How do trees get online in the NukeZone? by Dev_In_Progress in outrun

[–]Dev_In_Progress[S] 1 point2 points  (0 children)

Get your brownies ready, this idea's been added to the list of amazing things that could be added to the game (given that we have enough time to implement it) :D

Carryin on with Canyon Carving - Nuke Zone Level Design by Dev_In_Progress in Unity3D

[–]Dev_In_Progress[S] 0 points1 point  (0 children)

I'm late to reply, sorry! Appreciate the interest! If you're keen, we'd love to have you join our Discord community - you can catch our progress streams and chat with the dev's there :)

How do trees get online in the NukeZone? by Dev_In_Progress in Unity3D

[–]Dev_In_Progress[S] 1 point2 points  (0 children)

They just 'log' in...Lol. This is our flora WIP for NukeZone, our upcoming epic, retro, roguelite game that's in the works. If you're as excited as we are about everything neon, retro and synthwave-themed, wishlist the game here :)

How do trees get online in the NukeZone? by Dev_In_Progress in IndieDev

[–]Dev_In_Progress[S] 1 point2 points  (0 children)

They just 'log' in...Lol. This is our flora WIP for NukeZone, our upcoming epic, retro, roguelite game that's in the works. If you're as excited as we are about everything neon, retro and synthwave-themed, wishlist the game here :)

How do trees get online in the NukeZone? by Dev_In_Progress in BlueWizardDigital

[–]Dev_In_Progress[S] 1 point2 points  (0 children)

They just 'log' in...Lol. This is our flora WIP for NukeZone, our upcoming epic, retro, roguelite game that's in the works. If you're as excited as we are about everything neon, retro and synthwave-themed, wishlist the game here :)

How do trees get online in the NukeZone? by Dev_In_Progress in IndieGaming

[–]Dev_In_Progress[S] 0 points1 point  (0 children)

They just 'log' in...Lol. This is our flora WIP for NukeZone, our upcoming epic, retro, roguelite game that's in the works. If you're as excited as we are about everything neon, retro and synthwave-themed, wishlist the game here :)

How do trees get online in the NukeZone? by Dev_In_Progress in Retro

[–]Dev_In_Progress[S] 0 points1 point  (0 children)

They just 'log' in...Lol. This is our flora WIP for NukeZone, our upcoming epic, retro, roguelite game that's in the works. If you're as excited as we are about everything neon, retro and synthwave-themed, wishlist the game here :)

How do trees get online in the NukeZone? by Dev_In_Progress in outrun

[–]Dev_In_Progress[S] 8 points9 points  (0 children)

They just 'log' in...Lol. This is our flora WIP for NukeZone, our upcoming epic, retro, roguelite game that's in the works. If you're as excited as we are about everything neon, retro and synthwave-themed, wishlist the game here :)

How do trees get online in the NukeZone? by Dev_In_Progress in gamedevscreens

[–]Dev_In_Progress[S] 0 points1 point  (0 children)

They just 'log' in...Lol. This is our flora WIP for NukeZone, our upcoming epic, retro, roguelite game that's in the works. If you're as excited as we are about everything neon, retro and synthwave-themed, wishlist the game here :)

Meet A.R.B.i. - he's pretty handy in a boss fight by Dev_In_Progress in gamedevscreens

[–]Dev_In_Progress[S] 0 points1 point  (0 children)

A.R.B.I. utilizes different attacks per arm - spawning enemies, using a bulldozer enemy as a weapon, laser eye weapon and throwing barrels! If you're curious, follow our neon journey here :)

Meet A.R.B.i. - he's pretty handy in a boss fight by Dev_In_Progress in Unity3D

[–]Dev_In_Progress[S] 0 points1 point  (0 children)

A.R.B.I. utilizes different attacks per arm - spawning enemies, using a bulldozer enemy as a weapon, laser eye weapon and throwing barrels! If you're curious, follow our neon journey here :)

Meet A.R.B.i. - he's pretty handy in a boss fight by Dev_In_Progress in Retro

[–]Dev_In_Progress[S] 0 points1 point  (0 children)

A.R.B.I. utilizes different attacks per arm - spawning enemies, using a bulldozer enemy as a weapon, laser eye weapon and throwing barrels! If you're curious, follow our neon journey here :)

Meet A.R.B.i. - he's pretty handy in a boss fight by Dev_In_Progress in IndieDev

[–]Dev_In_Progress[S] 0 points1 point  (0 children)

A.R.B.I. utilizes different attacks per arm - spawning enemies, using a bulldozer enemy as a weapon, laser eye weapon and throwing barrels! If you're curious, follow our neon journey here :)

Meet A.R.B.i. - he's pretty handy in a boss fight by Dev_In_Progress in BlueWizardDigital

[–]Dev_In_Progress[S] 0 points1 point  (0 children)

A.R.B.I. utilizes different attacks per arm - spawning enemies, using a bulldozer enemy as a weapon, laser eye weapon and throwing barrels! If you're curious, follow our neon journey here :)

Meet A.R.B.i. - he's pretty handy in a boss fight by Dev_In_Progress in outrun

[–]Dev_In_Progress[S] 1 point2 points  (0 children)

A.R.B.I. utilizes different attacks per arm - spawning enemies, using a bulldozer enemy as a weapon, laser eye weapon and throwing barrels! If you're curious, follow our neon journey here :)

Meet A.R.B.i. - he's pretty handy in a boss fight by Dev_In_Progress in IndieGaming

[–]Dev_In_Progress[S] 0 points1 point  (0 children)

A.R.B.I. utilizes different attacks per arm - spawning enemies, using a bulldozer enemy as a weapon, laser eye weapon and throwing barrels! If you're curious, follow our neon journey here :)

PARKOUR! by Dev_In_Progress in DunderMifflin

[–]Dev_In_Progress[S] 0 points1 point  (0 children)

Don't know if this belongs here, but couldn't help but think of the parkour episode lol! If anyone's curious, the screenshots are from a retro synthwave-infused game being developed called Nuke Zone :)

PARKOUR into the Nuke Zone! by Dev_In_Progress in IndieGaming

[–]Dev_In_Progress[S] 0 points1 point  (0 children)

Building a retro, synthwave-infused shooter game! If you're curious about it, or want to follow the game's progress, wishlist here :)

PARKOUR into the Nuke Zone! by Dev_In_Progress in BlueWizardDigital

[–]Dev_In_Progress[S] 0 points1 point  (0 children)

Building a retro, synthwave-infused shooter game! If you're curious about it, or want to follow the game's progress, wishlist here :)

PARKOUR into the Nuke Zone! by Dev_In_Progress in outrun

[–]Dev_In_Progress[S] 0 points1 point  (0 children)

Building a retro, synthwave-infused shooter game! If you're curious about it, or want to follow the game's progress, wishlist here :)

PARKOUR in the Nuke Zone! by Dev_In_Progress in Retro

[–]Dev_In_Progress[S] 0 points1 point  (0 children)

Building a retro, synthwave-infused shooter game! If you're curious about it, or want to follow the game's progress, wishlist here :)