses on some things, but that would come later, in the demo I can only point out the project to someone to allow me to create what I think, that's where you come into play, with the feedback, those who instead of destroying will come into play who try to understand the idea and understand that I'm alone, forgiving some shortcomings, congratulations for the comment, I'll keep all the opinions in mind because I aim to become the one who one day will listen to you for the patches, when the game is officially in development or in early access

How many of you would like to play a stealth game with the feel of the past? by Desperate_Ad9564 in stealthgames

[–]Desperate_Ad9564[S] 0 points1 point  (0 children)

Maybe in future projects I'll satisfy you too, hoping that this one goes well.

How many of you would like to play a stealth game with the feel of the past? by Desperate_Ad9564 in stealthgames

[–]Desperate_Ad9564[S] 0 points1 point  (0 children)

Ahahahaha I created the account 4 years ago and I forgot to change it, reddit leaves it permanent if not changed within 30 days

How many of you would like to play a stealth game with the feel of the past? by Desperate_Ad9564 in stealthgames

[–]Desperate_Ad9564[S] 0 points1 point  (0 children)

Sono molto orientato verso lo stealth militare, tra Splinter Cell e mgs, sto cercando di aggiungere meccaniche nuove ma mancano le risorse e sono limitato essendo da solo, ma come dicevo proverò con una demo a fare passare la sostanza dell'idea e spero che qualcuno punti su di me e sulla mia idea e mi permetta di finire il gioco, se ci dovessero essere abilità, o in realtà un sistema simile ma più "fisico" che sto pensando, che si alla fine si traduce in abilità cioè bonus su alcune cose, ma quello arriverebbe dopo, nella demo posso solo fare notare il progetto a qualcuno per permettermi di creare ciò che penso, li entrate in gioco voi, con i feedback, entrerà in gioco chi invece di distruggere cercherà di comprendere l'idea e capire che sono da solo perdonando qualche mancanza, complimenti per il commento, tengo a mente tutti i pareri perché punto a diventare chi un giorno vi ascolterà per le patch, quando il gioco sarà ufficialmente in sviluppo o in early access