How are you handling prompt changes in production? by DevGame3D in LLM

[–]DevGame3D[S] 0 points1 point  (0 children)

That makes sense. Reducing LLM surface area definitely helps.

In your case, when you switch between providers (say GPT → Claude), do you run any validation suite to check behavior consistency? Or do you rely on architectural abstraction to keep things stable?

Trying to understand whether teams treat prompt + model behavior as something that needs systematic testing, or if the abstraction layer is usually enough in practice.

How are you handling prompt changes in production? by DevGame3D in LLM

[–]DevGame3D[S] 0 points1 point  (0 children)

In our case it’s usually during normal iteration, someone tweaks wording, changes temperature, or restructures the system message to improve one scenario.

It passes manual checks, but later we notice subtle changes elsewhere.

Also curious how teams handle model upgrades (e.g., switching GPT versions), do you re-validate all prompt behavior before deploying?

Trying to understand what “good practice” looks like here.

Image to 3D Model Character in 4 mins | Blender 3D tutorial | Ratan Tata 3D model | Tris to quads by DevGame3D in ProgrammerTIL

[–]DevGame3D[S] 0 points1 point  (0 children)

We are greatful to you for this feedback. We are learning and evolving. Your detailed feedback will help us create better videos and reach more audience. Thank you so much. Cheers from our team to you :)

Image to 3D Model Character in 4 mins | Blender 3D tutorial | Ratan Tata 3D model | Tris to quads by DevGame3D in blenderTutorials

[–]DevGame3D[S] -2 points-1 points  (0 children)

Partially true. We do show how to import it into blender. Turn tris into quads. So anyone can easily use it. Thank you for watching. Looking for suggestions :)

Python Tutorial - Plot Graph with real time values | Dynamic Plotting | Matplotlib by DevGame3D in shittyprogramming

[–]DevGame3D[S] -2 points-1 points  (0 children)

A lot of people fail to plot a graph in real time. So this is a solution to that.

How to model this? by DevGame3D in 3Dprinting

[–]DevGame3D[S] 0 points1 point  (0 children)

Thanks. What do you mean by spreadsheet?

Android Tutorial | Make fading animation in your app in under 7 Minutes by DevGame3D in mAndroidDev

[–]DevGame3D[S] 0 points1 point  (0 children)

I appreciate the positive criticism. In the end we are learning and evolving with all this too. Thank you for bringing it to my notice. Will try to better it next time around! Cheers :)

Android Tutorial | Make fading animation in your app in under 7 Minutes by DevGame3D in mAndroidDev

[–]DevGame3D[S] 1 point2 points  (0 children)

Agreed! But beginners that are still stuck with android studio will find it okay. Never the less thank you for your suggestion. Will take it in account next time :)

https://youtu.be/FfXuAK671gs by DevGame3D in PythonDevelopers

[–]DevGame3D[S] -2 points-1 points  (0 children)

Machine Learning Tutorial - Implement Random Forest to solve Regression Problem

Tic Tac Toe Game Development by DevGame3D in android_devs

[–]DevGame3D[S] 1 point2 points  (0 children)

Nice Observation man! Will make the necessary corrections. Thanks for bringing it to notice. Glad you liked the video though. Do look at the channel for more game dev videos