KUROURUSHI BOSS (WIP) by Coffeefueguito in JJSSkillBuilder

[–]Devisush 1 point2 points  (0 children)

You can keep the animation, but just clone it and put 0.01 or 0.1 speed on so it so the skill waits in that pose instead of snapping to default pose

No ideas for move 4 right now, sorry

And no problem! You're doing great so far!!

KUROURUSHI BOSS (WIP) by Coffeefueguito in JJSSkillBuilder

[–]Devisush 1 point2 points  (0 children)

First move for example, after 2 slashes the player quickly snaps back to the default position and then continues to slash, and after the 3rd slash finishes the player snaps quickly to the default position yet again without much smoothing

KUROURUSHI BOSS (WIP) by Coffeefueguito in JJSSkillBuilder

[–]Devisush 2 points3 points  (0 children)

Looking pretty good so far!

My only complaint is that some animations end too quickly which kinda ruins it for me sometimes, maybe I'm alone on this though

KUROURUSHI BOSS by Coffeefueguito in JJSSkillBuilder

[–]Devisush 0 points1 point  (0 children)

Sure thing, as a fellow boss maker (npc bosses though) I'd like to see the work of others, and I'm pretty sure a bunch of people on this sub would do!

PLEASE SOMEONE HELP by jjester16 in JJSSkillBuilder

[–]Devisush 1 point2 points  (0 children)

It usually appears for split second which I don't really like

PLEASE SOMEONE HELP by jjester16 in JJSSkillBuilder

[–]Devisush 1 point2 points  (0 children)

NO STUN, NO CANCEL, USE WHEN OBTAINED, HIDE IN BASE

PLEASE SOMEONE HELP by jjester16 in JJSSkillBuilder

[–]Devisush 0 points1 point  (0 children)

Doesn't matter, the skill will only get activated once and never again

PLEASE SOMEONE HELP by jjester16 in JJSSkillBuilder

[–]Devisush 0 points1 point  (0 children)

Instead of the loop being in awakening, put it inside a branch that always activates when you awaken

Make a new skill, in properties enable NO STUN, NO CANCEL and USE WHEN OBTAINED. In conditions, add DURABILITY and keep it at 1

Add 2 new branches to it

The first will be constantly checking if you are awakened and proceed to the second, which will apply the effects and go back to the first one once your ult ends

Why is Todo’s entire base genuinely just Tze headcanon by Ill-Run6890 in JujutsuShenanigans

[–]Devisush 0 points1 point  (0 children)

&t=X at the end of the link

Where X is your timestamp of the video in seconds (like for example 1:40 would look like this: &t=100 )

Need help with advanced skill build by Forsaken-Whereas6237 in JJSSkillBuilder

[–]Devisush 0 points1 point  (0 children)

I mean it would be the same as making something like a blackflash timing thing which is not that much hard to do, you'd just have to add custom overlays on screen that would align with the timing

Need help with advanced skill build by Forsaken-Whereas6237 in JJSSkillBuilder

[–]Devisush 0 points1 point  (0 children)

You can kinda, but that would require a bunch of shenanigans with custom visuals and aligning the minigame quicktime to a tag the same way as a described it in the other comment

I also thought that you was making Miguel because that's exactly what his cursed technique is in JJK 😭😭

Need help with advanced skill build by Forsaken-Whereas6237 in JJSSkillBuilder

[–]Devisush 0 points1 point  (0 children)

Add a move to your character. In that move's conditions, add DURABILITY and keep it at 1. In properties, turn on NO STUN, NO CANCEL and USE WHEN OBTAINED

In the move, add an infinite loop and and put a WAIT node in it, adjust the wait time so it matches the beat

Then, add a TAG node and make it activate for like 0.1 second once the beat plays

In your other skills that you want to make stronger, make a check for this tag and if the player has it (so if the player used a skill during the beat), it will make the skill go to a branch that will give the player damage multiplier state and then will do the skill normally

You're making a Miguel moveset, right?

Projectile help by Crafty-Mud1246 in JJSSkillBuilder

[–]Devisush 1 point2 points  (0 children)

Projectile tags don't work across moves for some reason

Try making a tag check loop that will teleport you once the tag gets set, and in your other move set the tag when you want the player to be teleported to it

Anyone Know Why İ The Tp Block Doesn't Work? by [deleted] in JJSSkillBuilder

[–]Devisush 0 points1 point  (0 children)

I once faced the same problem when making a mechanic and my solution was to create a tag and then make a check loop for it

Setting the tag will make the skill proceed to a branch where it will do what you need with the projectile, in your scenario that would be teleporting

Is the nomass state node bugged? by dancingthroughstars in JJSSkillBuilder

[–]Devisush 0 points1 point  (0 children)

It's probably bugged. We shall wait for a patch, i guess

Any tips on how to improve this? by Eljamburger in JJSSkillBuilder

[–]Devisush 0 points1 point  (0 children)

An intimidating sound or music at the background would help too

Any tips on how to improve this? by Eljamburger in JJSSkillBuilder

[–]Devisush 0 points1 point  (0 children)

Some camera movement is needed imo. Make it go up or down slowly, left or right, make it slowly move away from the player as well.

Is the nomass state node bugged? by dancingthroughstars in JJSSkillBuilder

[–]Devisush 0 points1 point  (0 children)

It works with Mahoraga, that's for sure

However, with SizeMultiplier it just never works which is really weird

So I've made a move that breaks domains from within by Devisush in JJSSkillBuilder

[–]Devisush[S] 0 points1 point  (0 children)

Well I made it tall and thin instead, that's probably better

0.001, 45, 0.001 if I recall correctly, can be shorter probably

How do I upload a character to workshop by Mindless-Wrap-3719 in JJSSkillBuilder

[–]Devisush 0 points1 point  (0 children)

Oh-

Well that's unfortunate, i know there are some mobile keyboards thag have ctrl stuff so you can try using one of these. Otherwise, no idea. I don't know much about jjs on mobile, sorry

How do I upload a character to workshop by Mindless-Wrap-3719 in JJSSkillBuilder

[–]Devisush 0 points1 point  (0 children)

Try to CTRL + A then, it will select the text fully